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Esquestria: The House of the Sun - A pony cultist experience

Voting is open for the next 6 hours, 50 minutes
I'm a bit confused on the rules: Velvet should have +90 total combat while under Edge AOTL and A Resolution and +69 when under just A Resolution, right? I'm a little confused whether Edge AOTL is +20 or +21 because Edge AOTL is supposed to double the +1 Martial bonus or not? Was trying to get exact probability numbers on our Edge Sacrament, and I'm finding conflicting information going through the thread. Velvet was only rolling +89 during the attack on her home against the thug but QM said that popping the AOTL would have given +1 Martial at the end of the ruined church post.
 
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Axe has some family here already no?

And more importantly we have to find Axe ASAP.

Silky Streams Cute-ceñeara is coming up and Axe was directly involved in getting her mark!

She cant miss that!
Unironically, that could work. Next turn we search for her in the Mansus if she has not come back, and try to deliver an invitation to silky's party on her behalf, and then we move from there.

Though... If we need to summon her again that might be a bit problematic unless we get a 3 circle ritual location NOW
 
I thought the update's title felt familiar...

Hmm, I wonder what the third chapter in DoA's story will be? The Velvet and the Axe? The Summoner and the Axe? The Murderer and the Axe?

It's on the tip of my tongue, just not quite there :V
The logical progression is the Mother and the Axe, but it could be a riff on loneliness as well.

There's a chance that we might have to go All-In without being friends with Mareinette, which is unfortunate.

By the way, do we still want to go to Heart 4? All that's really needed is a single book or lesson from Mareinette.
 
Though... If we need to summon her again that might be a bit problematic unless we get a 3 circle ritual location NOW
All Turn 22 Velvet's Phase plans will need this then.

There's a chance that we might have to go All-In without being friends with Mareinette, which is unfortunate.

By the way, do we still want to go to Heart 4? All that's really needed is a single book or lesson from Mareinette.
On the bright side we might get to see a Biedde, Daughter-of-Axes, Selene, Comet Feet and Velvet(ideally with Edge 5) fight to death against the monster of Grail(and maybe Baldomare if we heal her and the Forge Name if we find them).

Yes, we need All-4 to teach our family, for the obvious pratical reasons(+20/+40 in Heart rolls, the reroll, Sacrament access) and as others said to see if we can befriend Mareinette by appealing to her Heart side.

Oh and also no we actually need 4 scraps(so An Imminence and 2 scraps from elsewhere) because the Ruined Church was too thirsty for Velvet.
 
On a side note, Axe was set to expire this turn, right? So mechanically speaking we didn't lose anything. We were HOPING we'd get to prolong her summonining after freeing her, but we didn't know if/how that would go.

@OurLadyOfWires the answer is probably "we don't know", but I might as well ask: Do we have any idea if Axe, once the chains are removed/dealt with, would be able to come and go from The Mansus to the Wake on her own?


We know MORTALS can't normally go PHYSICALLY in the Mansus, as we only explore it in our dreams.

And we know that Mareinette SOMEHOW went from the Wake to the Mansus, but could NOT leave it on her own. Which at least implies that even for a Name it's not exactly easy.

But then again, Axe is a name of KNOCK. If ANY Name would be capable of doing this, it would be her. Especially considering that in CS the Knock ascension was effectively "become a door to the Mansus" (and I really wonder what happened to the people that crossed it... The Mansus is not exactly hospitable to Mortals. It sounds a lot like "Wish Gone Horribly Right").
 
I know we're feeling very burned by the Ruined Church expedition having nearly gotten us killed, but I want to bring up that we actually probably need to beat Ruined Church before All In if the thread doesn't want to [BEFRIEND] Mareinette? The Ruined Church likely has the Grail Heirloom considering that the Woods contained the Moth and Heart heirlooms, likely at the end of their respective Expeditions. All In was created specifically to be the final dungeon and a test of our Name Befriending.

I wouldn't be surprised if we needed something like All-12 in combined lore levels to even start tangoing with it. Selene+Velvet gives our faction tons of Moth/Knock/Edge/Winter, Baldomare plus our current artifacts gives us 14 in Lantern and 14 in SH post SH-sacrament, and the Heart Heirloom is destroyed so we probably need to figure out where to find an extra Heart artifact on top of the heartifact we already have to not get obliterated by whatever Heart challenges are in All In if we don't Befriend Mareinette.

I think getting all the Sacraments we're close to is going to be important for our actual turns in the world, and we should absolutely do them, but I also think we're no where near as ready for All In's actual challenges as people think we are and that becoming ready involves artifacts and expeditions more than it does Sacraments (Although I agree sacraments are super important because they make us more powerful for gaining power and doing stuff and getting good artifacts)

Also we really really really need to explore the Malleary and discover the Forge summon because I dont think we're going to be able to find the Forge name and befriend them in the time we have left. We really dropped the ball on the expected number of Name friends we were supposed to have and we need a way to get a bunch of Forge levels into our faction for All In via artifacts or summons.
 
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We don't necessarily need heart 4 for ruined church. But we AT THE VERY LEAST Need the heart influence up while being at full health, which means reserving a Mareinette action for it.

[Pay the price, cd 100]

[Roll: 60 + 9 (Martial) + 30 (Heart Level 3) = 99]

[Failure]


Normally we have +39.

With a +40 from heart influence, +79 total, I'd be willing to give it a shot. Heart 4 giving us another +10 and a reroll would be even better, but it's not strictly speaking NECESSARY.

A heart artifact of higher levels could also make a difference, and we are about to do a few expeditions so options are not quite zero on that front.
 
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