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Tribulations of the God-Harem King [Highschool DxD/Exalted] (CLOSED)

EternitynChaos said:
yeah he did change it that way, which still makes getting the claw mutation completely pointless if we are just going to punch things instead /laugh

Never now when you might want to punch someone to stun them and follow-up by gutting them or creating a crack in their armor that reveals a weak spot which you then use said claws to stab into them and possibly then rip said weak point out if it's possible.

Though the claws are kind of redundant if we have the gauntlets fully deployed.
 
Why of course to ellicit fear my good man~!
 
Fellgar said:
Why of course to ellicit fear my good man~!

But the fully deployed gauntlets would be covering the claws so any fear elicited would be from the gauntlets and not the claws.
 
so more like this?

[X] Ready full boost, fist of iron, first martial excellency, fist of the daystar form,sledge hammer fist punch, dragon body hybrid sense and scale mutations, lightning sprint.
-use the platforms for maximum efficiency , with monkey leap technique and the other speed charms we should be able to easily reach any of them
-defensive wise dodging whenever possible and using our lesser defensive charms like iron kettle body to soak up damage and save adamant body for when the guy pulls out something big.

how about that also we need a stunt!
 
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Don't forget we're going for bashing damage on Fist of Iron.
 
Well, that's done, hopefully this is an acceptable vote and stunt for everyone, still a little out of it, but things should calm down for me now for the most part /laugh

[X] Summon Boosted Gear and start silent boosting, activate Iron Kettle Body, Fists of Iron (Bashing Damage), Fist of the Daystar Form, Monkey Leap Technique and Dragon Body Hybrid (Scales and Senses), attack using maxed First Martial Excellency and Orichalcum Fists of Battle *though stop using it if your opponent shows any signs of burning like the various weak to holy things you have fought* if that isn't enough to get through his defences mix in Sledge Hammer Fist Punch and other damage enhancers as needed. On the Defensive side Dodge when able and use the most mote efficient option when it comes to taking hits, if its cheaper to let a blow through and regenerate 2 health then it is to reduce the damage then that's what you do, save Perfect Defence for big guns and only pull out Explosion if it looks like you really have no other way to win the fight, or even live through it.
-[X] You let yourself fall into a now familiar stance with Boosted Gear summoned for all the world to see, as power, hot and wild flows through your veins leaving change in its wake, scales appear and your eyes slit and glow and your ears tapper to points, you even notice your teeth seem a little sharper then they were as you grin across at your opponent.
Time stands still as you ready yourself, nether willing to make the first move which could let the other gain an advantage, all is silent, nothing moves, until it happens, a drop of water shimmering in the light and shadow falls from the sky and between you, and you're off, streaking forward, essence and dragon power roaring through you; shimmering gold against your skin one moment your standing across from your opponent, the next your in his face striking out with a palm strike.
 
[X] EternitynChaos

It's "you're" when describing an action. You are. Not your, that's when describing an object/trait that belongs to you.

Just some minor grammar nazi griping.
 
[X] EternitynChaos

nice stunt and this is gonna be awesome!
 
[blockquote]Rolled 8d10 : 9, 7, 8, 8, 5, 4, 2, 5, total 48[/blockquote]

[blockquote]Rolled 9d10 : 5, 3, 7, 2, 10, 7, 9, 9, 9, total 61[/blockquote]
 
4 to 7

... anyone know what they represent?
 
basically the initiative roll, order of battle as it where
 
Fellgar said:
Do we have 8 or 9 dice to roll. Thats what I was asking...
Join Battle is Wits+Awareness = 6, for us. Since EternitynChaos' stunt wasn't exactly 3-die worthy, we probably had the 8-die roll, meaning we scored 4 successes vs. our opponent's 7.
 
So with the stunt we are probably the 9 then? Awesome~! :D
 
Youkai Yakuza - Part 6
[X] EternitynChaos
----

Personal Essence: 18/20
Peripheral Essence: 42/49

Willpower: 8/8
Power, hot and wild flows through your veins leaving change in its wake: your fingers morph into vicious claws, scales appear on your skin, your eyes slit and glow and your ears tapper to points. Draconic wings burst from your back, flapping once and then twice. You even notice your teeth seem a little sharper then they were as you grin across at your opponent, who, you give him credits, don't react at all. Next is the turn of Boosted Gear: the bracelets unfold and like flowing quicksilver cover your forearms and claws, armoring them in indestructible metal. You let yourself fall into a now familiar stance, your Sacred Gear and dearest weapon summoned for all the world to see.

Time stands still as you ready yourself, nether you nor your opponent willing to make the first move which could let the other gain an advantage.

All is silent, nothing moves.

Until it happens: a drop of water shimmering in the light and shadow falls from the sky between you and you're off, streaking forward, essence and dragon power roaring through you; shimmering gold against your skin, one moment you're standing across from your opponent, the next you're in his face striking out with a palm strike.

Kurotabou bends backwards, letting the blow sails above him, and at the same time raises his left hand towards you.

The glitter of steel.

And the next instant you disengage, your gauntlets slammed together to block the numerous swords, spears and other bladed implements emerging from the youkai's sleeve. Your wings flap and drive you back, outside the weapons the reach. Once your feet touch the ground again you grab the three-pronged hook embed in your side and pull it out.
Health:
-0 [X]
-1 [ ] [ ]
-2 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
-4 [ ]
Incapacitated [ ]
Dying [ ] [ ] [ ] [ ] [ ] [ ]
You eye the hook with interest before looking back at your opponent, seeing the other weapons recede into the sleeve and seemly vanish. "You a ninja?"

"A warrior monk to be exact." His smile is mocking, but the intent is not directed at you. "But for a while I worked as a assassin. Distasteful experience, but there is no denying the usefulness of the skills I acquired from it."

You nod. "I see."
Personal Essence: 15/20
Peripheral Essence: 42/49

Willpower: 8/8
You flick your wrist and shoot an Air Dragon Shot at Kurotabou. The youkai takes out a sword and with his staff tries to block it, but is blow backward as a result.

"Myself-" You continue, your grin returning at full force. "I prefer the direct approach. Not for lack of talent mind you: it's just that pretty much all my powers have the subtlety of a brick to the face."

"...I will take your word on that." Slamming the staff on the ground he summons another sword and assumes a dual-swords stance.

In response you explode in a corona of golden essence, Charm after Charm activating for the purpose of transforming you into the most perfect juggernaut of war.

"Shall we continue?"

[] Write-in.
Iron Kettle Body: -6m
Fists of Iron: -3m
Fist of the Daystar Form: -4m
Monkey Leap Technique: -3m
Personal Essence: 15/20
Peripheral Essence: 26/49

Willpower: 8/8
----

Nope: the 9 dices was Kurotabou, who made a One-die Stunt.

Yes: now your opponent can stunt too :))
 
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So the stunt we did, didn't get us a die then? Okay.
 

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