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Esquestria: The House of the Sun - A pony cultist experience

Oh, before I forget it. @OurLadyOfWires if we get a Heart influence from Mareinette will that help with Biedde's Sacrament? So we can resist being wounded better.
we've already been told.

No. Combat is edge's field. other lores need not apply unless we have special powers for it (like our heart realization allowing us to survive at health 0, for example, or maybe special sacrament powers).

If we wanted to use Heart to kill someone, we'd need to make a ritual for it. I could imagine something like a "Curse them to dance until death" ritual, for example. That feels reasonable.
 
If we wanted to use Heart to kill someone, we'd need to make a ritual for it. I could imagine something like a "Curse them to dance until death" ritual, for example. That feels reasonable.

You might be able to weld Heart and Winter together into some sort of Final Destination curse where someone's end is inevitable and they cannot help but move towards it. Or, more precisely, a Heart-empowered Winter curse that actively pursues its target.
 
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Given that Winter defends from mental attacks and heart from physical, welding those together is probably better suited to making something more protective than offensive.
 
If we wanted to use Heart to kill someone, we'd need to make a ritual for it. I could imagine something like a "Curse them to dance until death" ritual, for example. That feels reasonable.
Have a Heart-flavored PTN that I threw together in like ten minutes :V

The Final Dance
-CD: MOTH 60, HEART variable
-Cost: 45 bits on materials
-Duration: Instantaneous, offensive ritual
-Effect: Target is forced into a vigorous, uncontrollable fit of dancing, with CD to resist set to your HEART CD. Every failed attempt at resistance applies a Lasting Physical Debuff of "Exhaustion" and applies a +10 bonus to the next attempt. This ritual cannot kill… directly.
-Failing this ritual yields no maluses, bar frustration
-Optimal Lore to roll to resist: HEART
 
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Given that Winter defends from mental attacks and heart from physical, welding those together is probably better suited to making something more protective than offensive.

Well I never said it would be a very good ritual, as one supernatural writer noted sometimes the best curse is just sneaking into someone's house with a knife.
 
Not gonna lie, that 99 by Biedde was completely unnecessary bullying. :V

Seriously though, I'm pretty sure Comet is pretty much the only pony in existence right now who wouldn't have gotten OHKO'd. Even Windigoes would go poof from that first turn.

I guess if an Edge Name wants something dead then it fucking dies.
 
unless the target is another Name, Hour, or possibly Celestia right now, and even then only maybe.
I feel like if there are two Names of roughly equivalent strength, the one dedicated towards killing things would be more effective in a fight. Being good at creation or preservation or illumination is certainly power in its own right, but they aren't as focused on combat as Edge is.
 
I would also include Discord(and other strong ousiders in general, does Cosmos count?), a very well fed Tirek and maybe Grogar.

Also the Worms, but that goes without saying.
I was mostly talking of beings we've already encountered.

The only beings we met that don't just die against Biedde are Celestia, and the other Names if they get serious. Particularly Mareinette as she's the only one "fully" in the Wake.

Cosmo is the "evil female Discord", right? She's PROBABLY not a thing here, but then again who knows?

Tirek and Grogar... maybe. I feel like those dangerous and suspiciously LONG lived villains are likely to be... well, Longs.
 
The only beings we met that don't just die against Biedde are Celestia, and the other Names if they get serious. Particularly Mareinette as she's the only one "fully" in the Wake.
I think that's really only if Mareinette has some way to actually boost her combat rolls. Since even if she has twice the health of Biedde or something, rolling a +40 w/ no rerolls vs. up to +140 w/ a reroll every round is still very much not remotely a fair fight.
 
I think that's really only if Mareinette has some way to actually boost her combat rolls. Since even if she has twice the health of Biedde or something, rolling a +40 w/ no rerolls vs. up to +140 w/ a reroll every round is still very much not remotely a fair fight.
Remember, the Names are ALL holding back.

our former Master, who was mostly not, was After all Moth 7 All 5.

So we can safely assume that Mareinette actually can use Edge 5, and that's on its own at least another +25 in combat.

