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I suppose if one of them bans spells, I'll either sit out of the way somewhere and read a book or use a spell to set the judge on fire.

Out of curiosity, is there anything I need to fix with my sheet?
 
...
I suppose if one of them bans spells, I'll either sit out of the way somewhere and read a book or use a spell to set the judge on fire.

Out of curiosity, is there anything I need to fix with my sheet?
My usual solution to them banning spells is to have my mages all learn a combo, and have them use that in lieu of magecraft, interspersed with twatting people over the head with their staves, because fuckit.
 
...
I suppose if one of them bans spells, I'll either sit out of the way somewhere and read a book or use a spell to set the judge on fire.

Out of curiosity, is there anything I need to fix with my sheet?
Perhaps clarify what you can do out of battle?

Because from what I know of Patchy, her out of combat magic tier is: "can create Judges".
 
My usual solution to them banning spells is to have my mages all learn a combo, and have them use that in lieu of magecraft, interspersed with twatting people over the head with their staves, because fuckit.
Actually not a bad idea.
Perhaps clarify what you can do out of battle?

Because from what I know of Patchy, her out of combat magic tier is: "can create Judges".
Hmmm... I'm planning on fluffing the nerf as the world using a slightly different system than Patchy is used to, which makes just about everything beyond the basics of elementalism unreliable at best.

That said, out of combat she has demonstrated the ability to summon demons (see Koakuma), enchant books to cast spells (see the hundreds of them that attack you when you invade her library), create philosophers stones (see her philosophers stones...), create spells (IaMP ending, where she started work to make a spell that used soybeans as an attack, after an Oni made trouble) (also see every other spell she has), create miscellaneous other things (see the rocket, the library, etc.)... .

I'm not entirely clear what a Judge is, but given enough time to study one Patchy might at least be able to figure out how they work assuming they're some kind of magical construct... .
 
Actually not a bad idea.

Hmmm... I'm planning on fluffing the nerf as the world using a slightly different system than Patchy is used to, which makes just about everything beyond the basics of elementalism unreliable at best.

That said, out of combat she has demonstrated the ability to summon demons (see Koakuma), enchant books to cast spells (see the hundreds of them that attack you when you invade her library), create philosophers stones (see her philosophers stones...), create spells (IaMP ending, where she started work to make a spell that used soybeans as an attack, after an Oni made trouble) (also see every other spell she has), create miscellaneous other things (see the rocket, the library, etc.)... .

I'm not entirely clear what a Judge is, but given enough time to study one Patchy might at least be able to figure out how they work assuming they're some kind of magical construct... .
Nah, they're just dudes in funny armour and weird magic on mutant chickens.
At one point you interact with the chief judge, who is human as fuck.
 
It means that you have to be versatile :p
Explanation on Law System
This is in game explanation though so it might be different in the RP
You have Forbidden and Recommended actions.
Forbidden can covers, actions, usage of weapons, inflicting status effect, dealing damage using forbidden elements.
(Say Forbidden: Color Magic means no Black, Red, Blue and White magic)
Recommended actions gives you Judge Points (JP) which can be used for combos.
(Recommended: Fire means dealing fire damage nets you a JP)


i'm typing this in hurry because match please let me know if I missed something.
 
It means that you have to be versatile :p
Explanation on Law System
This is in game explanation though so it might be different in the RP
You have Forbidden and Recommended actions.
Forbidden can covers, actions, usage of weapons, inflicting status effect, dealing damage using forbidden elements.
(Say Forbidden: Color Magic means no Black, Red, Blue and White magic)
Recommended actions gives you Judge Points (JP) which can be used for combos.
(Recommended: Fire means dealing fire damage nets you a JP)


i'm typing this in hurry because match please let me know if I missed something.
JP can also be used for crazy powerful abilities if you get enough of them.
 
...
I suppose if one of them bans spells, I'll either sit out of the way somewhere and read a book or use a spell to set the judge on fire.

Out of curiosity, is there anything I need to fix with my sheet?
You won't ever see magic banned. That only occurs on specific days in FFTA, and was removed entirely in FFTA2.

They ban spells of specific elements. It's not "Do not cast Magic", it's "Do not cast Fire Magic".
 
You won't ever see magic banned. That only occurs on specific days in FFTA, and was removed entirely in FFTA2.

They ban spells of specific elements. It's not "Do not cast Magic", it's "Do not cast Fire Magic".
"Do not cast Fire Magic."
"Do not cast Water Magic."
"Do not cast Wood Magic."
"Do not cast Metal Magic."
"Do not cast Earth Magic."
"Do not cast Sun Magic."
"... you're just going to pull another school of magic out, aren't you?"

More seriously, that's amazing news. Thank you.
 
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"Do not cast Fire Magic."
"Do not cast Water Magic."
"Do not cast Wood Magic."
"Do not cast Metal Magic."
"Do not cast Wood Magic."
"Do not cast Sun Magic."
"... you're just going to pull another school of magic out, aren't you?"

