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Governor's Gambit - Star Wars SI into Imperial Governor

I'd think the main point of rejection would be the fact that Hyperdrives don't work in gravity wells. That's the whole point of Hyperdrive Interdiction using Gravity Shadow generators.

The fighters would come out of hyperspace outside of the gravity well, and then immediately inside it there would be the tractor beam net. If the net could simply be bypassed through hyperspace, it wouldn't work. It relies on the fact that hyperdrives don't work in gravity wells rather than ignores it. Or at least that's what makes sense to me.
 
OFFICIAL SECTOR ADVISORY | MSD-R&D-ACTIVE-0412 New

OFFICIAL SECTOR ADVISORY | MSD-R&D-ACTIVE-0412

DOCUMENT SUMMARY | Active R&D Project Status and Priority Briefing
DISTRIBUTION | Office of the Moff | Myto Sector Economic Council
AUTHORIZATION | Ministry of Internal Development | Research and Development Division
AUTHOR | Director Yop Calio, Chief of Extraordinary Initiatives
CLASSIFICATION | Restricted Strategic Technical Data

SECTION I REPORT OVERVIEW

The following dossier outlines the primary active engineering initiatives currently under development by the Minda system research division. In contrast to our conceptual exploratory logs, the projects detailed below have received full administrative authorization and funding. These initiatives are ranked strictly by their projected completion timeline, moving from immediate manufacturing readiness to long term structural design phases.

SECTION II ACTIVE PROJECT PIPELINE


Project IRONCLAD


  • Current Status High Priority Production Transition
  • Estimated Completion One to two months
  • Project Overview
    • This initiative delivers the newest generation of the LECA combat platform by synthesizing extensive operational data gathered in the field over the last few years. The development team integrated fresh engineering personnel alongside technical innovations originally discovered by independent contractors working on civilian iterations of the core technology.
    • While the core design philosophy remains strictly unchanged, focusing on an efficient, modular, and cost effective asset, this update comprehensively addresses original engineering flaws. It successfully expands operational tolerances and rectifies numerous chassis stability problems that occurred as a direct consequence of the rushed nature of the platform's initial development cycle.
    • Alongside the optimization of the baseline chassis, the engineering team is concurrently working to create entirely new LECA variants. These specialized configurations are being developed directly alongside the main project to serve as the very first operational models of this new generation, significantly expanding the platform's tactical roles.
Project SWARMLORD

  • Current Status Secondary Development Phase
  • Estimated Completion Two to four months
  • Project Overview
    • This project focuses on adapting the versatile ID10 seeker droid framework originally manufactured by Arakyd Industries and utilized by Imperial special forces units. Development initiated immediately following prolonged delays regarding the acquisition of corporate licensing rights from the parent manufacturer.
    • The objective centers on using the ID10 chassis as a standard baseline for a diverse suite of specialized companion droids tailored for soldiers, pilots, and field specialists. A preliminary variant is already fully operational as a dedicated spotter unit attached to the LECA A5 model. Upcoming variants currently in development aim to provide specialized flight assistance for ace pilots and real time tactical information integration for infantry squads.
Project GHOSTSHIP

  • Current Status Mid Stage Optimization
  • Estimated Completion Four to five months
  • Project Overview
    • This long standing engineering initiative focuses on a comprehensive redesign and internal refit program for existing Star Destroyer class vessels. The primary objective is to drastically reduce the baseline crew complement required for standard deployment cycles.
    • Although the core goal is conceptually straightforward, execution has proven highly demanding due to the sheer scale and systemic complexity of a capital ship. The team is currently finalizing automated network subsystems to safely bridge legacy mechanical control interfaces without compromising ship security.
Project THUNDER

  • Current Status Early Developmental Phase
  • Estimated Completion Six to eight months to prototyping, one year to final production
  • Project Overview
    • Inspired by recent advanced walker designs introduced by MynockArms, this project involves an entirely new and currently unnamed four legged mobile artillery asset. The weapon system is engineered to provide sustained indirect fire support across the theater of operations.
    • This unit aims to fill a critical tactical gap by avoiding the massive logistical footprint of an SPHA walker while bypassing the direct line of sight requirements that limit the AT AP platform. Because the project is in its infancy, current engineering efforts are focused on auditing preexisting Imperial supply lines to maximize components compatibility, which remains a core requirement for the success of all Mytoan military assets.
Project IMPERIAL REBIRTH

