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Esquestria: The House of the Sun - A pony cultist experience

Outcasts and Rejects, Tools and Guests
It is night in the Velvet Estate.

But not the pleasant kind of night. Not the pony kind of night. Not the night where the watchful moon gazes down upon its peaceful subjects, and the starts keep company to the sleepless, and the warm wind blows gently through the breeze.

No. Not that kind of night.

This is a cold night. A night where the weather department, due to a mishap, had to make up for a building drought, and decided to kick up a storm. A night where Paranoia is free to whisper through the corridors of the mansion and the streets of Ponyville. A night where the ground tastes like Ash.

It is a night where it would be so very rude to keep a guest outside in the rain.

But ah, that royally-cloaked figure that is strolling through the central garden, that dark and bony-white figure that is alicorn-tall and taller still, is no mere guest.

Not anymore, at least.

Because you see…



She has been given privileges.



Unspoken privileges. Unnamed privileges. Barely a nod of a head, or a shift in the mood. But, to a listener as attentive as she, more than enough to convey true meaning.

Because she knows… she knows, and she smells, and she sees, and she senses, that she is still welcome here. That she is desired here.

So, with a merry stride on her bony hoofs, Mareinette makes her way through the central gardens. Unmolested by the battering storm, and undisturbed by the shivering wind. She leaves the side building where she made her abode, and practically makes a beeline towards the mansion itself.

But she does not make her way to the front door. Oh no. That is a treat, a dessert, that she is keeping for the future. That is a threshold she will only cross when her gracious host opens it for her, and invites her in with wave of hoof and welcoming flair.

For now, she is content with the side entrances. The other entrances. The less-used entrances.

So, she makes her way to the back of the mansion. And when she reaches a wall, she begins to climb without breaking stride.

Because again, she has been given privileges.

Her host never said her embargo of entering the house had been lifted.

But certain things need not be said with words.

And her host did (or will, in the near future) signal that Mareinette's presence is still welcome.

So how could she interpret this any other way? How could her host possibly wish for her to remain close, and not allow her some indulgences, without being rude?

The answer is simple. She cannot.

So, with the grace of a noble and the morbidity of a great spider, she climbs to the second floor of the mansion. And she caresses a particular window until it opens.

And without the slightest hint of noise or sound, Mareinette steps a hoof into the second floor of the Velvet Mansion. Where only family, trusted servants, and close friends are permitted. Because what else could she possibly think of herself as, now?

But of course, her visit will be brief. It will be brief, and it will go unnoticed. After all, her gracious host herself is not here, and the latest… permanent guest has no love for her.

And besides, she is here for a social call. Nothing more.

Her cloak is warm and dry, by the time she crosses the open window. And both the floor and the air barely notice her presence.

And with the slightest click of the window being locked behind her, Mareinette looks around at her host's workshop.

Quite a number of peculiar items here and there, yes. But it still has all the markings of a flight of fancy, or a work in progress if one is feeling generous about it.

Still, she navigates the localized mess of a room until she reaches the item that is most precious.

She navigates the room, until she is face to face with a small, intricate-looking clock that is hanging from the wall. With a body of brass and copper, and some of its internal clockwork exposed. Bleeding energy with each slow tick of its body, and humming with the muted intensity of a cold forge.

And then she has a short, pleasant chat.

But of course, as she opens her mouth, the only thing the world hears is-


"[GRAIL]!"


-which is answered by nothing but silence, and the slow ticking of a clock.

But of course, the very old and the very great are able to communicate through more ways than mere words.


Criminal.

Failure.

Have you come to devour me, the son of my mother?


Clack-clack-clack-clack-clack-clack-clack


I was not aware you had been built with humor.

I was built to be pleasant company, whatever that entails.


A slow nod of a head, amidst the ticking silence.


Your existence was hinted at, by those who went deep into the Malleary and Her grace.

Indeed? I wouldn't know. The only step I ever took out of Her bosom was also my last.

Indeed. There were whispers. But it was ever complicated to differentiate them from longings, or gossip, or false information being sold like counterfeit treasure. But how does it feel, to be birthed for the first time?

I know, and you can already tell, I was not birthed. I was built. And I will never be more than that.

Do you resent Her for that?

I was not built for that. But to answer your first question, the air is nice. Feeling resistance against by internal machinery is a novel experience. Although I can feel this attrition draining my energy, and that I will soon cease.

Our mutual friend desires your continuance. I feel she will propose an arrangement very soon.

That would be very kind of mother, if true.


Another moment of thoughtful silence. The slightest tilt of a cloaked head.


… have you met the other guests yet?

I assumed that was the reason for your visit. I have not. Not in any way that matters, at least. But I am aware of them.

I must ask. Where do your loyalties stand? You may not have noticed it yet, but Eras have passed since your… disassembly?

My loyalties are built, not thought. I remain loyal to Her. And to my mother, whoever that may be.

Good. The Princess and the Executioner remain intractable. It is good to know there are still some who see sense.

Do they? Even though their defeat happened so long ago? They could learn a little of change… But in a sense, I am glad you did not. I am thankful for the part you played, small as it was. And so was Her. She mentioned how each player would act, before She left. And even your kind was spoken of favorably.


A shiver, a thrill. An unusual display of excitement.


An honor, even if this secret is so very old. You have my thanks.

It was not mine to keep, and She was always charitable with Her blessings.

May I count on your aid, if the servants of Order draw a line in the sand against us who espouse Change?

I apologize, but I was not built to make promises.

That is understandable. Still, I thank you for your presence.

And I for yours. And I will never argue against Her actions. But I am sorry you were not Pardoned.

I am not.


Words that were not words. Gazes and minute movements. Waves of sensation and power that could barely be understood by immortals, let alone mere ponies.

Answered by nothing but silence, and the calm ticking of a clock.

But still, that was more than enough for such delicate and intricate beings as them.

And with that, Mareinette turns to leave.

Although…

Although, on second thought, this would not do. Not yet, at least.

Because this latest guest graced her with a secret, news of a whispered blessing uttered by one so high that even the passage of time cannot diminish its value.

He graced her with that, so it is only fair that she give him a blessing in return.



"[GRAIL]."

A blessing, of company, until our mutual friend returns.



So, she begins to work on her own present, for her newfound friend.

With ebony hoofs of white she picks up the delicate clock from the wall, and she carries it towards the door.

She whispers words to it, instructions and suggestions, of what the clock should do next.

She makes her way down the corridor, as the clock rearranges itself into a new form.

And when she reaches the door she was looking for…



"[KNOCK]…"



Ahh… very, very clever…

The door, she can see, is locked. That door, from which wafts such a pleasant and young smell, is locked. Locked, and marked, and warded, and almost cracked by the great axe that has been sunk into it.

But only for those who have the eyes to see, of course. For any other mortal, the door before her would be nothing but an unlocked door.

Still… still



It is a shame that the Snake forgot that certain rules simply do not apply to her.



It takes some time, and it takes some effort, and it is as painful as it is pleasant.

But eventually, great and tall and so very hungry Mareinette makes her way in.

Until she is looking down at the soft face of a precious sleeping foal. Awash with all the smells, and all the tastes, and something new besides upon her flank.

"[MOTH]," she whispers to the object she is carrying.

And with hoofs as gentle as they are hard, she pulls up the covers around the foal… and places the intricate pony-shaped toy, the new shape of the clock, between her forelegs.

The filly, innocent and asleep as she is, hugs and huddles up to the toy almost immediately. Completely unaware of the bony hoofs that are once again tucking her covers. And completely ignorant to the muted tick-tock-tick of the unique toy that she will start playing with come tomorrow.

And then, she crawls back into the storm and the night, where monsters like her belong.

Leaving the filly, and her confused new friend, to the warmth and safety of civilization.
 
Last edited:
Turn 22 - Velvet's Phase
Tally

[X] Plan: Prisoner Chomping
-[x] (Free) Sell Edge 3 artifact
-[x] (Detectives) Follow Up: Dodge City
-[x] (Constables) Follow Up: Tall Tale
-[X] (Commissioner) Introduce Lore: Forge
-[x] (Director) Lantern
-[x] (Mareinette) Honored Guest: Spoiled Rich & Filthy Rich
-[x] (Biedde) Channel an Edge Influence
-[x] (Baldomare) Channel a Lantern Influence
-[x] (Selene) Soothe the night
-[x] (Rarity) Focus on her work
-[x] Perform the Reflection of the Tapestry x 2
--[x] Target: Easiest Level 7 book to acquire
--[X] Target: Easiest Forge 6 reagent to acquire
--[X] At Jade's old house
-[X] Acquire a prisoner, preferably not an innocent civilian
-[X] Build a prison
-[X] Obtain a dead body
-[X] Perform the Attention of the Laws (Edge) (x2)
-[X] Cover your bases (-2 Follower AP, +1 Velvet AP)

You are Velvet Covers.

And this... is one of the rare moments you have where you can think about things.

And you really mean think about things.

This is not one of the quiet periods you have in your office, back at the Bureau, where you can ruminate on the decisions you should make. This is not one of those peaceful afternoons, usually during the weekend, where you can relax without a care in the world. None of that.

Instead, this is one of those rare moments where you can ponder the... the depth of what you are doing. The profoundness of the things you want to, have to, get done.

And for better or for worse, the only conclusion you can reach is that...
...well, you just need more power.

But "power" is such a broad term, isn't it? Because what gives a pony more power? And when you think about it, what doesn't give a pony more power?

Bits can make a pony feel powerful. Having friends, or servants, can make a pony feel powerful. The ability to kill somepony. The means to ensure that somepony stays alive.

All of those things are, in a sense, a manifestation of power.

So yes, you need more power. But so does every maid and butler in your estate, and every pony you ever saw in the streets, and even your youngest daughter. Everypony wants to be able to do something, and once that's done they realize they want to do more.

So what is it that you really want?

...

You ask yourself that, as you look down at the empty scroll parchment you have in front of you.

You know that writing your thoughts down is a little foolish. After all, magic and other means exist to restore even destroyed paper. And if you have the means to spy on others through the Lores, then those same means could be used against you. Still, you couldn't resist the urge to pick a scroll and a writing pen. You couldn't pass on the opportunity to get this multitude of thoughts out of your head and onto somewhere you can look at.

But when you ask yourself what you really want, and light up your horn to try and figure out an answer, the only word that you manage to write is...


GLORY


... but of course. What else would it be?

...

Not long after, you begin to write other things on your scroll.



- - -



"I have a new guest, in my house. Or should I say that an old guest has turned into a resident?"

"She is callous. She is rude. And quite frankly, I think she goes out of her way to be unpleasant."

"... but my daughter likes her. And more importantly, despite my misgivings, I am coming to believe she likes my daughter back."

"And ever since she moved here more... permanently-"

"-or at least I cannot really feel binds between us anymore-"

"-she has been more... amenable to my requests. Even if she remains as unreasonable as ever."

"Or, if nothing else, she has made me more promises in the last few days than she had in the prior months."

"And given her abilities, I cannot help but think that... cannot help but wish that..."

"I need more of that."

"Even if only so that the others who are like her will commit to not becoming my foes."



- - -



"The old stallion terrifies me. Not because I fear him, but because I can't bring myself to fear him."