And then there's of course the Sacraments, lvl 6 and lvl 7 powers.

and possibly more. After all WE can in theory reach lvl 7, especially if we have the Names as potential teachers. THEY probably have special traits they usually don't (or can't, for the not-Mareinette ones which only have access to part of their true power) use.
 


I... gegh. That's why I wrote the bit I just did.
Because it's not... She doesn't work like that? Not really I think. Not well.

Every Name was distorted when they came into the Wake.
Baldomare was confused by the bending of the world, by light and it's refraction. Ax called it cursed and we laughed when she was summoned and the portal was on the ground. Biedde worried for his aim because the world was bent. The Master wanted to throw all that is as it were on The Manus Moon because it was bent out of sorts.
Mareinette didn't.

The Names were made from the Era of the Manus. Mareinette was from before then. or... differentiated then. The closest there is language for is Outsider, which she also is not. Or at least not closely related.
She was called Abomination in an era of Monsters and Myth. But, she was not... not reviled in the same way that the Worms are. Not really.
Because she knew the tools. The ways. The work and the rites and the methods and the nature of things that the Manus was. Things of Heart, things of Grail.

Because.... Because she was before?

I know you all have better understanding than I do. I've never played the game, never read the stories, never delved into the background.
But you have to know this already, yes?
It's.... Repitition. Her surviving the Manus was The Second Birth. It's why she is... was... still is as she is.
It was a cost, yes, but it was. And the fact that it was was etched into the very fabric of how the Manus understands her. It's why she has [The Second Birth] as a trait. As an idea.
It is why she can hide things from before, because that was from Before the Manus. It's why you shouldn't look at where her hindlegs should be.
It would be seen. And once it's seen, it's known. And once it's known, you exist in a world where that is known.

Why... her words are what they are. Not just dripping with the Lores, but something else. Words that encapsulate the meanings within them. Because...
She's seen the edges of them.

She...
Do not think just because you have a Blade of Edge you can take her out.

That's simply not how she works.
 
She...
Do not think just because you have a Blade of Edge you can take her out.

That's simply not how she works.
I mean this with all respect, but… that's a pretty strong statement for someone who's not the QM.

Like, I get that you really like your philosophical and vibey takes on a lot of the setting, and you've got this neat unique take on some stuff, but you also seem to have a really bad habit of assuming that your take is completely accurate. Which is fair, we all do at times, but…

Well for one, I don't really understand where you're getting these musings on the Second Birth trait being because she "survived the Mansus" or whatever, let alone why the trait that is sacrifice a shitload of health means she somehow physically can't be killed in combat? If Marinette couldn't be killed by dealing damage, she would not have a health stat. That's like… the most basic rule of QM'ing a game where combat is involved.

Now, this isn't me saying Biedde can totally kill Marinette. She is, without a doubt, very hard to kill. But if Biedde wants to make a fight of it, he very much can. Because for whatever eldritch Alukite nonsense Marinette may or may not have, Biedde has his own brand of eldritch Edge Name nonsense which is very strongly specialized towards killing monsters.

Also I wouldn't assume Marinette didn't notice the distortion of the world same as the other Names. There's a decent chance she just, you know, didn't mention it. Or did but it was in her weird way of speaking so we didn't really notice.
 
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Damn.
I don't know what I was expecting tbh. A bit more effort on Biedde's part I guess? Geez.
----
By the way, I heavily dislike how QQ's watching works compared to SB and SV.

If I wasn't looking at the thread I would have totally missed the post, especially among other people's omakes.
 
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Damn.
I don't know what I was expecting tbh. A bit more effort on Biedde's part I guess? Geez.
----
By the way, I heavily dislike how QQ's watching works compared to SB and SV.

If I wasn't looking at the thread I would have totally missed your post, especially among other people's omakes.
Funny enough, I did miss it myself, since I've been mostly ignoring the thread recently. :V

And honestly, it seemed about right for an Edge Name fighting a mortal, even if it was only the barest fragment of said Name against probably the strongest mortal. +120 is really scary.

It's… also probably worth remembering that, well, "strongest mortal" doesn't actually mean much these days. Comet's scary now, but Level Four in a single Lore is kinda really pathetic by the standards of older eras. The average Edge Branded would probably have curbstomped him in the old days.
 
