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Esquestria: The House of the Sun - A pony cultist experience

We didn't do commission this turn. You saying we get them immediately if we take it next turn?

though the 100 bits WOULD be enough.

Commission income is immediate, artifact sales take a turn. That's correct.

It is just barely possible for us to squeeze Velvet into a Long expedition next turn actually. We're spending 3 AP on Sacraments next turn, and could potentially have 3 more AP from +1 Cover Your Bases and +1 Constables No Action. It would only cost us delaying Dodge City a month. I doubt we do that though. We're more likely to do Axe Solo and Mareinette+Selene if we insist on buying one extra expedition ticket The thrice-cursed gorge is likely to contain a Social hurdle as well as esoteric curses. Heart and Winter are the best lores for esoteric curses, we're probably going to have Mareinette carry the cursed Winter 4 artifact and simply have her spend her AP on Heart influence/lesson the turn after so the curse expires with mareinette having made no rolls that month. Meanwhile the swamp is the buried ruins of an ancient empire, which says Forge to me, so Axe+Cherenkolt seems good. I doubt we spend Selene AP+bits compared to having Axe and Mareinette solo.
 
Might as well knock out as many expeditions as we can this coming turn whilst we have spare followers scry and spy for Biedde's contingency actors in the Wake; then the hammer falls upon them the turn after.
 
Sadly though, Antisocial says "All her bonus, regardless of circumstance or situation, fall down to a flat "+10" if she attempts to engage in any social action (even her usual +50 expedition bonus, if the hurdle being faced is social in nature)." Bonuses from Lore Levels are still bonuses, and thus get shoved down to +10. The only way around that is to have another person do the talking.
@OurLadyOfWires Can you clarify? If Axe faces a Grail/social challenge with artefact-Cherenkolt in Grail form (or another Grail artefact), does she roll with +10 or +10+15=+25 (from the Grail 3 Cherenkolt artefact)?
 
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And sending multiple Names on long expeditions is just not going to happen. Thinking we need to do that is just flatly wrong. Axe can and will solo a long expedition, and Mareinette can solo another. They'll be able to take artifacts including the Forge Name's lore levels, but multiple names on the same expedition dont stack their general bonus. The only thing they add is their +6 lore levels, which just flat out isn't worth 150 bits. Axe has 5 HP and regens one every turn. Mareinette has basically ~arbitrary HP. They can afford to retry hurdles. Expeditions are balanced around retrying hurdles. That's supposed to happen! The fact that they can hopefully line their expeditions up so that both long expeditions get the Forge Name artifact levels IS ALREADY sending two beings on each expedition in every way that matters! If Forge Name can't go on both of them then Axe+Forge Name in fun size form can do one and Mareinette+Selene can do another or something if you really insist.
If a long, difficult expedition has anything less that DC100 or higher checks, I'd be surprised. +6 Lore levels on a roll would literally be the difference between an actual coin flip chance and an 80% success rate, and Cherenkolt's presence only matters if Forge levels are actually used. Which we won't know, or what to recalibrate him to for the best results, if we insist on throwing Names completely blind and alone into the pit. And god forbid DoA run into anything remotely resembling a social situation. Consecutive coinflip-or-worse odds are not good odds for us.
 
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