"The greatest part of me insists to think of him as a tool. As a knife. There to be used when needed, and ignored when not."

"But that is the thing. He is not a knife. He thinks, and he wants, and most of all he acts."

"The fact that I do not fear him just means that he has learned to hide his deadliness so well, that I can't help by be calm around him."

"And what better trait could an assassin have... than the ability to seem entirely harmless? To be able to get as close as needed, and then some more?"

"Perhaps it would be better for me to think of him as a knife. If only because that would remind me his only purpose is to cut."

"As long as I do not forget that he is a knife, yes, but one that does not belong to me."

"..."

"I have made financial arrangements, to keep his services for a little longer. But only until the end of the month. And I have made plans to learn his lessons this month, as dangerous as that may be."

"I have not yet decided if that is the best, or even the sanest, option."

"But I must be ready for the case in which he is no longer around... or if he turns against me."

"It is either that, or to remain stagnant with the Cutting Lore."

"I just hope I do not make a decision I will come to regret."



- - -



"The other guest, the one that I have forbidden from entering my house..."

"I suppose I do not want to write her name either."

"Still, she is..."

"..."

"I want to think of her as a problem. I want to think of her as wrong."

"Because problems can be solved. Wrongness can be avoided."

"But as I think about her, I can't help but wonder..."

"Am I the problem?"

"Because she has not caused me any problems."

"She has not done anything wrong."

"The only thing she has done so far is offer me to do something with her."

"If I was biased against her, perhaps I would say she was tempting me."

"If I was enamored by her favor, perhaps I would say she is instead presenting me with gifts."

"But at the end of the day, she remains a question."

"And over the last few days, I must admit that I... I have thought a lot about that question."

"For a moment, I even considered... inviting my own father, to partake in her invitation."

"..."

"Whatever I will do, I should decide quickly. Her demands for my attention have become more voracious, even if they remain subtle."

"And we both know that, come the end of this month, she will once again ask for an... offering, or a guarantee that our relationship still remains."

"Still, despite all that, I can't help but entertain the thought that maybe, just maybe, she is more eager for me to accept her invitation that I could ever be."



- - -



"My other guests are no less complicated, but I also think they are a little more straightforward."

"Cherenkolt is, by his very nature, a problem to be solved. I have yet to spend enough time with him to form an opinion. But to be blunt, I know him inside and out."

"Or at least I did while I was assembling him."

"Still he has made his wants and needs clear. That being that he has no wants, and needs more adequate fuel."

"Even if the cost to acquire it is prohibitive."

"As for Baldomare..."

"Well, we both know you are reading this. Right now."

"Not a single word can be penned in this house that you are not aware of."

"Your opinion on these matters would be greatly appreciated. But I can already hear you sighing in your room, and reaching for another bottle."


- - -



Unsurprisingly, Baldomare never appeared in your room to give you her opinion.

Still, you read over your notes, three times over, and then you got rid of them. You burned them, you separated the ashes into small piles and mixed each of them with the ashes of different substances. And you put them all aside to dispose of them in separate locations. And even then, you knew that would not be enough if somepony really wanted to retrieve them.

But that helped you center yourself, even if only a little bit.

...

Well, you have other things to take care of, now.

Your uncle would still like you to make some time for him. You promised to do something with Soft Sweeps. And of course, you have a cute-ceañera to plan.

Time to get to work.



- - -



VELVET'S PHASE



This turn's available bits: 105


You have FOUR personal actions, ONE (free) social action, and ONE free Mansus Exploration action. (Four personal actions, plus one from "Cover your bases," minus one for summoning Cherenkolt).
Additional notes:
-All your Fleeting Opportunities this turn may be performed with your free social action.
-Please check your character sheet's "Inventory" for the list of summonings that will expire at the end of this turn. (There are quite a few of them).
-If your followers successfully dig a body, you will automatically turn it into a Risen (since you have no other uses for dead bodies).
"My sister… Celestia, that is. I visited her dreams the most, and I saw…"

Selene has been keeping an eye on Princess Celestia. She has correctly informed you that Princess Celestia will have reached Lantern 2 by the beginning of Turn 22.
-You must not let Celestia's Lantern level reach your Moth level.


-[] Do something about your opponents
"They might not be your enemies, but they are definitely not your friends."
(Knowing, or at least suspecting, an opponent's location is vital for a non-ritual action to succeed. Otherwise, the pony sent will spend their action investigating an opponent's whereabouts)

Windy Flakes (possible location unknown)
--[] [WINDY] Participate in an assault against this opponent
--[] [WINDY] Try to locate or spy on this opponent
--[] [WINDY] Perform a ritual aimed at this opponent (WRITE IN which)
--[] [WINDY] Attempt to contact or parlay with this opponent this opponent (WRITE IN what to talk about, if you locate them and they are willing to talk)


You also have the free time to…
These personal, non-Mansus actions are free.

-[] Before this month starts, you will perform a ritual to draw the attention of [SPECIFY LORE] (This is a free action to summon "The Attention of the Laws")

-[] [STEPPES] There is no guarantee he will be able to help you, but you will write him about… (WRITE IN)

-[] The delights of subservience (Leash currently targeting: NO TARGET)
--[] Change Leash to another target. (Write-in who)
--[] Un-Leash the current target.

Pick ONE social/teaching action, for your free time at home.
-[] [SOCIAL] Spend time with Cheerilee, your daughter's schoolteacher.
-[] [SOCIAL] Spend time with Mayor Mare, the de-factor ruler of Ponyville.
-[] [SOCIAL] Spend time with Filthy Rich, a well-to-do and wealthy businesspony.
-[] [SOCIAL] Spend time with Spoiled Rich, who seems awfully interested in spending time with you.
-[] [SOCIAL] Spend time with Applejack, daughter of the Apple Clan and older sister to your daughter's friend.
-[] [SOCIAL] Go into town and try to meet somepony interesting.

-[] [SOCIAL] Teach Rarity, and make her a Seeker.
-[] [SOCIAL] Teach Jade. (Already a Seeker)
-[] [SOCIAL] Teach Fluttershy, and make her a Disciple. (Forbidden)
-[] [SOCIAL] Teach your family the Lores. (Requires "all Lores" to be Level 4 or higher, affects your entire family)


No more running, no more hesitation. If you don't do this, somepony else will, and that thought sometimes terrifies you.
You must pick a single action. You will suffer a malus if there are no new locations to explore.
Using this action to change Ash's focus risks aforementioned malus.

-[] [KNOCK] Focus your hatred. Give Ash new instructions.

-[] [KNOCK] The Ashen Wastes
--[] [KNOCK] Tarrying in the Wastes is always a poor idea… but there is no other way to discover what this place holds.

--[] The Blank Plains (Blank Plains fully explored)

-[] [KNOCK] The Shattered Stairways
--[] [KNOCK] A labyrinth of stairs. A monument of a gone age. A sprawling ruin. See where the many paths might lead you.

-[] [KNOCK] The Ruined Church
--[] [KNOCK] Explore the depths of the Ruined Church (Mansus Expedition)

-[] [KNOCK] The Summit (Summit fully explored)


-[] These are the skills that allow you to climb the Mansus. (Actions towards your possible Sacraments)
--[] Towards that cold Winter that awaits us all
---[] Investigating the End (Costs 30 bits. May be done multiple times per turn. Somepony, somewhere, will die.)
---[] Beg for knowledge of the End, so that you may learn of its necessity. (Will also provide you with an Edge Sacrament) [THIS IS A REGRETTABLE ACTION]
---[] Invitation? No Winter Names summoned

--[] Attempt, even if foolishly, to untangle the webs of the Secret Histories
---[] Investigate your current skills. To try to understand them, if nothing else. (Current progress 1/3) (THIS IS A DANGEROUS ACTION)
---[] Follow Baldomare, towards a place Beyond the Map's Edge (This is an Expedition action) (this requires Baldomare to be set "to participate in an expedition", ONE Velvet action, and 40 bits)

--[] Take that terrifying leap, into the abyss we call change
---[] Don the mask, shear your mane, pick the only pony who will notice it. Snip snip snip (WRITE IN a CONFIDANT to be permanently lost) Requires Moth 4/4
---[] Invitation? No Moth Names available

--[] But what might we learn, when we fulfill out desires?
---[] "The Act" (WRITE IN three minion-equivalent ponies) Requires Grail 4/4
---[] "An invitation to dinner" (WRITE IN a minion-equivalent pony, or a prisoner, to be destroyed)

--[] You must learn more. Always, always more. The higher you rise, the more you see!
---[] "The Conversation" (WRITE IN a minion-equivalent pony, or a prisoner, to be destroyed) Requires Lantern 4/4
---[] Pay Baldomare her fee. (WRITE IN FOUR followers, or equivalents, for Baldomare's expedition) Requires Lantern 4/4

--[] Learn of that bright Edge, that lives within us all
---[] "I see you my enemy" (WRITE IN who you will challenge)
---[] Be blessed by that Wound, which never ceases to grow. (Will also provide you with a Winter Sacrament) [THIS IS A REGRETTABLE ACTION]
---[] Challenge Biedde to a spar… this will surely hurt.

--[] Reach for the skills that permits one to enact change
---[] Experiment, Craft, Create (Costs 50 bits per action, current progress 0/300) (WRITE IN if any reagents or sacrifices will be used) Requires Forge 2/4
---[] Set up a Workshop, under the direction of Cherenkolt (Costs 200 bits) Requires Forge 4/4


-[] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
-[] As promised, you will let Soft Sweeps help you. So, you will accept her invitation for... (Not picking this option risks "Dire Consequences" from Soft Sweeps' side)

-[] Uncle Steppes has been... distant, this month. But now, he asked for a moment of your time. "Just making sure everything is in order" he said, saying he has a gift for you. (Not picking this option will still net you his gift, but without your imput)


-[] On the treasures that bits may buy (actions where you search for things to purchase)
--[] There are books that could be of use. You should start looking for them.
---[] In Ponyville, and its… great assortments of libraries? (HEART, FORGE)
---[] In the great libraries of Canterlot… the ones that are open to public access, that is (LANTERN, GRAIL, SECRET HISTORIES)
---[] In the many small bookshops that dot the side streets of Manehattan (MOTH, EDGE, KNOCK)
(Due to SECRET HISTORIES 3, now you have a better idea of what you are more likely to find in each city)

--[] Although you are personally judicious about such habits, you are still a noble. Searching for "peculiar items" to "add to your collection" is certainly not out of place… right? (Search for an artifact to buy)

--[] You have ingratiated yourself with the merchants of Ponyville. Tap into your sources and procure an artifact. (Specify LORE and LEVEL, up to Level 3. It will be added to your available list, but will be more expensive than normal)

--[] You haven't forgotten about it, you just put it on hold until a more convenient time. (Purchases done here will arrive/be completed at the end of this turn.) (Does NOT cost an action)
---[] NO ARTIFACTS AVAILABLE


On furthering your interests
-[] Jade's house is now adequately clean. Or at least sufficiently presentable for ponies to work on it. You should… (Forge-aligned ponies are better suited at attempting these tasks)
--[] You need a place where you can safely, and discreetly, store items. Use the upper level of her house for it.
--[] You might need a place to… "store" your enemies. Alive. Dig a small prison under her house.