I mean this with all respect, but… that's a pretty strong statement for someone who's not the QM.

Like, I get that you really like your philosophical and vibey takes on a lot of the setting, and you've got this neat unique take on some stuff, but you also seem to have a really bad habit of assuming that your take is completely accurate. Which is fair, we all do at times, but…

Well for one, I don't really understand where you're getting these musings on the Second Birth trait being because she "survived the Mansus" or whatever, let alone why the trait that is sacrifice a shitload of health means she somehow physically can't be killed in combat? If Marinette couldn't be killed by dealing damage, she would not have a health stat. That's like… the most basic rule of QM'ing a game where combat is involved.

Now, this isn't me saying Biedde can totally kill Marinette. She is, without a doubt, very hard to kill. But if Biedde wants to make a fight of it, he very much can. Because for whatever eldritch Alukite nonsense Marinette may or may not have, Biedde has his own brand of eldritch Edge Name nonsense which is very strongly specialized towards killing monsters.

Also I wouldn't assume Marinette didn't notice the distortion of the world same as the other Names. There's a decent chance she just, you know, didn't mention it. Or did but it was in her weird way of speaking so we didn't really notice.
That's.... very fair on each of those.
Pardon. Probably was a bit reaching with most of it. Trying to guess at things forward, so it's more than likely wrong.

I just know that it's been mentioned time and again that people tried to kill her before. And that was in a time where the Manus was... there? In charge? The Lores were more active then. People knew of them, and used them. It...
It seems more likely than not that back then, people tried to kill her, likely including with summons, and likely even Names.
If it was as easy as having a name, a summon, and a few useful tools killing her, wouldn't it have happened before?

As for where 'Survived the Manus' idea is coming from, well... According to QM, she's not part of the Wake. She's not part of the Manus. And since she is described as being very, very old, I am guessing (and I should be more specific about that, pardon) that she is from before the Manus. And she, as she is... alive? Alive enough, then she clearly lived through the Manus being the dominant power of the era. An era where she became fairly known enough at least to be... who she is. Becoming drenched in Grail and Heart Lore. So then, it would, and again, having to guess here, make sense to me at least that her... not just not dying, but learning those tools of the era could be considered a "Second Birth" and from that, a rite or ritual or act could be made.

Again, very wishy-washy, a lot more guesswork than what most here tend to like to work with. I should have specified.
But I do believe simply... throwing Biedde and a few tools at Mareinnette is not really going to work..
 
That's.... very fair on each of those.
Pardon. Probably was a bit reaching with most of it. Trying to guess at things forward, so it's more than likely wrong.

I just know that it's been mentioned time and again that people tried to kill her before. And that was in a time where the Manus was... there? In charge? The Lores were more active then. People knew of them, and used them. It...
It seems more likely than not that back then, people tried to kill her, likely including with summons, and likely even Names.
If it was as easy as having a name, a summon, and a few useful tools killing her, wouldn't it have happened before?

As for where 'Survived the Manus' idea is coming from, well... According to QM, she's not part of the Wake. She's not part of the Manus. And since she is described as being very, very old, I am guessing (and I should be more specific about that, pardon) that she is from before the Manus. And she, as she is... alive? Alive enough, then she clearly lived through the Manus being the dominant power of the era. An era where she became fairly known enough at least to be... who she is. Becoming drenched in Grail and Heart Lore. So then, it would, and again, having to guess here, make sense to me at least that her... not just not dying, but learning those tools of the era could be considered a "Second Birth" and from that, a rite or ritual or act could be made.

Again, very wishy-washy, a lot more guesswork than what most here tend to like to work with. I should have specified.
But I do believe simply... throwing Biedde and a few tools at Mareinnette is not really going to work..

She's an Alukite, a Mansus being that partook in the Crime of the Sky and thus was outlawed. But once you are an outlaw, you get to start ignoring laws, and when those are the laws of the world, that is a very potent thing indeed. She does not predate the Mansus.
 
Some responses, completely out of order:

Her surviving the Manus was The Second Birth.
To become an Alukite is a birth through a feast. I don't think we can assume that the Second Birth is from surviving changes to the Mansus rather than simply a result of her Crimes.