  • Current Status Conceptual Architecture Phase
  • Estimated Completion Minimum of one year to first prototype, final deployment timeline undetermined
  • Project Overview
    • Following several years of persistent advocacy from the primary ship design team, the Ministry has officially greenlit this foundational naval architecture project. Unlike the parallel Star Destroyer refit initiative which focuses strictly on modifying existing hulls for manpower efficiency, Project Imperial Rebirth represents the ground up creation of an entirely new unnamed capital ship within the Star Destroyer size classification.
    • The design group is currently drafting core structural layouts and hypermatter reactor integration schematics to establish a completely modernized framework for next generation sector power projection.
Directors Note I'm not sure how they got permission for this one, but from what I can tell it was 'authorized' by the Moff in that he was busy muttering something about Akahista and said 'sure do whatever' when asked.
 
Reminds me off these legend patrol walkers
ATPTs smaller and lighter than ATSTs but let one trooperhave a a repeater gun otherwise not capable of carrying. Amd considering they can deployed in groups if needed. One person per craft, a fireteam of 4-5 dudes can pilot one per soldier of these and get a lot better power projection and policing for their manpower. Not going to last against anti armor, as it is a light infantry focused walker,but it was used in outer rim patrolling i think.
latest
Project ironclad could also use these walkersthe AT-APs which are long rangee tanky but less mass and logistics than AT-TE or an HPSA artillery nicknamed thee sniper tank
It walks on two legs like smaller walkers but deployed third leg for stability for firing it's mass driver cannon
latest
 
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I'm not sure how they got permission for this one, but from what I can tell it was 'authorized' by the Moff in that he was busy muttering something about Akahista and said 'sure do whatever' when asked.
Or to put it another way: Lars was distracted and simply agreed to everything automatically.
 
Project THUNDER

  • Current Status Early Developmental Phase
  • Estimated Completion Six to eight months to prototyping, one year to final production
  • Project Overview
    • Inspired by recent advanced walker designs introduced by MynockArms, this project involves an entirely new and currently unnamed four legged mobile artillery asset. The weapon system is engineered to provide sustained indirect fire support across the theater of operations.
    • This unit aims to fill a critical tactical gap by avoiding the massive logistical footprint of an SPHA walker while bypassing the direct line of sight requirements that limit the AT AP platform. Because the project is in its infancy, current engineering efforts are focused on auditing preexisting Imperial supply lines to maximize components compatibility, which remains a core requirement for the success of all Mytoan military assets.
I guess the SPMA-T from Empire at War is too expensive/ wasn't available?
Could have also tried to refit the AT-AP's for indirect fire.

Directors Note I'm not sure how they got permission for this one, but from what I can tell it was 'authorized' by the Moff in that he was busy muttering something about Akahista and said 'sure do whatever' when asked.
Poor Las, accidentally approved the development of a space battleship while he wasn't paying attention and is gonna get a heart attack when they show him the finished product. 🤣
 
Rebels: "What do mean there are multiple generations of LECAs!?"
"Wow Inferno Squad really benefits from that little guy. Let's give one to every squad and pilot we can."
Tarkin is weeping in the afterlife. Good.
"Who needs gimmicky super weapons when can have effective artillery?"
Project IMPERIAL REBIRTH
"Who needs a city in a battleship when just a town can do?"
 
There is one thing: If Luke goes to Minda, instead of joining Rebel Alliance, then there is a problem (mainly for Rebels)

Luke joined the Rebellion or else Episode 4 would have had a far different ending.

I'm not saying he probably hasn't visited at some point in the last three years if he had the chance, but our boy has been busy as all hell helping the Rebellion do its thing.
 
Luke joined the Rebellion or else Episode 4 would have had a far different ending.

I'm not saying he probably hasn't visited at some point in the last three years if he had the chance, but our boy has been busy as all hell helping the Rebellion do its thing.
What's really funny is that Vader could've had a really good chance of recruiting Luke if only he tried bonding with him over Starships and Starfighter designs, maybe even try bribing him with getting him one of the new Tie-Whirlwinds. Luke got Anakin's love for building/modding Starships and flying. Even though Luke joined the Rebellion he still really wants to visit the Mindan system and sneak into the Starfighter design labs.
 