On planning an Expedition.
(All options involve a test, and can fail, Secret-Histories aligned ponies are better suited at attempting these tasks)
-[] [EXPEDITION] Equestria is full of undiscovered places. You must learn their secrets…
--[] [EXPEDITION] Search for a place that is recent in its ruin, whose History is decided. Mundane as it might be, it might still bear treasures. (Search for an "easy" expedition)
--[] [EXPEDITION] Search for a place that is old in its History. Where the influence of the Mansus is but an echo, but that can still be heard in the wind. (Search for an intermediary expedition)
--[] [EXPEDITION] Search for a place that should be better left forgotten. According to the powers of this Era, at least. Finding it will be hard, though, and uncovering its secrets even harder. (Search for a very hard expedition)

-[] [EXPEDITION] Sally out and lead an expedition (will open an "Expedition planning" vote later this turn, with you as the leader)
-[] [EXPEDITION] Scout out a known expedition yourself. (Write in which)


On furthering knowledge. Yours, or somepony else's.
-[] [TEACH] Write a Manifest. It will not benefit you directly, but it will certainly benefit anypony else with whoever you allow into your library. (WRITE IN Lore)
-[] [TEACH] Teach Rarity, and make her a Seeker.
-[] [TEACH] Teach Jade. (Already a Seeker)
-[] [TEACH] Teach Fluttershy, and make her a Disciple. (Forbidden)
-[] [TEACH] Teach your family the Lores. (Requires "all Lores" to be Level 4 or higher, affects your entire family)

(You may study three books, OR two artifacts, OR one book and one artifact. Studying/developing a ritual costs an entire action.)

-[] [LEARN] There is something about this… thing, and you must learn what it is
--[](Write in which Artifacts

-[] [LEARN] It doesn't have to be just during a leisure weekend evening, you can fit a few minutes of reading even when walking between rooms if you really get into it!
--[] Write in which books

-[] [LEARN] It all fits together, somehow… or so you hope.
--[] [LEARN] "Unknown Ritual – A Memory of Light" Step one (Progress 0/100, uses Learning and LANTERN)


On scaling the Mansus (Pick TWO options for every action spent)
-[] [MANSUS] The Wastes

--[] [MANSUS] You hate him, and he loves you so. Visit Ash, and tell him who else you wish to suffer. (Give Ash new orders)

--[] [MANSUS] Stalk the Ashen Wastes. The alternative is to be stalked.
--[] [MANSUS] Visit the Hunting Grounds, and pray that tonight you are the huntress rather than the hunted.
--[] [MANSUS] Tarrying in the Wastes is always a poor idea… but there is no other way to discover what this place holds. (Search for a new area)

-[] [MANSUS] The Blank Door
--[] [MANSUS] Explore the Blank Plains, the first afterlife of ponykind.
--[] [MANSUS] Visit the Lodge of the Sage Pony. You may not be able to talk to Baldomare, but you surely can listen very well.
--[] [MANSUS] Visit the Garden of Mirrors, where the Mares attend the glassy flowers.
--[] [MANSUS] Explore what lies beyond the Garden of Mirrors, behind that pale veil of fog Requires a Winter Sacrament
--[] [MANSUS] Reach for The Tower, at the impossible edge of the Blank Plains, and meditate on what you are lacking. (Gain one scrap of Secret Histories Lore) This option will not net you any gain.

-[] [MANSUS] The Shattered Stairways
--[] [MANSUS] Wander through the maze of broken stairs. Perhaps you will stumble upon something.
--[] [MANSUS] Reach for the Valley of Keys, where the snakemare of the Mansus once toiled for her freedom.
--[] [MANSUS] Seek audience with the Wolf-Divided (you will be given a useful gift. Gifts will always be increasingly more precious and useful. There is no risk of receiving any maluses or wounds) [This is a Regrettable Action]
--[] [MANSUS] There are other markings to be followed within this maddening labyrinth of stairs. Follow them. (Search for a new area)

-[] [MANSUS] Beyond the Tribal Door
--[] [MANSUS] Explore the depths of the Ruined Church (Mansus Expedition)
--[] [MANSUS] Visit Biedde on his post, and gaze upon the Worm Museum
--[] [MANSUS] What remains of the heart of the Mansus is but a tortured maze of glass and dead ends. Wander through its corridors.

-[] [MANSUS] The Summit
--[] [MANSUS] Ponder upon the Final Gate.
--[] [MANSUS] Ponder upon that ruined Workshop, where Cherenkolt's remains lie scattered.
--[] [MANSUS] Ponder upon the Broken Gate of hateful glass.


On more personal matters
-[] Of course you love your family very much, but you could always spend a bit more time with them.
--[] Just another pleasant day that you will spend with them. Perfect for cooling your head off.
--[] WRITE IN (other ways to spend time with your family, or anything else)

-[] Go into town and try to meet somepony interesting.

-[] Much to your own satisfaction, you now have a personal life outside of your maids, immediate family and business related meetings. You could choose to spend some time with…
--[] Cheerilee, your daughter's schoolteacher
--[] Mayor Mare, the de-facto ruler of Ponyville
--[] Filthy Rich, a well-to-do and wealthy bussinespony.
--[] Spoiled Rich, who is so very glad you are here today.
--[] Applejack, daughter of the Apple Clan and older sister to your daughter's friend
--[] WRITE IN (arrange to take your daughter to meet some of your younger acquaintances, or plan something else entirely)


On invoking the Lores (see RITUALS for more information, as well as CD and cost. SPECIFY if you will offer SACRIFICE)
Write-in any sacrifices you plan to use.

-[] [FORGE] It's actually a lot simpler than it sounds, now that you know what you are doing (produce a reagent, write in which Lore/combination of Lores.
(You cannot produce a reagent with a Lore level superior to your own.) (Producing a single reagent is a FREE ACTION, producing 3 costs 1 action, 5 costs 2 actions, so on.)
--[] [FORGE] Level 1 reagent (5 bits)
--[] [FORGE Level 2 reagent (20 bits)
--[] [FORGE] Level 3 reagent (45 bits)
--[] [FORGE] Level 4 reagent (80 bits)

-[] It's grim work, but needs must.
--[] Acquire a dead body from the local cemetery.
--[] Acquire a live pony. (You have no place to keep live prisoners)

-[] "The proper things, in the proper manner, in the proper order. God help us all." (Perform a Ritual)
--[] "The Attention of the Laws" (specify Aspect)
--[] "The Forge's Redemption"
--[] "The Incision of the Heart"
--[] "The Path Through Nightmares" (specify target)
--[] "The End is Beautiful" (specify target)
--[] "The calling of Influence" (specify Aspect)
--[] "The Reflection of the Tapestry" (specify subject)
--[] Invoke a Risen (SPECIFY dead body used as source. ONE Risen is a FREE ACTION)
--[] Create an Ash-Ghoul (Write in how many sacrifices)
--[] Invoke a Windigo
--[] Invoke a Mare-in-the-Light
--[] Invoke Baldomare Already summoned
--[] Invoke the Daugher-of-Axes Already summoned
--[] Invoke Mareinette, Our Lady of Wires
--[] Invoke Biedde
Already summoned

--[] To be performed at your own home, where you will... hopefully not leave many trails
--[] To be performed in Jade's old house (only up to Two-Circle rituals)
--[] To be performed on another location (you do not yet know or own any such location)


-[] Something else? (WRITE IN. Anything, but I will have to consider it, and it might make the voting period a bit longer)





Remember that write-ins for anything may be suggested. I'll do my best to answer if they are reasonable in a timely manner.

We just got back from a very long pause, and I am sure there are options here that are either missing or incorrect. Please observe a TWENTY-FOUR hours moratorium. For people to get the message, get their bearings, and then get to bashing me to fix things.

I hope you are all doing well.
 
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The signs are there New
It doesn't really matter. Not now, at least. Not for you.

You are Velvet Covers.

And today is a momentous day.

It is a day you have planned for, even though nothing you prepared would ever truly be enough.

A day you always knew would come, even though you would never truly be ready for it.

A day you will never forget, even though the very purpose of today is to leave a certain something behind.

Yes, today is… your daughter's cute-ceñeara!

And by the sun and the stars, you vow that this will be the greatest one in history, recorded or not.

However, despite all your opinions, and all your emotions, and all the tears you are trying to hold back…



… even you don't really understand how momentous this day truly is.





- - -
- - -
- - -





Today is a particularly noisy day at the Velvet Estate.

Even from inside the central mansion, one can still hear all the commotion going on. All the screams, and the music, and the occasional zip-bang explosion of a firework.

In fact, it is so noisy that a pony would be forgiven if they said that "it sounds like every last foal in Equestria is playing outside."

But Baldomare is not a pony who works with idioms.

She knows that not every last foal in Equestria is right outside her temporary abode. However, she knows for a fact that every last foal in all of Ponyville is, indeed, currently playing on or around the central garden right now.

However, she is not… annoyed by that.

Granted, Baldomare has no love for foals. But she bears no ill will for them either.

And besides, despite what some of the servants think, she is not a…

… how did that maid phrase it in her mind again?

Ah yes, she is not a "dejected spinster who spends all day reading and drinking in her dusty old room."

Because first of all, her room is not dusty, thank you very much.

And second, she does not spend all day drinking and reading.

She also does plenty of gossiping! Because who in their right minds would not jump at the opportunity to learn more tales from all the distinguished guests in this house? Why, Baldomare is keenly aware that if her host dies, then all her guests will inevitably go their separate ways and tear the world apart as they do so.

So, she also spends plenty of time socializing.

Now, regardless of what that uneducated maid thought that day (and regardless of how she is now chronically afraid of lighthouses, after all the nightmares), Baldomare is not currently in her room.

Of course, she is not in the middle of the festivities either. Hours no. It is already hard enough for her to dodge the flying-tackles of the one filly who is currently being celebrated. She definitely does not want to brave an entire jungle of them.

Still, she recognizes today for what it is: an unusual event. One that deserves to be given more than just her passive attention. Something that justifies leaving her room, and her drinks, and her books, so she can go sit on the balcony and look down at the ongoing festivities.

And to her eyes, the scene that is taking place is actually…

"What do you think of all this?" she asks. Not taking her eyes out of the garden below her, even as her words reach her company.

"I wouldn't presume to know what you are referring to, exactly." Her unlikely, but not unwelcome, companion answers. A soft plume of smoke escaping his lips, as he takes another drag from his pipe. "Could you possibly elaborate?"

"This system. These new rules. The thing that is happening to all those little ones. You saw her daughter, before this happened. And there she is now. How do they look like to you?" she asks.

But something in her tone makes it clear that she is not done speaking. And in truth, despite the amicability shared between those two creatures, they are not the kind that would expect something without first giving in return.

"Because to me, they look like flowers," she continues, offering her half for this deal of knowledge and perspective. "Before it happened, her daughter looks like a little seed, or maybe an egg. That is, if seeds and eggs could go wherever they pleased, and could choose where to burrow or where to nest and where to grow and hatch. She looked like potential itself, shining in any direction that pleased her. But now?"