It would be seen. And once it's seen, it's known. And once it's known, you exist in a world where that is known.
This fits the story-as-written, but this likely isn't as literally true as you're representing it, considering Mareinette isn't a Name of Moth.

Most likely this is only true in the sense that Jade meant it; to know something horrifying is to live in a world where that horrifying thing exists.


She's also the only summon we have that isn't even as loyal to us as the bindings require (since she can get rid of them if she desires).
Nor would she have a sense of "duty/professionalism" as Baldomare (being a generally nice Name) or Biedde (being of the Colonel) would have.

There's no reason to assume she doesn't see the world as warped, just because she never told us so.

Not just dripping with the Lores, but something else.
I don't see the grounding for this claim.

Aside from her unusual method of speech, which can be explained by her blood-and-Lore-consuming-Grail-Name nature, there's no reason to believe being an Alukite has given her any unusual understandings which some other name would lack (beyond the "pleasure" of children, that is).

She was called Abomination in an era of Monsters and Myth.
She was far from the only one. It's not unusual, for those who violate the order of the world to be called Monsters in the CulSim setting, Alukites in particular.

The term doesn't provide us any information we didn't already have.

Do not think just because you have a Blade of Edge you can take her out.
Which brings us to the core claim.

It's fairly plausible that Mareinette has some traits specific to health or resisting harm, especially given she's hiding our health from us and the Second Birth explicitly uses Health as a resource pool. So I'm willing to believe that Biedde would have some degree of difficulty in harming her.

On the other hand, Biedde is a Name of Inevitable order, given what we've seen of him so far. On top of that, Names of different Lores are all generally equal in power, as the Hours were, and Biedde is a Name of combat specifically; given those two facts, he is likely far better with violence than other Names, who would instead be specialized in other fields (like Mareinette and her disguise/betrayal/cannibalism schtick).

Mareinette may be good at keeping it from being a straight fight; bringing in hostages, convincing Biedde's allies to turn on him, escaping before he's assigned to hunt her, etc.
But in a straight fight, I think it's pretty clear that the Name of Edge will emerge the victor.

EDIT:
But once you are an outlaw, you get to start ignoring laws, and when those are the laws of the world, that is a very potent thing indeed.
Do you, though?

An outlaw still lives within the law; they may be willing to break it, and deal with the consequences, but those consequences exist for each law that is broken. You don't suddenly get the power to pretend the law doesn't exist just because it doesn't like you anymore.

Mareinette's Alukite nature is probably relevant to some of her traits, but I don't think it's some kind of all-powerful cheat code.
Otherwise the Alukites would be the one's ruling the Mansus.
 
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Mm. The thing about Marinette surviving through the Mansus era and a bunch of other people trying to kill her is that, well… she wasn't alone.

Like, some people seem to forget that not only were there seven other Ligeians who all had contact with each other, not only are there just other Alukites in general around the world who might be willing to help one of their kind if she ever got into a serious scrap, and not only would a Grail specialist probably be perfectly capable of gathering normal Allie's, or even just living relatively peacefully as Sulochana seems to do, but also the Alukites had a job.

Like, even before BoH came out and made it apparently canon that the Alukites are, as a whole, the Sister-and-Witch's Names, and thus very definitely had a particular Hour backing them up, the Ligeians were still charged with holding the Keys. Yes they were criminals, but they were very useful criminals. Useful criminals with a particular job that very few others can do. This both limits how many people would be willing to try to kill them, and also expands how many people would be willing to help keep them alive.

So yeah, people have probably tried to kill Marinette before. Maybe even Names, if their patron Hour decided they could risk the backlash of having a Ligeian killed. But I find it very hard to imagine that those encounters have ever truly come down to a 1v1 no holds barred white room fight, or anything with even worse odds for Marinette.

Also, as a side note, while the Crime puts Alukites outside the Law, it was made by Hours. It's not some extra-Mansus thing.
 
I guess I've been ninja'd, but I've spent too long trying to word this, so I'm posting it anyway.