More seriously, that's amazing news. Thank you.
Hopefully, no ban on DARKNESS. :V
 
Ban typically only last for a day.
I believe there is Law for damage type darkness though.
also there's this thing called Law Cards that can impose new law for the duration of the fight.
Anti-Law cards also exist but I think frowned upon?
Well, Archerko is really versatile. Though if the judge bans projection magecraft I'll be kind of fucked since I won't be able to create any weapon.

Illya: "I really have to start carrying weapons next time... Stupid judges."
This really depends by game mechanics if you use magic each time you attack then yes you will be punished.
however if you created the weapons beforehand and use em normally...
 
This really depends by game mechanics if you use magic each time you attack then yes you will be punished.
however if you created the weapons beforehand and use em normally...
No, he won't. He's Tracing doesn't fall under the Law System, as the Law System doesn't have a Law called "No Tracing". Unique classes don't have class ability ban laws.
 
And once the battle is over?
I mean, if we fight someone and beat them do we take them as prisoners, or can we kill them? Please tell me that we can at least take their stuff.

Being a heroine of justice is going to be hard if you can't actually deal with evil people.

No killing. Generally you will get a reward, and then if they were actually breaking the law the Judges will haul them off to jail. The kingdom doesn't have the monopoly on force to solve stuff like that on their own.

Is there anything wrong with my sheet?

I'm thinking on it. Just trying to decide about the access to -ga level spells, and whether to have the teleportation as a separate skill atop that.

No, it can't be. Even on three laws days, you have too many methods of attack to be denied all of them.

Fortunately we won't be starting with three law days.

But yeah, you will know beforehand what law is going to be in effect for a battle. Judges show up, if you break the law they'll slap you with a penalty, and if not then everything is all fine and dandy. They'll also make sure that you don't die a horrible horrible gruesome death. Though yes, you can add new Laws with cards.
 
Archerko: "But... How am I supposed to do my job like that?"

Generally you will get a reward, and then if they were actually breaking the law the Judges will haul them off to jail. The kingdom doesn't have the monopoly on force to solve stuff like that on their own.
Can you elaborate how does this system actually works?

How do the judges know when to show up?
How does the kingdoms handle stuff like criminals?
Are there any monsters?
And if there are, how does they get into the battle system with the judges?
 
How do the judges know when to show up?
Seems to be a law of the universe. One just appears when a fight starts. Though if one was already there, for whatever reason, they just Judge.
How does the kingdoms handle stuff like criminals?
I don't understand the question?
Are there any monsters?
Yes. I actually like how A2 handled Judges more than Advance, come to think of it, but that's something else.
And if there are, how does they get into the battle system with the judges?
Same as anyone.
 
I don't understand the question?
When a criminal tries to steal something, does a judge appear?
If the guardians of a kingdom try to capture a criminal, what will happen if they win (Metraxa said something about "reward", what is the reward, anyway? Can we choose, does the judge just hands over a reward?)

How do the kingdoms even function with this kind of system in place?
How does large scale battles even work? Do different armies use the whole judgement system to their advantage? Can forces on the scale of kingdoms actually affect the judges and their interference with the battles?
 
When a criminal tries to steal something, does a judge appear?
No. They only appear when combat starts.
If the guardians of a kingdom try to capture a criminal, what will happen if they win (Metraxa said something about "reward", what is the reward, anyway? Can we choose, does the judge just hands over a reward?)
I assume they get whatever the reward for capturing the criminal is.
How do the kingdoms even function with this kind of system in place?
I started to answer this, then realized that's Metraxa's job.
How does large scale battles even work?
For all I know, something different happens.
Not like there are more than a dozen fighters in fights in the game.
 
Name: Xemnas
Age: In his early thirties (appearance wise only, chonological age is impossible to determine)
Gender: Male
Species: Human Nobody
Series: Kingdom Hearts
Appearance:
85724.jpg
Personality:
Being the founder of Organization XIII and apparently the oldest of Nobodies, Xemnas is truly emotionless—in every sense of the word—and does not even remember what it was like to have any feelings. He claimed that this allowed him to have a clear understanding of the heart, but, in reality, this had warped his mind into believing that only anger, hatred, and other negative emotions were what make up most of a heart.

His lack of emotion deprives him of remorse for his actions, as well as the loss of the other members of the Organization. The only thing he truly cared about was Kingdom Hearts and his desire for power, and even lamented it when it was damaged. However, on some occasions, he had appeared to value friendship, as he was shown to converse with the armor of Aqua in the Chamber of Repose, although, this is likely due to the influence of Terra, as he is, in a sense, Terra's Nobody.

Unlike the other members of the Organization, Xemnas did not seem to want Kingdom Hearts for a true existence. Rather, much like his Heartless counterpart, he wanted it to use it to obtain power and remake the universe in his image. This concept was furthered as Xemnas thought that Nothingness was the source of much power, and does not seem to despise it in the slightest. This goal stemmed from that of one of his two original personas, Master Xehanort, whom also desired to unlock Kingdom Hearts for the same purpose.