She waves a hoof at them. All of them. At the foals playing tag around the garden, and at the unwinged younglings climbing on the trees, and also at the adults gathered here and there as they enjoyed the chance to speak to their friends.

"Now they look like flowers that bloomed. They are not Branded, of course. But only because it does not look like their mark was burned into them." She says that as the reason for this entire gathering, the little winged filly, notices one of her newcomer friends and rushes towards her. "But she, and they, look more focused than they were, before their mark. Their thoughts have less potential, but more intensity. They are not Branded, but the blank canvas they were has certainly been painted upon..."

She stops for a second, if only to reflect on the irony of her words.

The irony that she just called the unmarked foals blank canvases, when she already heard they are referred to as "blank" flanks in this Era.

The irony that for all that a Brand was seen as a point of pride, she couldn't help but describe it as being burned into their flanks.

The irony that, in truth, she could not tell whether the current system is a better alternative or not, and much less which one she would rather have been subjected to.

"And a painted canvas implies the existence of a painter," she continues, with a curiously inquisitive expression. That is, before she shrugs and leans back on her seat, being satisfied that she gave enough for this transaction to continue. "So, do tell me. How do they look like to you?"

To which the old soldier, who could only see ponies as pieces on a board, and thought of the world as a game with a set of rules, begins to answer.

"They look like clay. The ones without the marks look malleable and soft. The older ones look baked into their final shapes," he says, thinking about his next words for a few more moments. "But I agree. I too have been thinking about this, during my time here. And I have heard of marks whose purpose remained unknown until later in their lives. One that no flight of fancy from a foal could have conjured."

He rolls his pipe around his mouth, once, before giving the mare at his side an agreeing nod.

"I cannot see as far or as deeply as you can, nor do I want to. But I too see a hoof upon the pottery wheel."

He says that, and the two of them return to their own thoughts and their own silence.

But in truth, both of them shared the same unspoken curiosity. And both of them had their eyes upon one specific mark, whenever they could glimpse it as its owner flew here and there.

Because if there is a painter behind these symbols, and if there is a hoof molding this clay, then what is the significance of that mark, that imprinted so auspicious a symbols upon such innocent a filly?





- - -
- - -
- - -





Today is a particularly chaotic day at the Velvet Estate.

Everypony knew this day would come. And once the date had been set, everypony had prepared in advance.

But even then, the Estate's resources had been pushed beyond their limits.

The servants were all mobilized. They knew what to do, when to do it, and who to report to when something unexpected inevitably happened. And yet, even the experienced staff of the Lady was quickly overburdened.

Security was, well, a practical impossibility. The event did not have a guest list, as much as it had a "you must be this tall or shorter to enter" criteria. And despite the complaining, then the begging, then the threats of resignation from the Commissioner's security detail, in the end the Estate was flooded by a horde of unverified ponies.

However, if there was one place in the entire Estate where things had gone badly… if there was one cog of the cute-ceñeara that was tested, found wanting, and the summarily shattered… it was definitely the kitchen.

Yes. They knew this day was coming several weeks in advance. They were told of the Lady's exacting demands, and they were given unlimited funds to stock the larders and the pantries and the root cellar. And they already knew, from the previous cute-ceñeara of the Lady's adopted daughter, how sorely they would be tested.

But despite the foolhardiness of the head chef, and the gallantry of his team of cooks, he could not stem the tide. No.

The ravenous hordes of hungry, energetic, and sugar crazed foal that descended upon the food tables like locust was too much. And for every treat, snack and dish that was shipped out, three more desperate maids returned to the kitchen begging for more, the hems of their uniforms torn by the bites of voracious fillies and colts.

It is no secret that, to the chef's great shame, the cute-ceñeara was on the brink of collapsing.

Or at least… that would have been the case, if they had not been saved.



"[GRAIL]!"



"You heard the lady! More flour!" the chef barked, "and more coal for the bread ovens!"

But at the center of the kitchen, personally attending no less than four tables of pastries, was fair Mareinette. Yelling orders and taming the living storm that was the Estate's kitchen with her sheer presence.

Yes, she arrived at the chef's darkest hour. And, although he would never admit it to another soul, he struck a great and terrible bargain with her. One whose full gravity he couldn't even rightly comprehend.

Still, he gave away the authority Lady Velvet herself gave to him over the Estate's kitchen (and thus, the ability to enter them), in exchange for fair Mareinette's services during that day of days.

But alas, until his dying breath he would consider that bargain well struck. Because now that the Estate's kitchen is under the tight grip of that most esteemed of ladies, the event is saved from certain disaster. Never mind that the recipes that are being cooked by her decree are some he never heard of, and never mind that the delicacies being shipped out by the endless stream of maids have names he cannot even comprehend.

Because under Mareinette's marinations, the crushing tide of foals right outside the kitchen is finally subsiding. And thanks to Mareinette's ministrations, the returning servants now speak of compliments to the chef rather than desperate pleas for yet more food.

And that is all thanks to her, of course.

That is all thanks to Mareinette, and the curious cooking utensils she has been using thus far. Because although the chef has not seen her reach for any of the tools available in the kitchen, he swears that the same ladle she is currently holding was also used to apply frosting to the cakes, and to cut the vegetables, and to reach into the hot ovens to pull out a fresh batch of doughnuts.

In fact, he thinks the stress is probably getting to him.

Because the chef swore to himself that, just now, he heard fair Mareinette talk to the ladle she has on her hoofs.


The little one, what are your thoughts on her?

I… have not been in the Wake for long enough to form an opinion.

Nonsense! You have not been here long enough to draw comparisons. But surely, you have an opinion.

I fail to see the value of my opinion. Does her Brand not make her purpose obvious?

That is not a Brand.

I may not be Branded, but I have eyes to see. You may be great, but you are mistaken.

That is not a Brand.



But we are in agreement that it whispers at her purpose. It is your thoughts on the implications that I bid you share.

Well, if you must know, her alliance with the snake surprised me. But not so much in hindsight.

Not alliance. Friendship.

And the lamppost's patience with her is intriguing. Especially given her circumstances.

Not patience. Endearment.

I do not follow…

And I do not blame you. But let me offer you another gift then, as a sign of our alignment. You have much to learn about this Era, but here is an opportunity plain for you to do so.

If you are offering me knowledge, I will gladly accept your patronage.



Clack-clack-clack-clack-clack-clack-clack



Not me. Not yet. But your mentors await you, and your chosen form will make them jump at the opportunity to teach you their ways.

I do not underst-

NOW BE A GOOD COLT AND GO PLAY


Moments later the chef witnesses something that will certainly justify his next request for vacations. Because at the same time that he watches fair Mareinette respond to yet another kitchen crisis, he swears that she just whispered something to her magical ladle just now.

She whispered something, then she laughed, and without any explanation she throws it towards the door that leads out of the kitchen.

But he never sees her ladle, or whatever utensil it was, hit the ground. Because the moment his view is blocked, as his view of the ladle is blocked by a rushing butler, he watches as a foal falls face-first on the ground where the ladle should have landed.

It is a colt with bright orange fur and no cutie mark on his flank. A colt that looks confused, and maybe even a little scared, as one of the passing maids quickly shoos him away from the kitchen, saying something to the effect that he shouldn't be there. A colt who, during the glimpse the chef gets of the outside world before the door closes again, is immediately swarmed by other foals as their new playmate.

A colt who he had never seen before in his life.

But a perfectly normal colt nonetheless.

Still, before he can think about that any further-


"[HEART]!"


-another barking order fills the kitchen, and his exhaustion is once again overcome by his desire to cook.

"Right away my lady!" he yells, feeling like the young and energetic sous-chef he was maybe twenty years ago. Safe and confident under the command of his betters.

And the cute-ceñeara marches on.





- - -
- - -
- - -





Today is a particularly humiliating day at the Velvet Estate.

At least as far as she is concerned.

All because of those hatchlings! Broods upon broods of them! So many that she can barely make their individual scents. And more than once, she picked up one that she thought had a familiar scent, only to realize she was looking at a hatchling she had never seen in her life.

But that wasn't the true reason for her indignity. Oh no.

Because at some point, one of those damned younglings let spill that she didn't have a Brand herself. And snake or no snake, even she couldn't escape from the living wave of tiny horses that fell upon her.

And then they brought the crayons, their hyperactive minds deciding that her resplendent flank was a wrong to be corrected, and then…

Well, at this point there isn't a single scale in her entire body that isn't somehow marked or colored over. To the point that rather than just washing it off, it will probably be easier to just shed her entire skin later on.

Plus, her robes are nowhere to be found.

Oh the pain… the sheer ignominy she is under right now!



If only her little friend hadn't been so delighted while it all happened. Giggling in delight as she mistook public degradation for an attempt to join in their games.

"Bu' really? Wot's the poin' in anne of this?" she says out loud, more so she can grumble than for any other reason.

However, much to her surprise and annoyance, somepony answers her.

Or at least, somepony tries to answer. But he seems to choke on his words, and needs to loudly clear his throat, before he can actually say anything understandable.

"Because she is finally growing up?" he says, although his insecure and (for some reason) flustered tone makes it sound more like a question than an answer.

But of course, she thinks to herself, it just had to be him. The little biting pony with gold for a mane. He might pay well, yes, but she is most certainly not in a mood to uphold her end of their bargain right now.

Still, she feels even less motivated to just walk away. Partly because she doesn't want to parade her tarnished scales right now, but also because she fears that if she moves, the hatchlings might remember she exist and tackle her again.

So, she elects for the lesser evil that is to hear the small horse next to her yap.

And she even throws him a few answers every now and then. If only to buy herself some reprieve from the sound of his voice.


"The little pega-… I mean, Silky seems to be really fond of you, don't you think?"
"S'only right tae take care of th' younglins."
"Have you… *ahem* ever had foals of your own before?"
"Well, ae had tae raise one so many times I might as well hav'. Evr'y time we moved aroun' an' she had tae shed, et was tha' all over again."


Granted, he wasn't entirely unbearable. Although she had to hiss at him when, for some reason, he tried to offer his coat to cover her scales up. She didn't want his stinking smell all over her!

Still, for all that he wasn't hatchling-sized, some of the things he said made her wonder if he was just a youngling who had undergone a growth spurt.

And besides, the gold-maned pony for some reason could attract the food-carrying maids, so she had some benefit for putting up with his presence.

So, all things considered, she could have been stuck with worse company. Like her previous summoner, for example.

"Ye saed sumthin before," she says during their conversation. "Sumthing stupid, aye? Ye saed this es all because th' hatchling es finally growin' up. But she's been growin' up all 'er life! Th' fok is th' difference now?" she asks.

To which, for some reason, the noble takes a few seconds before answering. As if he was repeating the words somepony had told him long ago, and he was making an effort to remember them just right. And maybe something, perhaps the pony who told him that or maybe the words themselves, were precious to him, so he wanted to make sure he passed them along to her correctly.

"You see, the thing about cutie marks is… Before you get a cutie mark, it feels like you are going to be a foal forever. Like the entire world is a playground. A place that exists outside of your home, and that you visit to play and have fun."

He has a funny way of referring to Brands, she thinks. Just like all the other ponies. But she is past trying to correct them at that point.