I don't know about every other superweapon (Project 4: Tectonic Rail-Cannon), but that inter-system gun that can destroy planets sounded cool. I think Palpatine himself would say, "Hell yeah!" It sounds too cool not to have. Why not? I already have like 15 other superweapons; this one is just small and fires from a VERY long distance. I like it. I need to have one in my arsenal.

If you just modify it a little bit, put it in space, and surround the gun with spaceships—like a spinal weapon system—it could work really well.

Everybody, do you think these superweapon programs are paid for by the central Imperial government, or are they funded by Moffs from their own resources?
 
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I don't know about every other superweapon (Project 4: Tectonic Rail-Cannon), but that inter-system gun that can destroy planets sounded cool. I think Palpatine himself would say, "Hell yeah!" It sounds too cool not to have. Why not? I already have like 15 other superweapons; this one is just small and fires from a VERY long distance. I like it. I need to have one in my arsenal.

If you just modify it a little bit, put it in space, and surround the gun with spaceships—like a spinal weapon system—it could work really well.

Everybody, do you think these superweapon programs are paid for by the central Imperial government, or are they funded by Moffs from their own resources?
re's
The smaller scale prototypes are probably funded by the Moffs to start with. It's when they make a feasible and effective end product that Palpy takes an interest and and the Imperial Government takes over production on a larger scale.
 
re's
The smaller scale prototypes are probably funded by the Moffs to start with. It's when they make a feasible and effective end product that Palpy takes an interest and and the Imperial Government takes over production on a larger scale.
I was more interested in the range. This gun fires projectiles over extremely long distances—even into another star system. The smaller guns work more like real-life rockets with very long range, but they're uncontrollable once launched. Also, if one of them hits a planet, you'll get massive tsunamis.

I've always hated the space battles in Star Wars. The story isn't bad, and the battles look cool as hell, but the ships have to fight at what is basically visual range. That's what always drove me nuts.

Take that maneuver Disney used to destroy the super ship. Why not recreate that concept as a long-range weapon? FTL-speed rockets. Sure, you'd have to calculate the enemy's future location and maybe even rely on espionage and intelligence gathering. That's what makes it so cool. Your ship could be in one star system while the enemy is in another. Then it becomes a spy game, with both sides trying to get accurate information on the enemy fleet. The moment one side gets 100% accurate coordinates—BOOM. Fire. One side is wiped out because their spies won.
 
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Gotta admit, I agree. There really should be a lot more long range options in ship battles, but the closest we tend to get are essentially sniper ships meant for bringing down shield systems scaled up to cities or planets. Although the Broadside ship could be used for it it the massive torpedo/missile salvo could get through the fighters and point defense systems.

As for when the whiny rebel second in command destroyed that huge dreadnought, there actually was an explanation for it that explains why it can't really be replicated. Hell, I think I remember the explanation being found in the comments here in this very fic. Long story short, Hyperdrive systems rely on a process of locking onto the 'mass shadows' in Hyperspace, basically the masses of gravity so large that they spill over into hyperspace so they can be detected and used for navigation to avoid the risk of just flying into something. The dreadnought in question made use of an extremely powerful and experimental computing system that essentially gave itself an artificial mass shadow, which the lady was able to lock onto. Even the Death Star didn't quite have that to lock onto, which is why it only seemed to work in this instance. Though I don't recall exactly HOW she figured this out to discover it could work, and I'm pretty sure I'm not explaining it perfectly.
 
Omake: Trigon-2 Class Starfighter

Production Information


Manufacturer: Curcio Dynamics (subsidiary of BGES)

Model: Trigon-2 Class Starfighter

Predecessor: Trigon Class Starfighter

Type: Starfighter

Nicknames: Knockoff TIE/Minda, The Trigon That Wasn't Left Half-Finished, I Can't Believe It's Not Scrap, A Fulfilled Promise

Cost: 70,000 Credits new

——

Technical Specifications

Engine unit(s): 1 R440 Ion Jet Engine

Maximum atmospheric speed: 1000 km/h

Hyperdrive: none

Shielding: equipped

Power: fusion generator

Hull: titanium hull

Sensors: equipped

Armament:
Crew: 1 Pilot

Cargo Capacity: 70 kg

Life Support: equipped

Consumables: 7 days

——

Usage

Availability: Licensed

Roles:
  • Low cost interceptor
  • Low yield bomber
  • In-system escort
  • Generalist

Affiliation:
  • Imperial favored PDFs in the Braxant sector
  • BGES companies
  • Fleets on routes with low supply availability
——

Description
"Introducing the Trigon-2! A successor to the much beloved starfighter of Curcio Dynamics! Order now while supplies and the current glut of components last!" - Exaggerated advertisement announcing the Trigon-2.