In other matters Xemnas spoke with calmness and deep authority. He had a tendency to be overly melodramatic, making long-winded speeches, exaggerating his false rage and sorrow with wide sweeping arm movements and hand gestures, like many villains. While ridiculous in nature, his exaggerations were representations of his lack of emotion. He was very intelligent, overall, and knew how to manipulate others, particularly Sora and his friends for his own needs.

Xemnas's personality seemed to share traits from both beings who composed his original persona, Master Xehanort and Terra. From the former he inherited his manipulative nature and the ideas for the black coat and adding the letter "χ" to rename himself and his fellow Organization members. It is very hard to say how much he inherited from Terra, but there is at least the familiarity with Aqua's armor, to which he refers to as "friend", and his strong desire to find his other "friend" in Castle Oblivion, as he has had Saïx search for the Chamber he sleeps in. Another example was when Roxas fell into a comatose state, saying: "So, sleep has taken you again".
Bio:
Shamelessly ripped off from Bandresnatch

There was once an old Keyblade Master by the name of Xehanort, who had an obsession with Darkness. In order to achieve his dream of reaching Kingdom Hearts, Keyblade Master Xehanort hatched out a grand and convoluted scheme that would engulfed multiple Worlds. However, the old Master was still a man, his life was coming to a close. So in an effort to carry out his plans and live to the end of it, old Xehanort sought out a younger body to host his Heart. With that phrase of the plan completed, Xehanort's scheme was coming to fruition.

Some time has passed, and Xehanort was ready to carry the next stage of his grand plan. Plunging his Keyblade into his self, this process created the Heartless Ansem, Seeker of Darkness, and the Nobody (the shell that is left behind when a Heart is turned to Darkness) Xemnas. Each incarnation of Xehanort would went their separate ways and carried on Xehanort's will. To gather Thirteen Darkness and Seven Light, and then have clashed with each other to forge the X-Blade, a way to Kingdom Hearts.

The Nobody Xemnas infiltrated multiple worlds with his army of Nobodies. Worlds were plagued by the denizens of Darkness, hearts were harvested for Xehanort's wish. The futures of the worlds were bleak, darkness was as far as the eyes can see. That is, until the same young Keyblade wielder and his friends that had defeated Ansem stopped Xemnas in his tracks by systematically eliminating his Organization members.

On the climax of their final battle, Xemnas became one with the Kingdom Hearts they had built and then powered up further by becoming the vessel for the power of the Realm of Nothingness. However, by the intervention of that bothersome Riku victory was snatched away from him and he faded into Nothingness.

However, something happened, and now the severely weakened Superior of the Inbetween has ended up on Eorzea. Well, this wasn't part of the plan, but it can be salvaged. All Ansem needed was time and hope.
Job: Superior
Skills: Melee attacks with Interdiction, Firing Interdiction as a ranged attack (can end up being a GoB like attack once power has been restored), Thunder spells, Flight and Teleportation though various means.
(It should be noted that I have no fucking idea how FFTA works and that this section may require extreme revisions.)
Weapon: Ethereal Blades; Interdiction (Counts as both a sabre and a rod)
Other: Xemnas is a Nobody, and thus doesn't actually exist. This can lead to metaphysical complications should something try to erase him.
Should both Xemnas and Ansem die, they will recombine into Terranort who will be controlled by Bondo and I.
ort who will be controlled by Bondo and I.
 
My my, three Xehanorts.

And both Archer and Noi to make into Xehanorts, so a possible total of five.
Though, huh. Is it even possible to make Noi a Xehanort? It's not like she's real. I suppose if a Nobody can be a Xehanort, so can she?
 
The same way that Professor Oak knows when you're doing stuff you shouldn't. AKA Magic :p

How do the kingdoms even function with this kind of system in place?
How does large scale battles even work? Do different armies use the whole judgement system to their advantage? Can forces on the scale of kingdoms actually affect the judges and their interference with the battles?

It's a very decentralized Kingdom, with Clans doing most of the stuff to provide security, moving goods, escorting people, etc. The Judges oversee the Clans and make sure that the rules of combat are obeyed, in order to limit bloodshed and large scale violence.

As for large scale battles, typically a group is chosen to represent the clan in question, limiting the amount of people on the field at any one point in time. That's how anybody in the kingdom remembers it anyway, I'm not gonna say that tricking your opponent into violating a rule is illegal, because it isn't, it's just seen as a dick move. And no one is sure. The interference only happened in Ivalice because the Head Judge was Mewts dad, and since Mewt was the Prince there's a bit of an undue amount of political influence on the Judges.

In theory they're supposed to be totally neutral, and as far as the people of the Kingdom are concerned, at the moment they are.
 
My my, three Xehanorts.

And both Archer and Noi to make into Xehanorts, so a possible total of five.
Though, huh. Is it even possible to make Noi a Xehanort? It's not like she's real. I suppose if a Nobody can be a Xehanort, so can she?

"I can give you purpose. Make you real. As long as you trust me."
 
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