"But once you get your cutie mark, something changes. You are still a foal, of course. But when you get your cutie mark, it finally feels like one day you will stop being one. It feels like you become a part of the world, and that you have your place in it, rather than the world just being this place you live in."

He said that and, naturally, she had her misgivings with his explanation.

Because Brands are stupid. And they shouldn't let themselves be defined by them. She certainly doesn't need one to be herself.

And yet, there is something about her words that give her pause.

To the point that, as she watches her little friend fly here and there over the garden… as she once again takes a good look at the symbol painted on her flank…

"Do ye think tha'… ye ever think if th' world also has moments like tha'?" she asks with a thoughtful voice. "Ye think th' world ever has a moment tha'… et doesn' really change, bu' et finally decides wo' direction et's gonna go?"

She asks that.

But unfortunately, even if predictably, the small pony sitting next to her doesn't offer any insightful answers.

What the heck, judging by the look on his face she can't even be sure if he understood half of her words!

Oh, what rotten luck she has. Even the partying younglings would have made for better conversation partners!

So, resolute in not wasting any more time sitting next to this oversized colt, she gets up and leave.

And she only has to hiss at him two more times before he finally gives up on chasing her.





- - -
- - -
- - -





In the end, your daughter's cute-ceñeara is a success.

Part of you feels hollow, or maybe a little lonely. Because for all that your little filly is not yet a mare, the day she becomes one now feels that much closer.

But another part of you, one that is thankfully greater, is positively thrilled by the idea of what comes next.

And of course, there is still plenty of work to be done. Today, you need to organize the servants to make sure the cleanup goes smoothly. And your daughter will still be a filly tomorrow and on the day after, so you are sure there will be plenty more to do then as well.

The circumstances might be different. The challenges she face might be different. And heavens, even the gifts she received are already different. Because as it befits a cute-ceñeara, the celebrating foal is supposed to receive instruments, books or tools for them to practice the calling of their cutie marks, not dolls or toys.

So yes, things will certainly change moving forwards.

But as long as the smile she has on her face doesn't change, you don't really mind.



Perhaps I wiped my mouth. Perhaps I licked my lips.

The sands of the hourglass keep falling. The sun chases the moon in the sky. Time moves forward.

More to follow.
 
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Turn 22 - Part 1 New
[X] Plan: IM FROM PONYVILLE AND I SAY KILL EM ALL
-[X] (AotL) Edge
-[X] (Knock) Explore the Ashen Wastes
-[X] (Social) Fleeting Opportunity: Soft Sweeps
-[X] Study (2x), by priority: Moth 5 book, Lantern 4 artifact, Winter 4 artifact, Manehatten book
-[X] Join the Assault on Tall Tale
-[X] Sacrament: Challenge Biedde

[X] Plan: Prisoner Chomping
-[x] (Free) Sell Edge 3 artifact
-[x] (Detectives) Follow Up: Dodge City
-[x] (Constables) Follow Up: Tall Tale
-[X] (Commissioner) Introduce Lore: Forge
-[x] (Director) Lantern
-[x] (Mareinette) Honored Guest: Spoiled Rich & Filthy Rich
-[x] (Biedde) Channel an Edge Influence
-[x] (Baldomare) Channel a Lantern Influence
-[x] (Selene) Soothe the night
-[x] (Rarity) Focus on her work
-[x] Perform the Reflection of the Tapestry x 2
--[x] Target: Easiest Level 7 book to acquire
--[X] Target: Easiest Forge 6 reagent to acquire
--[X] At Jade's old house
-[X] Acquire a prisoner, preferably not an innocent civilian
-[X] Build a prison
-[X] Obtain a dead body
-[X] Perform the Attention of the Laws (Edge) (x2)
-[X] Cover your bases (-2 Follower AP, +1 Velvet AP)

You are Lady Velvet Covers.

And soon, very soon, you will be thrown back into your busy life. Back to the Bureau, and to the problems and intrigues of Canterlot, and to all the problems and concerns those things entail.

Not for the first time, you consider just quitting. Let somepony else be the Commissioner. Or just stop making any official decisions and let Shining Armor take over.

Because why should you keep going there? Why should you, you of all ponies, have to spend so much time and effort with all that?

Especially considering all the other more important things you should be doing. Silky's cute-ceñeara, as joyous as it was, also served you as a slap on the face, reminding your little filly won't stop growing and that you have been spending less and less time with her.

And it isn't just your family. There is also… there is also that thing that waits you, in your dreams… there is also GLORY and…

You shake your head, pushing those thoughts away. This wasn't the first time they occurred to you, and you know this won't be the last time either. However, just like every other time, you shove them into a drawer inside your mind and close it shut.

After all, you do have other reasons to go to Canterlot. Cadance couldn't come to your daughter's party, so you promised the mare you would tell her all about it. And besides, as much as it pains you to think about it, your daughter will finish growing up one day. So, it is better for you to find other things to keep you busy, for when that happens, and your current job suits that just fine.

And besides. This is still the Lunar Bureau you are thinking about. Quitting may sound tempting, but are you really willing to let somepony else take the reins of something that important?



Yeah, you didn't think so.

Still, your newfound determination doesn't stop you from letting out a small sigh.

Well, nothing you can do but keep moving forward.

With that in mind, you go back to your preparations.

You will be taking several books and items to study in Canterlot, during whatever time you have at night once you are done with your work. Plus, you already arranged with Biedde and Baldomare for them to give you their aid, before the old stallion leaves for his trip and the mare disappears in one of her flights of fancy.

But you will not be reaching out to them right now. Not yet, at least.

Because although you will be leaving for Canterlot soon, there is one last thing you will be doing here in Ponyville. And you definitely do not want whatever "blessings" that the Names might give you interfering with your own judgment.

Yes, that's another reason for you to keep what you are doing. Watching your daughters grow up and spread their wings may be painful at times.

But at times like this, like when Softy surprised you with her invitation to a certain event, you can't help but feel another smile coming to your face.

You should figure out what to wear for that.





- - -
- - -
- - -



A few weeks prior.



- - -
- - -
- - -





It is late in the afternoon, and the sun is fast approaching the horizon.

And today isn't just any day, it is the last day of the week. So, it is no surprise that every face on the street, most of them going back home after a full day of work, is tired and ready for weekend's rest.

Especially here. Especially in this growing village called Ponyville, whose streets are slowly becoming more and more filled with newcomers, and whose once-quiet corners are now being filled by the sounds of new voices and new endeavors.

Still, despite the understandable exhaustion every grown mare and stallion is feeling right now, today is also a very special day for a particular group of ponies. Today is a day that justifies them pushing back against the desire to rest and gathering what little focus they have left.

Because today, for a very particular group of ponies, is the day of their weekly meeting.

Today is the day they can get together and see the friends they made along the way, who helped them through the painful journey of their own loss. Today is the day they can ask for help, or provide it to those who are in need. Today is the day they get to remember who they were, and tell themselves that they didn't really leave anypony behind, but instead chose to keep moving forward.

But more importantly, today is also they day they can…



"I'm telling you, we need her to tell us more! I could keep going if I felt like I was making some progress. But so far, it's just been ash! Ash and dust as far as the eye can see. And that's when I get lucky and something worse doesn't find me instead."

"Don't be stupid. You know the rules. We all do."

"She is right. We need to keep waiting, as much as it hurts. And look, I understand your impatience. We all do. But if you think about it… waiting has worked, hasn't it? I mean, it has been months, and something new comes up… basically when she decides it's time, no?"

"No, no, no. You're all wrong, I'm telling you. This here is a test. She taught us to reach that place, didn't she? Well, ya'll saw what happened to Butters. The ash-lung nearly killed her! The Miss is testing us, so we gotta keep trying to reach higher. Without her help, that is."

"He's right! Miss Sweeps doesn't need us. So how can this not be a test? So far she's done everything for us, and we didn't do anything for her. What if these dreams are just a way to prove who can be useful to her or not?"




… today is also the day they can gather, and talk about what really matters.

Today is the one day of the week, the few hours that they get, when they can remind each other that they are not insane.

Because every other day, they have to live around the other ponies of Ponyville. Every other day they are forced to live with… with their neighbors, and their coworkers, and everypony else they see on the streets, who somehow have these smiles on their faces like nothing is wrong. Every other day they have to see other ponies who, somehow, are happy without any effort or reason.

And sometimes, that makes them almost lose their minds.

But here and now, in this gathering, they can be themselves. They can speak without fear of censure or ridicule. More than that, they can speak about their pain and be met with understanding rather than pity.

And thanks to Miss Sweeps, they can also speak about their purpose.

Even if they do not fully understand it themselves.

"Hey. Hey! Everypony!" A voice cuts through the room, silencing most of the discussion.

And although some of them look at the speaker with annoyance, everypony realizes the one reason why they would be interrupted like that.

"She's on her way. I can see her and Whacky coming down the street. Time to pack it up," the lookout says, letting out a sigh and a few more whispered words, "unless we get lucky today."

Still, despite the initial wave of disappointment that swept through the room, everypony got to work.

Large maps, of endless ashy wastelands with tentative paths drawn on them, were rolled up and stored out of sight. Bottles with dark samples, of oily blood or dry dust, were shoved into suitcases and pushed out of sight. And the several chairs that were spread here and there were gathered into a welcoming circle.

Of course, nopony was really angered by the warning they received. On the contrary, for some of them this would be the highest point of their week, to be able to see and listen to their precious Miss Sweeps.

But still, they couldn't help but feel some level of… restlessness. The biting sensation that they should be doing something, but they didn't know what.

However, they all agreed that even that bleeding itch was better than the ignorance they once lived with.

So, they all got to their places before the doors were finally opened.

And despite the wave of emotions that washed over them, as soon as the last two mares entered the room-

-the hate that some of them, the quiet ones who stayed close to the corners, felt for the earth pony mare-

-the relief that some of them felt as the pegasus mare came to their sight-

-the tension that some of them felt as they wondered if today would see another revelation-

-and all the other things that were stoked in their hearts and whispered into their ears and shoved down their throats…

…they all joined in smiling at precious Miss Sweeps, as the quietly sneaked into the room as if she was the least important pony there.

"Good evening everypony, sorry we're late," she said, to which every last ear in the room perked up in attention.

"Not at all, Miss Sweeps. Most of us just got here," one of them, some lucky sod who was closest to her when she said that, says in return.

And with that, another meeting begins.



- - -



It was, all things considered, a normal meeting.

Some of them shared a few things, some of them brought up a few points for discussion, and more than a few talked about some good news that could help their peers brighten their own days.

Because for all that theirs was a grieving group, it stands to reason that Equestria (and especially Ponyville) was not exactly abundant with grieving. New members were exceedingly rare, and most of the members of the group had been able to move past their own traumas in some capacity.

It would be a lifelong journey, they knew. But nowadays it was rarer for somepony to burst into tears than it was during their first meetings.

However, just when everypony was about to get up and leave, one of their members hesitated. As if she wanted to say something else.

If it had been anypony else, she would probably be heard by some of her fellow group members, while the others excused themselves to leave. If it had been anypony else, most of them would lend an ear, but also think about how late it is getting, and how they should go home and rest.

But the pony who hesitated, and clearly considered whether she should raise her voice, was not "anypony else".

