Rafuki22
Anti-nihilist (maybe)
- Joined
- Aug 25, 2024
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Celestia is a timebomb that we don't want to go boom, we can't prepare to win if we are dead, or about to be.
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Celestia is a timebomb that we don't want to go boom, we can't prepare to win if we are dead, or about to be.
Nah, an influence we call ourselves lasts 2 turns — ie would apply to All In.Influences expire at the end of the turn, so they don't matter.
Because of how the timing works out, Called Influences will only apply to All In if we call them the same turn we commit to All In. Namely because All In actually happens between turns.Nah, an influence we call ourselves lasts 2 turns — ie would apply to All In.
It's totally valid to say we've bet on not needing to go All In at the end of this turn. But I agree that's probably a bet worth making.
Well, rolling a top tier influence is probably about the same difficulty (or harder!) than outright defusing the meltdown, or at least delaying the meltdown, so yes it is a bet worth making?
Yep, All-4 and Family lessons so we can see Silky's affinities.
That's very efficient unless something else happens on Turn 24 that forces an All-In. Bad Soothe roll, or some unknown issue like Windy or the Wolf cutting our timelines.I do notice that if we roll "No lore progress" this turn and can plan for a turn 25 All In, we don't actually need to burn Mareinette/Velvet AP and instead can befriend Smiles via Mortal followers.
Turn 23: Smiles 1, Selene 6, total 7
Turn 24: Smiles 1, Selene 6, Fluttershy 2, Servants 2, Filthy 2, Cheerilee 2 total 22
Turn 25: Smiles 1, Selene 6, Fluttershy 2, Filthy 2, Cheerilee 2, Velvet 1, total 40
Considering how use-impaired non-Lore'd up mortal ponies are, this would be a much cheaper version that would let us get a lot of Lore advancement and sacrament progress or expedition progress if we don't need to worry about getting Smiles befriended on turn 24 for All In.