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So I've asked, and apparently we can command the race to develop a technology over time on their own. Which makes sense, but limitations would have to be discussed to know where Advance Race must be used instead. For now I'm sticking to the idea that research order can only be used for implementing new practical applications of abilities and skills a race already posesses. That and it can't provide benefits in the same turn it was started in.
Read advance Race, it's not "Develop engineering" but "Be the bestest ever at engineering" or the like.
If I get it right, mechanically Advance Race grants an arbitrary racial trait that provides +1 to dice rolls for situations where said trait applies. So it makes a race more specialized in a chosen direction, but not necessarily the best compared to other races.
I think, in terms of what little mechanical conflict there is, that is the benefit, but that the intent is also to be very good at something in a not usually surpassed way. "So long as that civilization persists it will always be the greatest in that field." is the wording in question. Mechanically it's an arbitrary +1 bonus, but that could be paired with any fluff, and the conflict mechanics are a very thin hanger on next to outright descriptions.
The vast majority of the engine is qualitative rather than quantitative changes. The fluff, in this sense, at least insofar as it describes powers, is pretty much entirely mechanically significant. Making an exception here would be rather odd. Anyway, if it's the best feature of that race, then one advance would have to overwrite another one as the 'best' so it can't be 'the greatest trait of that race'. It also, very clearly doesn't say 'better than undeveloped ones'.
I'm also not sure I like the possibility of a back and forth "I'm the best here" "No I am" issue with repeating the same advance between two competitors active at the same time (Clearly getting the advance that someone else already has should require destroying their civilization).
In the context of fantasy, something like an industrial revolution is generally assumed not to be the case. Rather, overall tech levels tend to be... artificially incredibly stagnant with some groups having really arbitrary huge advantages. The system seems designed to mimic that with the mechanical repreucssion being a +1 modifier for being the best mechanical engineers or what have you.
This is the power to have "Elves are super-awesome hunters" or "Everyone knows dwarfs are the best blacksmiths" or "Tel Azel is the legendary city of scholars!"
Saying it represents minimal technological investment ignores the fact that most races seem capable of doing things like crafting cities in the turn they exist, even though that should realistically require dozens of advancements.
There's nothing saying though that multiple races can't pursue the same specialization and compete for having the most renown in that one area. Or that multiple advancements in the same area of expertise can't be taken. That's an entirely reasonable scenario.
The effect of advancement is explicitly described as making you the best. If two groups pursue the same thing, then the terms would be in conflict. Likewise, it's something that applies to civilization not race, so you could easily destroy a given civilization without paying to wipe out a race, then establish yourself in the same field.
The system works best with chaotic interactions, which means that it should be designed to create friction. If normal development is enough for steady growth, which seems reasonable since command race/city notes you can use it to build things, then advance city should be something significantly more than that. Which is what it describes itself as.
There's a lot of contextual support for making you the 'best' at some given reasonably described sector of things. I'd presume advance civ is intended more for general bonuses (Dwarves are great smiths, no one's as sneaky as those cat-people) and advance city is for a more specific benefit.
But the fact remains that, whatever mental gymnastics you want to use to ignore it, the text is pretty explicit. Your reading definitely cannot be extrapolated from the actual words there. (Note it doesn't mean, 'no one else gets bio-tech' just 'no other civ gets super-biotech mastery talent')
Though the way I'm hearing/interpreting from what you're saying previously on something else and then this, that it does mean that 'no one else gets bio-tech' with the way that 'Advance'. Also, the way it's literally stated in the wording is that race and civilization are interchangeable.
Ah. My mistake on race/civ then. So if you want to outdo biotech on someone else who picked that advancement, wipe out that race. The idea of this is to add flavor and character to races for world-building, not to model civ games.
Presumably you don't get instant-super high end top research stuff done from picking the advancement, but I'd take it to mean that you're going to stay ahead, and there are enough advancements that can be conceived that losing 1/2 doesn't really stop you from pushing a theme.
Limiting them encourages diversity as well, which is a good thing for world-building.
Remember, no one has their exclusive sandbox. It's one create order or command avatar action action for you to go tinkering with someone else's super-biotech race and spreading out some rival culture in their system, at least in this phase with its 500 year turns.
Uh not quite. In the rules it outright states you do need to create a Order within the Civilization if you're not one of the makers of that Race. With extra Power costs outright stated under create Order (for non-Race creator), this is not stated to be covered by Command Avatar sort actions.
Thing is still though, you're basically saying that people have to play around with that race that has the Advancement as a sort of a monopoly. I'm saying that it gives them a lead that scales with other things relative to it being brought in, thus allowing two Civilizations pursuing the same general Advancement to progress differently still.
So in other words, grief others if you want to get equal. That... sounds nice.
Actually the Creator of a race has to have an order as well, its just they get one for free when they create a race.
Hmm, i think its my turn.
Also Darkened i assume based on how many points you spent it was 3/2 in favor of not advancing to second age?
Command Race is noted to only be possible if you have an order in that race or created it or have an avatar present and use that. There is no extra cost for non-creators.
Create order has a completely uniform cost.
Command Order does not, but that is not for a race vs "my priesthood" or "Super-special templar order of knights"
What's more, you can move an avatar over, per the ** note on the big list, create an order via command avatar, and then manipulate that race freely forever for the standard costs, unless someone else spends to completely eradicate your order and you don't stop them. But that's tension and plot and epic conflicts that color world-history, which is functioning as desired.
This is incompatible with what's written. And again, diversity amongst species does a lot better for world-building than having 5 different super-biotech master races, particularly since with 500 year turns you can move an avatar, spend 2.
Again, this is a world-building exercise. Everyone making jungle-kingdom biotech does, well, not a terribly interesting world make. Forcing people to differentiate concepts like this in advancements is actually a net benefit for the game's purpose as a mechanism for creating diverse settings.
Or just develop something else instead of reinventing the wheel. If someone else steals hunters, take stealth or archery or whatever for your elves. If someone else steels smithing before your crafter race is up and running then either work with them and adapt a sub-race to suit your needs or just do woodworking or 'gemshaping' or 'steamworks' instead of blacksmithing.
Hell, just use an avatar, go "Create order" then "Create Subrace" and you have a distinct group that actually has connections and backstory shared with other similar race. And that's not terribly more expensive than making a new race.