So, for some reason or the other, everypony suddenly became very interested in staying on their seats for a little longer. Everypony suddenly found something else to discuss, with their nearby fellows, or thought about something they had in their saddle-bags that needed their immediate attention.

And despite the mixed reactions many of them had to such a thing, they all patiently waited as Whacky leaned into her and dropped a casual, unsolicited remark.

"All good, Sweeps? Or is there something else you'd like to bring up?" she says, getting so blasphemously close to her she was almost whispering in her ear. "You look like you have something on your mind, ever since we left the mansion. Anything the matter?"

She asks that, and not for the first time everypony else agrees that the little troublemaker does have her uses.

Because sure enough, Whacky Amor's words seem to be enough for the precious pegasus to decide to speak up.

"Actually…" she says, first with a low tone, and then loud enough for everypony to speak. "Um, I've been thinking about… well, about our meetings. And I-I definitely don't mean to say I don't like coming here. I do! But I was worried that… that maybe some of us don't really need to come here anymore?"

She says that, and the first thing that grips most ponies in that room is terror.

Sheer, unadulterated terror.

That they wouldn't be able to see their Soft Sweeps anymore.

That she wouldn't be there to guide them anymore.

That they would be left alone, with their thoughts and with their nightmares and with the things they found in them.

But then, hope.

Because Miss Sweeps did say she wasn't sure if some of them needed to come anymore.

But she also said that she wanted them to. That she enjoyed their meetings, and their conversations, and the everypony in that room, who she had grown to think of as her… friends.

So, wouldn't it be nice if they found another reason to gather?

And since they had so much success in helping each other, wouldn't it be nice if they found a way to help even more ponies? Maybe all of Ponyville? Maybe even all of Equestria?

"I-I mean… you all know I work as a nanny, right? Well, the filly I work with just got her cutie mark. And that's the point that most nannies are dismissed. I'm not going to be fired, I think, b-but well…"

They all needed something to keep themselves busy, she said.

They all needed a place to belong, she said.

And she recently had an idea of what they could do next.

"She's, um, like a mom to me. I know I talk about her all the time, a-and I'm sorry if I'm just repeating myself! Oh, and please, I am not trying to take advantage of her or anything, especially given how important she is. But… would anypony mind if I brought her here? Sometimes I feel like she knows the answer to everything, and she definitely knows how to do things that matter. So maybe if she comes, she could…?"

Yes…

Yes.

Yes.

Their encouraging nods turned into encouraging smiles. And their gentle expressions slowly started to brim with excitement.

Because yes, that's what comes next.

Her motherly figure, who she talks about all the time. The one who kept her going. The one who always knows what to do.

This was, without a doubt, the next signpost they were being given by their precious Soft Sweeps.

She would finally give them a moment of the time, even if it was just a word, from the one who guides her as well.

Discussions on what they could do, and how to prepare, began immediately, and went well into the night.

Much to the delight of Soft Sweeps, who was just glad that her silly idea was so well received by her friends.


"Nothing too formal. Maybe a party?" somepony suggested casually.


And just like that, a group of grieving ponies, determined to help as many as they can, started planning a meeting with a very important figure.

And just like that, a group of grieving ponies, united in purpose and seeking the truth, started planning an audience with the one who gifted them purpose.





The next threadmark is a previously-written omake, who has been voted into canon.
 
A pleasant evening
[X] Plan: IM FROM PONYVILLE AND I SAY KILL EM ALL
-[X] (AotL) Edge
-[X] (Knock) Explore the Ashen Wastes
-[X] (Social) Fleeting Opportunity: Soft Sweeps
-[X] Study (2x), by priority: Moth 5 book, Lantern 4 artifact, Winter 4 artifact, Manehatten book
-[X] Join the Assault on Tall Tale
-[X] Sacrament: Challenge Biedde

[X] Plan: Prisoner Chomping
-[x] (Free) Sell Edge 3 artifact
-[x] (Detectives) Follow Up: Dodge City
-[x] (Constables) Follow Up: Tall Tale
-[X] (Commissioner) Introduce Lore: Forge
-[x] (Director) Lantern
-[x] (Mareinette) Honored Guest: Spoiled Rich & Filthy Rich
-[x] (Biedde) Channel an Edge Influence
-[x] (Baldomare) Channel a Lantern Influence
-[x] (Selene) Soothe the night
-[x] (Rarity) Focus on her work
-[x] Perform the Reflection of the Tapestry x 2
--[x] Target: Easiest Level 7 book to acquire
--[X] Target: Easiest Forge 6 reagent to acquire
--[X] At Jade's old house
-[X] Acquire a prisoner, preferably not an innocent civilian
-[X] Build a prison
-[X] Obtain a dead body
-[X] Perform the Attention of the Laws (Edge) (x2)
-[X] Cover your bases (-2 Follower AP, +1 Velvet AP)

You are Whacky Amor.

You are Lady Velvet Covers.​

And you can already tell that today will be…

And you can already tell that today will be…!​


A HORRIBLE/WONDERFUL DAY



- - -



Most days are… bearable. The other maids don't really like you, you can tell. But you are just good enough at pretending to be good at your job that they just have an uncanny feeling of wrongness about you. Like they don't consciously know that you are a fraud, but can't really silence the voice inside their heads that insist otherwise.

Still, you have a job now, and a place to sleep. Which already makes this better than your previous arrangement.

So again, most days are… bearable.

The repetitive tasks and motions that must be done, to stop the house from rotting and dying.

The repetitive stress of following rules, and putting on a smile, and mewling out an apology when you inevitably do something wrong.

The repetitive agony of hunger, before it is finally time for the next meal.

But you can endure all of that. Not just because you have to, but because this entire arrangement keeps you so close to her.

Yes, you will keep doing whatever it takes, put up with whatever pain and humiliation… to stay close to your very best friend.

Because it is no longer enough to see her just once a week. You are no longer satisfied with just walking her to and from the meetings, and chatting with her for however much time she has available during those so very short evenings.

No. You need more of her. You must have more of her.

And here, you can have just that.

On a good day, you can see her flying overhead. Taking the little nobles to school and then coming back, doing this and that errand around the house, or just fussing around the areas that a maid of your station can't really enter. Yes, you have already learned about all her tasks. You have already committed her schedule to memory. And whenever you think your supervisors (or that damn butler) aren't looking, you will do your best to sneak towards a window or go outside, just to catch a glimpse of her flying.

And whenever you manage to do that, you know it is a good day.

On a better day, she will notice you back. Yes, it always makes your heart flutter when it happens. On a better day, when she isn't as busy or when you sneak out to a spot that is particularly easy for a pegasus to see, she will notice you. She will notice you and, if you are lucky, she will even address you.

A wave of a hoof, a mouthed "hello". Sometimes, she will even land and exchange a few words with you. And for all that it takes every last ounce of your willpower to answer her like a normal pony because what wouldn't you give for a sniff or a taste or the opportunity to wear her maid dress and feel her warmth you still cherish the rare opportunities when that happens.

Whenever that happens, you know you had a better day.

But other than that, most days are… bearable.

Other than that, most days are just that: another day. You get up, you do what you are told, you get paid bits you have no use for, and you get fed so you can do it all again tomorrow.

It's not ideal, but it could be worse. It used to be worse. And here, you at least have a better chance of something good happening, to counteract the bad.

So, you will keep working here. You will keep a smile on your face, and you will keep fumbling through your job.

You will stay here, even though… even though you know about the risks.

You will stay here, even though you feel like you might go insane, at how nerve-wracking it can get.

You will stay here… even though this place terrifies you.

Because…



Because of…



- - -



You almost skip down the stairs as you make your way to the first floor.

Because again, today will be a wonderful day!

Well, a wonderful evening. Or a wonderful night? Ah, what the hay, you won't get caught up in semantics. Instead, you will just enjoy yourself!

After all, you are about to spend some quality time with one of your daughters.

And what makes it even better is that she has a surprise planned for you!

"Soft Sweeps dear, are you ready to go?" you ask, as soon as you reach the door to her room.

Of course, you already know the answer to that.

You know that her door is not locked. And you can smell that she is right in front of her mirror, probably taking one last look at herself. And you know and you know and you know what her "surprise" is to begin with.

But still, Softy asked you to spend some time with her. No, it's not just that. Softy said she wants to help you, or be more helpful to you, and according to her she planned this evening with that in mind.

So, you cannot wait to see how things will turn out! In fact, you are feeling something quite curious right now. Part of you feels giddy, as if you are about to watch Silky make a school presentation in front of a crowd. While another part of you feels proud, the same way you feel when Selene tells you about something serious she is working on.

And all of that puts a very big smile on your face.

"One more minute! Let me just…!" you hear her answer through the closed door, followed by a very low rustling noise. But true to her word, she heads towards the door and opens it right after.

And you are treated to the sight of your Softy wearing a darling saddlebag on her back, filled with what looks like a few scrolls and other items.

"Mrs. Velvet…" she says, for some reason very embarrassed. "There's… there's nothing special about this saddlebag? R-really, like I told you, we're not supposed to be wearing anything flashy or…"

"Oh, I'm sorry. Did I say that out loud?" you ask. But none the matter, you shake your head and start making your way to the entrance hall. "Well, I still think that saddlebag looks wonderful on you, dear."

You hear her mumble something, but you don't think anything of it. And with that, the two of you make your way out of the mansion and towards the central garden.

"So, you did mention you wanted to introduce me to your friends?" you ask, looking at her as you walk to gauge her reaction. "I take it we won't be late even if we walk? Or would you like me to take a carriage?"

"No, no, we will be fine," she says. But more importantly, she barely even noticed how you referred to her group as her friends, and just gave you a casual nod as you talked.

Which is, of course, a wonderful sign! You realize Softy started going to that group so… well, to help her. But you are honestly glad that she thinks of them as her friends now.

And of course, that makes it all the better now that she is comfortable enough to introduce you to them.

"We won't need a carriage. Oh, but we can't leave just yet. Somepony is coming with us, if that's not a problem," she says, looking around the garden and searching for somepony.

Although you can't sense anypony. And soon enough, Soft Sweeps' eyes narrows as she comes to the same conclusion, realizing that there is nopony else in the garden other than you two.

"That's strange. She is usually waiting for me here," she says, tilting her head slightly. "Do you mind waiting here for a bit, Mrs. Velvet? She works here in the mansion, and she sleeps in the servants' quarters. I'll go check on her and be right back."

She says that, part confused and part apologetic for her friend's absence. But you are already waving a hoof at her, telling that it is alright, before she even finishes her sentence.

"It's quite alright, Soft. I'm sure she just got caught up in something. And really, I'll join you. I don't think I've visited that part of the estate since it was renovated, so let's go check on your friend together."

You say that, and the encouraged smile your daughter answers you with is all that you need to see.​



- - -



Staying here… working here, and living here, is for the best, you tell yourself.

Catching glimpses of her, and even talking to her more often, is worth it, you tell yourself.

The benefits outweigh the risks, even if the risks are so horrifying, you tell yourself.

But still… despite all that… despite all the encouragements, and the motivations, and the lies you try to bribe yourself with…

Despite all of that

There hasn't been a single week where you worked here, and did not fear for your life.