The Trigon-2 is a successor to the Trigon, both of which manufactured by Curcio Dynamics. Upgraded from its predecessor's role as chaff into a true budget generalist starfighter. Designed to operate primarily in low supply environments. Able to preform well in the fringes of territory against more outdated foes, the Trigon-2 struggles against modern and more expensive of its peers.

Background
"Alright so the buying price for a Trigon finally bottomed out. Let's see if we can get those IGCPP folks to help us make a better performing product." - Recording of Curcio Dynamics CEO at a sales review.

Curcio Dynamics developed its current business model during the Moff Surrde era in the Braxant Sector. During that desolate period they designed the Trigon as a ship that could be produced even in the deepest of component shortages. As such the Trigon was able to sell new production for a ridiculous mark up and sustain the company through those hard years.

Yet trouble began with the deposing and disposing of the now ex-Moff Surrde and the commercial reawakening of the Braxant Sector. The Trigon was able to be sold for an overpriced 60,000 Credits while there was no other option. Once trade and production was normalized, new Trigons struggled to be sold for half that price now that it had to compete with better options being available. It was becoming quickly apparent that further production of the Trigon would only result in a net loss for the company.

However Curcio Dynamics was not sitting on its laurels before this downturn in profits. The company was well aware the Trigon was a temporary money maker and had spent a lot of time on designing a successor. The hope was to maintain the good parts of the Trigon while updating the successors systems for a more modern battlefield and market.

Design
"Alright we basically cannibalized the Y-Wing when making the Trigon, for the successor let's see if we can do the same with a more modern design. What's Koensayr making these days?" - Recording from the Curcio Dynamics boardroom before they approached Koensayr Manufacturing.

At a glance it is easy to see the resemblance of the Trigon-2 to the Trigon. The Trigon-2 maintains the triangular shape with the three wings of its predecessor with one noticeable difference. Most of the differences lie under the hull. The reopening of the private sector in Braxant and cooperation with the IGCPP gave Curcio Dynamics access to a much more modern selection of competent to choose from.

Keeping in line with the Trigon's extensive use on Y-Wing components, Curcio Dynamics approached the ubiquitous component manufacturer Koensayr Manufacturing in order to purchase component licenses for the Trigon-2. This was done with the expectation that the Trigon-2's production and sales would dwarf that of the Trigon. Therefore it was necessary to purchase components above board rather than use Curcio Dynamics' previous strategy of assembling chaff fighters out of used parts taken from a scrapyard.

Of particular interest to Curcio Dynamics was the components used in the H-Wing, a long range strike craft Koensayr had developed. Unfortunately for Koensayr, the H-Wing had been met with less success than they had hoped for. It was then that Curcio Dynamics approached Koensayr offering to license components for the H-Wing and buy up some of the excess spare parts production Koensayr produced in expectation of a stronger initial showing from their product. Koensayr agreed to the deal for some fees and a stipulation not install a hyperdrive on the Trigon-2 so it would not compete with the H-Wing in the long range strike craft market. This was fine with Curcio Dynamics as they had no intention to install a hyperdrive in order to minimize costs and to have the Trigon-2 maintain the carrier fighter role of its predecessor.

Now with access to new and good quality components, Curcio Dynamics began modernizing the Trigon frame. Various small parts were updated with more modern and better performing variants. Of note is the update to the weapons and engine. The Trigon-2 would be propelled by a R440 Ion Jet Engine. This combined more thrusters allowed for increased speed and maneuverability, although the Trigon-2 still couldn't catch up to the acceleration gap of more expensive or speed focused starfighters with multiple engines. The Trigon's old arsenal of 2 IX4 laser cannons were replaced with 2 KY12 medium laser cannons allowing for an increase in firepower against starfighters and other targets.

Speaking of firepower, there is one large difference between the Trigon-2 and its predecessor. On top of each of the side wings of the Trigon-2's frame is a round bulge. This bulge is the culmination of the collaboration between Curcio Dynamics and the scientists from the IGCPP. A IGCPP Heavy Security Tasking had fought a pirate band using a sizable amount of old Separatist technology in the recent past. With salvage from that battle along with both groups' expertise, Curcio Dynamics was able to reconstruct light energy torpedo launchers to equip on the Trigon-2. These two launchers allowed for two low yield energy torpedoes to be launched from the Trigon-2. These two torpedoes would then regenerate over the next 30 seconds for the next salvo.