I've been playing a lot of Book of Hours recently, so there's no guarantee any of this holds true for Esquestria, but still:
The Names were made from the Era of the Manus. Mareinette was from before then.
She's not. She's in fact the youngest of the Ligeans.
or... differentiated then. The closest there is language for is Outsider, which she also is not. Or at least not closely related.
She was called Abomination in an era of Monsters and Myth. But, she was not... not reviled in the same way that the Worms are. Not really.
As I see it, it all comes down to her being a Ligean, not just an Akulite. Akulites are monstrous, but in the end they're slightly stronger Long.
There seems to be a big powerboost from being a Ligean, which makes them really hard (though not impossible) to kill. That reduces the pool of people who are able significantly.

Killing them, ignoring the difficulty of it for a moment, is kind of pointless because there will be seven of them again sooner rather than later. And by the same token, they're a lot less threatening than the Worms because they can't breed. There will never be more than seven Ligeans.
That reduces the pool of people who'd want to kill them significantly, to the point that there aren't any left that are both willing and able, because:

While all Akulites are criminals, the Ligeans are criminals working for the Hours as Keyholders. That makes the most important pool of beings able to kill them (the Hours and their Names) unwilling to do so.


Now, to make it clear, I'm not saying Mareinette/Marinette isn't dangerous, but she's not something unkillable. We know this because Marinette killed a Ligean to take their place.
 
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Mm. The thing about Marinette surviving through the Mansus era and a bunch of other people trying to kill her is that, well… she wasn't alone.

Like, some people seem to forget that not only were there seven other Ligeians who all had contact with each other, not only are there just other Alukites in general around the world who might be willing to help one of their kind if she ever got into a serious scrap, and not only would a Grail specialist probably be perfectly capable of gathering normal Allie's, or even just living relatively peacefully as Sulochana seems to do, but also the Alukites had a job.

Like, even before BoH came out and made it apparently canon that the Alukites are, as a whole, the Sister-and-Witch's Names, and thus very definitely had a particular Hour backing them up, the Ligeians were still charged with holding the Keys. Yes they were criminals, but they were very useful criminals. Useful criminals with a particular job that very few others can do. This both limits how many people would be willing to try to kill them, and also expands how many people would be willing to help keep them alive.

So yeah, people have probably tried to kill Marinette before. Maybe even Names, if their patron Hour decided they could risk the backlash of having a Ligeian killed. But I find it very hard to imagine that those encounters have ever truly come down to a 1v1 no holds barred white room fight, or anything with even worse odds for Marinette.

Also, as a side note, while the Crime puts Alukites outside the Law, it was made by Hours. It's not some extra-Mansus thing.
Technically, iirc, it's the Liegians specifically that are granted the privileges of the Twin's Names, not all alukites.

Which, while we're talking about alukites and the Crime and all that, reminds me of something very, very interesting that House of Light revealed.

The Secretary Persistent must not only be immortal, but must stand with one foot outside the laws of the Hours... and so she must always be a Ligeian.
Not just an immortal (edit: or even an alukite immortal, since Hokobald doesn't qualify), but a Liegian, specifically. Implying that it's not alukites in general that exist outside of the Mansus's law, but those seven alukites who claim the title of Liegian. Possibly related to the deal that the Grail made with Laiagh, it's a bit unclear.

Granted, this is not only BoH lore, which Bird has already said he's not incorporating, but recent DLC lore, so it's absolutely not guaranteed to work the same way in this setting. But I'm always down to talk about SHverse lore in general, so :V
 
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Heyia. Hope you are all doing well, as usual.

Not much time to write so far. Hope to have a few things up during the weekend, but no promises.