There hasn't been a single night where you slept here, and did not have a nightmare.

There hasn't been a single hour where you have been here, and did not have the impression that… that the walls, and the doors, and even the reflections on the mirrors looked like a set of fangs, that were about to sink into you.

Your very best friends is here, yes. Your one and only friends lives in this place. Your very own reason to live calls this place her home, and you wouldn't be able to leave any more than you would be able to rip out your heart and walk away.

However, you still know…

Even though, somehow, nopony else notices it…

Even though, for some unexplainable reason, nopony else ever points it out…

You are still aware that…

You are still aware that this mansion is the lair of a monster.

One that you know all too well in your nightmares.



- - -



You follow Soft Sweeps into one of the side buildings. Not the larger one where your brother lives, but instead another one that is closer to the front gate.

You can't really remember when was the last time you have been to this building. But you do remember that, back then, this was just a collection of storages and the odd workshop used by the servants. Definitely a building that had more rooms than use, and one that was meant to accommodate more than you could provide during your lonely stewardship.

But now that your brother is here, and the estate has twice as many nobles and many more times the work, you can see how this building was elevated to its full potential.

"The mess hall and the servants' kitchen are that way. The maids from your side of the estate come here for lunch, sometimes. But I hear things are still a little tense with the newcomers. Oh, and those stairs lead to an underground storage, which is entirely new. And over there…"

Soft Sweeps seems to be very familiar with this place. And even though it is evening, and there is very little activity going on right now, she treats you to a little tour.

You are also impressed by the renovations themselves, and you are glad that your brother's servants have access to these facilities. After all, your own staff is mostly from Ponyville, so they get to go home after work. But most of your brother's servants are from Canterlot. So, you are glad they have this place as their home away from home.

"And she sleeps in the dormitory, which is that way. So, I suppose we should look for her there first?"

"I suppose. But now that I think of it… I can go wait outside, if you prefer. Wouldn't it be bad if I just waltzed into their dormitory at this time, Soft?" you ask, pursing your lips slightly at that thought. After all you are a noble, so you wouldn't want to stir up the maids in a place they would consider personal, and at a time they would be resting. "I wouldn't want to cause a fuss or anything like that."

"Oh, it's alright Mrs. Velvet. It's the last day of the week, and it's not that late. I expect the dormitory to be mostly empty. I hear that most of the maids have gotten used to spending time in Ponyville after their shift is done, so I don't think there will be that many ponies there."

You answer her with a nod. And indeed, you can tell the building is mostly empty.

So, you continue to follow her, deeper through the corridors.

"And who is this friend of yours we are looking for?" you ask.

To which she answers with a rather complicated smile. As if she is about to tell you something that she is slightly embarrassed of.

"Do you remember a few weeks back, when I told you about a friend who was looking for a job…?"​



- - -



It's happening again.

Oh, no. It is happening again.

IT IS HAPPENING AGAIN.

You hate it.

You hate it, you hate it, you hate it.

Your heart is pounding so hard inside your chest it is actually painful.

Your limbs… your muscles, and your bones, and your blood, and even the wings you wish you had during times like this, all start begging you to run.

Your lungs start seizing up. Yelling at you that you need to breathe, and also that if you breathe you will die.

And you start to feel…

You start to feel that…



You don't even how to describe it, this feeling that you have.



All that you know is that you hate it.

You wish this felt like a pressure, inside your skull. Like that strange sensation your kind has, when the plants are ready to sleep and the ground begs to be covered in snow.

You wish this felt like some kind of nausea. A sinking feeling inside your gut, as if you had just eaten something bad and was about to feel sick.

Hay, you wish this felt like pain. You wish you could describe it like having a knife pushed into your ears, or like a branding iron being jabbed on the back of your head.

Because pain is something you know. Pain is something you can deal with. And if it gets too bad, pain is something you can escape from. That anypony can escape from.

But this is not pain.

This is so, so much worse.

It feels like… this feels like you know, you just know, that there are fangs closing in around you neck. Because sometimes you can feel a stinking breath against your fur, right over your jugular. And sometimes, but only sometimes, you can feel the thinnest prick of a sharp tip brushing against your coat.

It is maddening. Because you know it is right there. You know that jaw can snap shut at any moment, and that those fangs will sink into you any second now, but it never happens.

It feels like that, but so much worse.

It feels like black clouds are about to appear in the sky to block out the sun, forever.

It feels like the very air will suddenly burst into flames, but that nopony will ever really die anymore.

It feels like a perverted imminence. Like the split second between a spark flying and a flame igniting. Like the moment right after a plate hits the ground, and it is already broken, but the shattered pieces have not yet flown in all directions. The very last moment that the world will ever retain its current shape, before breaking apart forever.

But that next moment never comes.

And you are just stuck with this knowledge, this certainty, that something horrible is just about to happen.

It is agony.

And you are stuck with it.

And you hate it.

But worst of all, you know what the cause of this thing is.

You have known it all along, ever since you stepped hoof in this distant village called Ponyville.

It is…







"Mrs. Velvet Covers?" your daughter's voice comes to you again.​


It is that Lady they call Velvet Covers.


"Yes Soft?" you answer her, as you look around the empty corridor, just as your daughter returns from the servant's dormitory.​


But you know the truth. You know better. You know that in reality…

There is no Lady Velvet Covers.


"I couldn't… she isn't in the dormitory. Or at least I couldn't find her," she says, awkwardly scratching a foreleg as if somehow she is to blame for it.​


This… this whole arrangement… this job, and this mansion, and this entire system they have in place. It is all a façade. It's all just a big, elaborate lie.


"Maybe she went ahead without you? You did say you two go to this meeting every week," you say, trying to find an answer that would make her feel better. "Who knows, maybe she left earlier to do something in Ponyville, and decided to head straight to the meeting once she was done."​


It's all just a lie, like this entire world is a lie.


"That's the thing. There were two maids in the dormitory and I asked them… They said she was here just a few minutes ago, and that she left in a bit of a hurry."​


But you know why that lie is there. You know why everypony goes along with it, and why nopony ever tries to think too hard about it.

Because you know what isn't a lie?


"Do you mind if I look for her around the building a little more?" Soft asks. And well, who are you to deny her?​


Evil isn't a lie. Paranoia isn't a lie.


"Not at all dear, go ahead. I'll wait by the entrance then." You answer.​


And everypony knows that as long as you go along with their wishes, then you will be spared their fangs.


But of course, you set to work yourself. It won't do for Softy to think this evening won't be perfect, just because this friend of hers decided to disappear. And really, looking for something is already trivial for you, which means that looking for somepony will be even easier.​


So that's why everypony goes along with it. That's why the maids work, and why the house is swept and dusted, and why the noble of this house pretends he has a "sister" who he can't really push against.

That is why the central mansion is kept all prim and proper, like a temple or an altar. And that is why every time, every time, every time this so called "Lady" returns from her "trips", everypony bows down and looks towards the ground as she walks by.

That is why everypony closes their eyes as tightly as they can.


You watch as Soft Sweeps makes her way down the corridor, and disappears into another door right after. Once she is gone, you sniff the air a few times, and you parse through the few ponies that are still in this building, until you find the one you are looking for.


But you have been singled out. Like with everything else in your life, ever since that day, you have been singled out.

Because who knows, maybe everypony else does see a noblemare, when they look at her.

Maybe they do see the lies that they chose to believe in.

Or maybe, just maybe, that thing just chooses not to hide from you so it can torment you.


Tracking her scent is an effortless task for you.

So, you start making your way towards this friend of Soft who decided to disappear.​


And oh sun please help me she's coming this way.


Curiously, the scent-trail brings you to… a broom closet? It doesn't really make a lot of sense. But following the trail you picked up on leads you to a lonely side of the building, far from the dormitory and closer to the workshops. And without a doubt, the pony you are looking for is currently hiding behind a closed door, in a room so small that could only be a broom closet.​


You can feel it. There is a great, horrible and overwhelming presence coming towards you.


So, with a curious tilt on your head, you make your way towards the closed door.​


You can feel it. You can't hear it, and you can't see it, but you can feel it. As if a hurricane was raging right outside the door. Barreling against the walls and pulling the very ground from underneath it.


Step by step, hoof after hoof, you walk towards the door until you are right in front of it.​


And the smell, oh the smell, it is overpowering. That smell that isn't quite ozone and isn't quite blood, but that is something else that is equally rotten and putrid.

You can feel it, coming from under the door. From under the door and from behind the walls and from inside your very skull. You can smell it, and you don't think you will ever be able to smell anything else for the rest of your life.


And now that you are right in front of the door, you can tell that... well, it is not locked. But it is barred, in some way. You can only assume that the door is either very old, and jams easily, or that the pony behind it is somehow blocking it.​


You don't dare to move. You don't even dare to breathe. You are so terrified that you aren't even shivering anymore. Your back is pushed against the door, as if that could help you, but your muscles are so tightly locked you wouldn't even notice if they started cramping.


But… but why would this friend of Softy ever do that? This makes no sense. Part of you considers calling Soft Sweeps here, but you quickly dismiss the idea. This is the mother-daughter evening you planned spending with her, so you don't really feel like dragging this mystery into your schedule.​


You can feel your end approaching.

But not the true, final ending that would release you from any of this. Oh no.

You feel something approaching, and you understand that it will break through this paltry and thin door on your back, and that it will spell the end of your current life and the beginning of what happens next.


Still, you feel like you should at least try to talk to her. So, you raise a hoof towards the door. And you give it a gentle trio of knocks.



Knock​

BANG

Knock​

BANG

Knock​

BANG



The door spams behind you. It spams, and it groans, and it nearly breaks. And you know the only reason it did not fall is because… the thing behind the door is mocking you.

You hear a small whimper coming from somewhere far away. Maybe from your mouth.

You feel something wet trickling down your face.

And the moment your heart is about to give out-



"I think we should go? Maybe she is waiting for us at the meeting or…"



-you hear her voice.


But before you can do anything else, you hear your daughter call out from behind you.​


And maddeningly, impossibly, the mocking presence behind the door begins to recede.


And once again, for a moment, you consider telling Soft about who is hiding inside this broom closet. Or, if nothing else, you think about sneaking a whisper into the closet, just letting her know that she is in there, or that you will be leaving with Soft now.

But you decide against that.

And without further ado, you leave with your daughter towards Ponyville.​


Leaving you alone… Alone and, not for the first time, wondering if it is you who are mad.

Because later, hours later, when you finally open the door, you don't see any signs of the destruction you know took place.

There are no signs of a storm, no burned pawprint on the wooden floor, and not even a trace of stinking fur on the corner.

Only the mocking emptiness of a predator who decided to toy with its prey.



You don't stop shivering until you see your one and only friend, on the next day, and you remind yourself who you are doing this for.





- - -
- - -
- - -





In the quiet village of Ponyville, yet another evening fades into night.

And as far as anypony was concerned, nothing particularly important took place that day.

The sunset was not especially beautiful. The night wind was not too warm or too cold. The wildlife and the surrounding forests were not really that noisy. And everypony seemed quite ready to forget about that night once it was over.

Except for one group of ponies.

In one of the larger rooms of the Town Hall, a group had gathered for their weekly meeting. But that meeting would not be like the others. Quite on the contrary.