This theoretically unlimited missile ammunition from Curcio Dynamics' design came at a cost. For one the Trigon-2's energy torpedoes were not as strong as its ammunition dependent peers. Combined with its relatively small salvo meant that a Trigon-2 would only be effective at taking down the shields of civilian ships or light warships unless in large numbers. Another issue is that the energy torpedo launchers were energy intensive. Powering the launchers drew power that could have been directed to the shields and engines. This led to the Trigon-2 having less improvement in those areas than it otherwise could have. Finally there is the issue of the Trigon-2's energy torpedoes being exclusively dumb fire. While improvements were made to the Trigon-2's targeting system to try and mitigate this issue, the fact remained the energy projectile wouldn't chase after an enemy on its own. This relegated the torpedoes to only be useful against large and slow moving targets with little chance of hitting a dodging starfighter.

The Trigon-2 was designed by Curcio Dynamics with the TIE/Minda as a metric in terms of price and general capability. For a notable reduction in speed and a bit of extra cost one would get less supply dependence, more hull and structure durability, worse missile salvos that regenerate. For those with access to both options, the Trigon-2 was often considered an inferior product compared to the TIE/Minda outside of a few niche cases.

Production and Sales
"Look I get the yield is anemic, but the main selling point of the launcher is you don't even need to source the torpedos." - Curcio Dynamics salesman trying to pitch the Trigon-2 to a reluctant customer.

The Trigon-2 was meant to be the flagship product for Curcio Dynamics and it showed in the preparations they made. A large portion of their remaining savings was diverted towards its development and production. Several loans were taken from both the Braxant and Myto Sector to support the expansion of the company. Even Braxant's Sector Government gave some patronage to the project. Seeing it as a way to create further ties with the mercenaries of the BGES to the Sector's reemerging local industry.

Here Curcio Dynamics' decision to used a lot of H-Wing parts really helped. With the H-Wing's similarity to the Y-Wing down to using similar components, factory lines and workers who made the Trigon could easily transfer their equipment and expertise over to making the Trigon-2. Old hands for the Trigon line could be spread among the new lines and most of the lessons they could teach to the new hires would be applicable. This allowed for minimal retooling time and the Trigon-2 to enter full production at a fairly rapid pace. Initial production runs were able to finish in time for the deadline for the Trigon-2's scheduled debut.

When the first sales figures for the Trigon-2 came in after its debut there was both good and bad. Curcio Dynamics was unable to justify the 65,000 Credit price tag they were aiming for. They settled for 70,000 Credits, which was still relatively cheap for a new starfighter. This was viewed by customers as the price of not having Sienar's leviathan economies of scale, rather than an opportunistic price hike. As a result there was little additional negative impact on the Trigon-2's sales from the price.

The price combined with its lackluster performance when compared to the TIE-Minda meant the Trigon-2 found few buyers among the Imperial Military. Yet few did not mean none. Some Imperial buyers both in and out of the Braxant Sector found the Trigon-2's reliability and minimal supply footprint preferable when on long patrol routes with few supply bases. Other Imperial buyers bought the Trigon-2 as an acceptable placeholder to rotate with their ships' TIE squadrons that were sent in to be converted into TIE/Mindas.

However it was outside of the Imperial Military where the Trigon-2 found a majority of its market share. The Trigon-2's freedom from the Imperial-Sienar production complex and its sales regulations allowed it to be sold to a much wider audience. Private and public entities that lacked the legal and political connections to acquire TIEs often found the Trigon-2 as good enough replacement for the carrier starfighter role. For those at the very least tolerated by the Empire, purchasing a Trigon-2 got one a relatively decent generalist starfighter compared to what one could find in the Outer Rim's selection.

When all the numbers were tallied, the profit margins for the individual Trigon-2 looks to be less than the Trigon. Especially with the licensing fees Curcio Dynamics have to pay to Koensayr per fighter. However the projected sales life and production rates of the Trigon-2 were high enough to pay for both Curcio Dynamics' expenses and loan payments, with a small surplus left over. The Trigon-2 project was marked down as a modest success that could keep them in business for the foreseeable future. Further grants and subsidies are being sought in order to expand Trigon-2 production.