Still, wanted to comment on two things. This only applies for the sake of this quest, of course, and aren't an attempt for me to jump in on the more philosophical part of the game lore. But still:


1 - Barring exceptional circumstances, Edge is the only Lore I will use for combat. For two reasons.
The first reason is because games still need rules and a sense of stability. So, for all that bossfights are exciting, it isn't good game-quest design for me to hang over your heads the threat of "Baldomare might use Lantern in combat!" if you ever wanted to fight her. Meaning that it is nice to read about bossfights. But making a game where players are expected to march into bossfights is way more complicated, simply put because there would be too many unknowns for you guys to risk walking into. And in usual quester fashion, you would all just default to massive preparations/farming/hoardings, which would then stall the story.
(But just to be abundantly clear, @AuthorTransient your omakes are delightful, and I look forward to the continuation! I just mean it in the sense that "I wouldn't want to make complicated rules for you guys in this quest").
The second reason is because Edge is meant to be the Lore of combat. Even on the background setting of this quest, Edge IS meant to be the "end all be all" of murder. Oh, you are a Lantern-Branded who is on the cusp of Longhood? Well, meet my knife. What's what? You have reached Level 7 on Heart AND Grail, and you have several minions? Well, should've invested in Edge before you let me get in the same room you are. So on, so forth.
So, unless you are told that "YOU DO NOT KNOW IF THIS CHARACTER HAS ANY HIDDEN ACES", like Mareinette with her trait-hiding skill, you should assume that Edge will be the Lore to punch them in the face.


2 - If Biedde tries to fight Mareinette, Biedde will probably wins...
If Mareinette tries to fight back.
Narratively, she could try to talk to him. She is pretty good at that, and given how Names are independent characters, it is possible she could strike a deal with him for him. You guys don't know what makes Biedde tick yet, and for all that "he wouldn't commit a betrayal" is a valid argument, there is also the point that "Biedde isn't your slave, he is looking out for someone else." Never forget the dangers of incomplete information.
Because remember, regular summons are fully under your control, and wouldn't fall for that. But you guys are planning to use one Biedde to kill Mareinette, not five Windigos. And Biedde has that nifty "Unique" trait that gives him some liberties.
But ultimately, the answer is much simpler than that.
No, really.
Every "combat turn" a character has a chance to act, remember? Every combat turn both sides fight twice, then they get a window to do something.
Mareinette would, uh, simply try to escape. And she might have enough health to "tank" the hits Biedde would land until she finally gets a lucky roll and skeddadles.

(Sorry for how jumbled the post ended up being. I don't like walls of text, but don't have the time to edit this to be readable.)



That's all I had to say. I'm debating what the next update might be because...

Ehh, I'll just ask.

How interested are you guys in a Pride interlude, to follow up on his [Grail]! request towards Axe?

I already have the turn planned, sure. And the next order of business should be Axe's expedition or the likes. But every now and then these "intermissions" become possible, and I'm not sure if I should get on with the turn, or write this little extra to you guys. Any feedback on that?

Well, other things to do right now. See you all later!
 
How interested are you guys in a Pride interlude, to follow up on his [Grail]! request towards Axe?

I already have the turn planned, sure. And the next order of business should be Axe's expedition or the likes. But every now and then these "intermissions" become possible, and I'm not sure if I should get on with the turn, or write this little extra to you guys. Any feedback on that?

Well, other things to do right now. See you all later!
Meh, I guess? But I'm also very lukewarm regarding the Pride/DoA subplot in general so I'm a bit biased in that regard :V
 
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Of course, to be entirely fair, there's also the difficulty of making it be a fair fight in the first place. Which, uh… is going to be hard.
Mareinette would, uh, simply try to escape. And she might have enough health to "tank" the hits Biedde would land until she finally gets a lucky roll and skeddadles.
Case in point. :V

Really, that's the main issue. Keeping her pinned long enough that she actually fucking dies, and with her health pool that's a long fucking time. Which is why we should jump her with one Biedde, and several other people besides.
Technically, iirc, it's the Liegians specifically that are granted the privileges of the Twin's Names, not all alukites.
That's what I meant to say, yeah. Autocorrect and general mistyping, sorry.
How interested are you guys in a Pride interlude, to follow up on his [Grail]! request towards Axe?

I already have the turn planned, sure. And the next order of business should be Axe's expedition or the likes. But every now and then these "intermissions" become possible, and I'm not sure if I should get on with the turn, or write this little extra to you guys. Any feedback on that?
Personally I just want to get on with the turn, but I never cared about the Pride/Axe ship anyways. I expect it to be kind of funny and that's about it, unless it's actually relevant to the expedition we put her on.
 
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