Conclusion
"Alright, looks like we are in the black again. Let's hope it can hold long enough to steal someone else's hard work for a potential Trigon-3." - Sales Manager reviews Curcio Dynamics' current and future business model.

Many starship experts on the HoloNet would looks at raw numbers and deride the Trigon-2 as Curcio Dynamics making an inferior copy of the TIE/Minda. Yet if one looks beyond the raw stats and at the surrounding circumstances, one could find a pretty decent starfighter at a relatively reasonable price with none of the baggage of the TIE series attached. The Trigon-2 feels like the complete product left unfinished by the initial Trigon. One that has earned Curcio Dynamics some loyal customers for following through with their previous design's promise.

——

With the BGES and the IGCPP working closer together, figured it was time for the Trigon to gets its upgrade. With no chance of winning on quality, the Salvage Rats at Curcio Dynamics went for their tried and true method of copying the components and homework off of Koensayr with a bit of Separatist tech sprinkled in for extra flavor. The Trigon-2 was never going to be the best starfighter, but I rank it as a fairly durable generalist fighter for its price range. Even if it feels like Braxant is still trailing behind Myto's footsteps, that's still better than some of the other sectors in the Outer Rim. Whether the Trigon-2 succeeds depends on if you think there is currently enough of a market for a more expensive knockoff TIE/Minda with less political hoops to jump through, and I would argue there is.

In terms of raw capabilities, I'd put the Trigon-2 as be able to outlast the base TIE thanks to its shield and with the missiles as a bonus, but it would still lose most battles with a TIE/Minda. An X-Wing would still beat a Trigon-2 one on one most of the time with its better weaponry and its multiple engines probably giving it better acceleration. However X-Wings are for the Rebels' elite squadrons and probably wouldn't be in the kinds of remote systems a Trigon-2 would get sent to. If a Trigon-2 did fight the Rebels, it would probably be an old Y-Wing, Arc-170, or a Z-95. Which it would have a much better chance against.

Crossposted on SB and SV
 
Omake: Trigon-2 Class Starfighter

Production Information


Manufacturer: Curcio Dynamics (subsidiary of BGES)

Model: Trigon-2 Class Starfighter

Predecessor: Trigon Class Starfighter

Type: Starfighter

Nicknames: Knockoff TIE/Minda, The Trigon That Wasn't Left Half-Finished, I Can't Believe It's Not Scrap, A Fulfilled Promise

Cost: 70,000 Credits new
I so want this to be part of this stories canon even if only in the background as it would mean that these guys inadvertently have ended up helping the Rebel Alliance as they would still order H-Wing parts from Koensayr Manufacturing. Now there is definately Rebel sympathisers within the company that will make sure that some of those parts get's lost in transit and ends up in the hands of the Rebel Alliance and if those parts include some Y-Wing spare parts as well, nobody important will know as they never reached Curcio Dynamics and they most likely didn't exist on an official manifests and if they did those manifests doesn't exist anymore.

I'm imagining the freighters transporting the parts all or most being Rebel sympathisers themselves and getting 1 or 2 extra containers that will soon officially not exists and on the way from the Koensayr Manufacturing pick up point to the Curcio Dynamics delivery point, the rebel freighters stops at a rebel drop point where someone like Hera Syndulla or Han Solo is waiting to pick up the extra containers while the delivery pilot scrubs the containers from the manifest, i would also imagine that the manifest back at the pick up point gets scrubbed fairly quick after the rebel pilots take off so that no questions get asked.
 
I so want this to be part of this stories canon even if only in the background as it would mean that these guys inadvertently have ended up helping the Rebel Alliance as they would still order H-Wing parts from Koensayr Manufacturing.
On the flip side, the Trigon-2 would also be fairly useful to supply the more remote Imperial Remnant fleets in the future. Koensayr is one of the few companies that can rival Sienar in terms of parts ubiquity in this era. It should be easy enough to keep them decently maintained with off the shelf parts if one is willing to accept a small decrease in performance. A reliable, good enough starfighter like the Trigon-2 would be a good fit for any group without a secured support base who might have trouble with supplying things like torpedoes. Or pilots. At least it would probably be better than sticking said pilots in a two decade old design like the base TIE or some old fighter from the Clone Wars era with no modernization or upgrades that they dug out of a remote supply base.
 
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