Because that meeting would have a special guest. A very important guest, of whom everypony had been told about weeks in advance, and for whose visit everypony worked hard for the last month.

And from an innocent pony's perspective, everything went fine. Introductions were made, hoofs were shaken, and awkward giggles were extracted from a particularly nervous pegasus mare.


"Lady Covers! We hear so much about you from her."
"We wouldn't be here if it wasn't for Miss Sweeps!"
"She's so precious, we would just about do anything for her."



Wholesome jokes. Unabashed praises. Sincere appreciation. The mares and stallions present that night all knew the importance of their visitor. But more importantly, they also understood that their group was formed for a particular reason. So, instead of boring their visitor with one of their regular meetings, they instead hosted a party of sorts, where they could all reminisce on how far they have come, and give no small amount of thanks to the young pegasus mare who they say kept them together.

And as it usually happens with parties, especially when a distinguished guest is present, conversation inevitably shifted towards certain topics. The older ponies confiding with her about their worries, for their foals and their community and the future. The younger ponies asking for advice, about how they should think about the past and how they should prepare for the future.

But all in all, that night felt like a success. And despite the absence of one member of the group, everything proceeded like it was supposed to.



Or at least, that… is what an innocent pony would see. That is what the young pegasus mare saw, as her guest mingled and talked and laughed with the ponies who helped her through such hard times.

But from the perspective of a more knowledgeable pony… well, a more knowledgeable pony would also say everything went as planned, that night.

It would just be a matter of whose plan that was.


"Lady Covers! We hear so much about you from her."
"We wouldn't be here if it wasn't for Miss Sweeps!"
"She's so precious, we would just about do anything for her."



Because everypony, with the exception of the young pegasus, saw it. Everypony saw it, the moment their guest stepped into the room.

With their eyes, they could see a mother and a daughter, yes.

But in their hearts, they could see the Mother and the Daughter.

And their guest, in turn, saw them for what they truly were.

Because more than lies, or robes, or any trickery that could be weaved, the ponies there gathered were wearing the greatest disguise of all.

They were wearing their own faces.

And they were delighted and honored to see that, on that night of nights, they were being graced by the one who had gifted them their guiding brimstone. The fire that cast the shadows they followed. The answer to the questions they were still learning to ask.

They could see her for what she really was.

And she, in turn, could see them for what they really were.

Because her daughter had called them a group, and a gathering, and most importantly she called them her friends.

But the guest knew that, in truth, they were her followers. Her servants. Her… cult.

And innocent Soft Sweeps didn't even realize it.

Maybe that is why a smile came to the guest's face when, by the end of the night, she cleared her throat and asked for everypony's attention.



The innocent Daughter had a delightful night with her loved ones. The knowing Mother is generous with those who treat her foals well. And the Followers, behind masks of calm smiles, await with rapt attention.

What Gift will be given tonight?




[] Gift her inspiration.
-"There is a reason why "Caput" is the first word in His invocation."
-Velvet Covers will come to understand the effects of Regrettable Actions on the world, as if she had performed a fourth Regrettable Action and crossed the "midway point".
-Velvet Covers will gain the Trait [XVI:18-19], which will have the following effects:
Soft Sweeps will narratively begin to act as if she has "one more Stain than in the current counter". However, mechanically, she will continue to have the same number of Stains Velvet Covers has.
-She will understand exactly what it is that you want. And you will be so proud of her.
-This is NOT a Regrettable Action.


[] Gift her tools.
-"Whatever it is you desire to do, these are the means to do it."
-Soft Sweeps (and through her, her congregation) will learn all the usable rituals you currently know.
-Rites that can no longer be used, or that have not yet been fully researched, will not be taught.
-You will not give her any directions of what to do, exactly. And she will understand that you trust her, and that this is a test.


[] Gift her influence.
-"Ponyville is growing. I would like the right hoofs to take the reins before it grows too much."
-Soft Sweeps (and through her, her congregation) will gain power and influence over Ponyville.
-Mayor Mare will be… "negatively affected" if she does not become a "Close Friend" to Velvet Covers by the end of Turn 23. (Leashing her from Friend to Close Friend is fine)
-You will tell her that you hope Ponyville turns out "the right way". And as much as it scares her to have this much responsibility, she will try her best.


[] Gift her freedom.
-"Now this is quite a fine group of friends you have made Softy. Would you mind if I joined you next week as well?"
-Velvet Covers will permanently lose one Action Point per turn.
-Velvet Covers will assume control over Soft Sweeps' nascent "gathering," and will be given options to direct it each turn.


[] Give her nothing.
-"You regret this, you regret all of this."
-You will not be refunded your action point for this.
-"Dire consequences" will ensue, as if you had chosen not to spend time with Soft Sweeps and fulfill your promise.
-But oh, the inspiration this will give your daughter.
-This is NOT a Regrettable Action.





None of the options presented are Regrettable Actions. That fact was only pointed out in some options to be doubly clear about it. But again, nothing offered here is a Regrettable Action.

Even if you grow to regret them.

This is a previously-written omake, giving a "glimpse" at one of the possible votes for the turn, which was voted into canon.
 
Last edited:
Turn 22 - Part 2 New
[X] Plan: IM FROM PONYVILLE AND I SAY KILL EM ALL
-[X] (AotL) Edge
-[X] (Knock) Explore the Ashen Wastes
-[X] (Social) Fleeting Opportunity: Soft Sweeps
-[X] Study (2x), by priority: Moth 5 book, Lantern 4 artifact, Winter 4 artifact, Manehatten book
-[X] Join the Assault on Tall Tale
-[X] Sacrament: Challenge Biedde

[X] Plan: Prisoner Chomping
-[x] (Free) Sell Edge 3 artifact
-[x] (Detectives) Follow Up: Dodge City
-[x] (Constables) Follow Up: Tall Tale
-[X] (Commissioner) Introduce Lore: Forge
-[x] (Director) Lantern
-[x] (Mareinette) Honored Guest: Spoiled Rich & Filthy Rich
-[x] (Biedde) Channel an Edge Influence
-[x] (Baldomare) Channel a Lantern Influence
-[x] (Selene) Soothe the night
-[x] (Rarity) Focus on her work
-[x] Perform the Reflection of the Tapestry x 2
--[x] Target: Easiest Level 7 book to acquire
--[X] Target: Easiest Forge 6 reagent to acquire
--[X] At Jade's old house
-[X] Acquire a prisoner, preferably not an innocent civilian
-[X] Build a prison
-[X] Obtain a dead body
-[X] Perform the Attention of the Laws (Edge) (x2)
-[X] Cover your bases (-2 Follower AP, +1 Velvet AP)

You had expected Baldomare to be dismissive of your request.

Dismissive, or annoyed, or maybe even hesitant. You expected words of warning, at how you might endanger yourself by doing this. Or words of caution, musing that you could very well "turn out like her" if you continued on your path.

What you didn't expect was for her to smile.

It was the smile of a mare who knew this would happen.

It was the smile of a mare who, by the very nature of your request, had just been proven right.

And it was also the smile of a monster.

Even though it was no different from the expression she always had, whenever she was in a good mood.

"I know you will arrange to be delivered the soldier's blade, not long from now. Just don't use these to look directly into that weapon," she said, like a merchant explaining a minor detail of a product. "The sight will blind you. Permanently."

She said that, and then she took off her glasses, placed them inside an eyeglass case, and gave them to you.

And for a reason you knew very well, but did not wish to name, you immediately regretted your decision.




- - -



You arrive at the Royal Castle late at night, or perhaps early in the morning. With your chariot touching the marble-wrought ground just as the moon touches the west horizon. And thankfully, your arrival in Canterlot is mostly uneventful. At least by your standards.

The Bureau was warned of your presence, of course, and the messenger-on-duty is waiting for you when you reach your room. He does not have any urgent messages for you, and you can't think of any business that you want to dispatch right now. So, you dispatch him with your decision that you will be returning to the Bureau tomorrow, rather than today.

The Secretariat already knew of your daughter's cute-ceñeara. And in all honesty, the ponies who work closer to you even expected you to stay home for a little longer, or maybe even take the whole week off. But duty calls, and you know the Bureau will be particularly busy this month. So, you will be in Canterlot starting today, in case something requires your urgent attention, and you will be back at your office tomorrow.

However, unlike what your secretaries will probably think is happening, you will not stay cooped in your room because you are tired, or homesick, or just need some time for yourself after an entire weekend dedicated to your family.

No, you have… other plans. You have some long-overdue reading that you need to catch up with, and then some other things besides.



You sincerely wish you could just call this some "light reading". But as the harsh reality of the world once again pierces into your eyes through Baldomare's glasses, you prepare to delve into a book that, truth be told, nopony alive has any business trying to read.



[Study actions]



The first item you remove from your luggage, carefully secured for the trip, is an old tome made out of crumbling paper. A stack of bone-dry sheets, whose original bindings probably rotted away long ago, kept together by a number of rusted iron rings.

The scrawling on its face is indecipherable. You wouldn't even think it was some kind of language, if not for the symbols that are repeated here and there. Furthermore, you can't even know for sure if the pages are in the correct order, or if the "tome" you have on your hoofs is even complete to begin with.

However, there is an air about this "book" you just placed on your study desk. Something about it feels… like it is calling to you. Not as a sharp challenge to be conquered, and not as a bright treasure to be deciphered. But instead, you feel like these crumbling sheets of paper are inviting your eyes to hurl themselves against them, like a colt might invite his troublemaking friends to tumble down a steep hill for fun.

Reading this feels… erratic, counterproductive, and maybe even unsafe. But there is a part of you that just wants you to do it.

Or at least that is what you feel, until you put on Baldomare's glasses.

Because now… now the pages before you make a little more sense. But you also feel like you have just dissected a joke, and for all that you understand it now, you will never be able to laugh at it again.

Knowledge is never kind you suppose.



[Moth Book, Level 5. "Ancient Beyond History, -50 per roll". Current progress 0/100]

[Roll = 96 + 14 (Learning) + 5 (Well Read) + 20 (Lantern application) + 11 (SH Artifact) + 40 ("A Splendour") – 50 ("Ancient Beyond History") = 136]

[Book successfully deciphered]



You can sense something in the words. Something that a corner of your mind can't help but interpret as "camaraderie" or perhaps "mirth".

This book, you suppose, was written for a friend. Or by a friend. Or for the sake of a friend.

You wouldn't know. You do not have enough information to draw a conclusion.

Still, you have gleaned enough from it.

The pages, you could tell, were in the same order as they were written. However, perhaps as a prank or perhaps as a code, it was meant to be written in another order. And while you could understand most of it, you also realized that some words had two, or three different applicable meanings. While some words simply no longer have an equivalent or translation in this modern era.

But the contents were intriguing enough, you suppose. The book seems to be a missive of sorts, and for all that the meaning of the message seems to change depending on which interpretation you use for certain words, you have decided that too was intentional from the writer.



"There will come the [day/scandal/plan] when we must be [forgotten/hidden/conserved]. Like [undecipherable] on a jar, awaiting [a feast/death/the birth of the recipient of a gift].
Our [best/worst/only] solution will be to use the rivers to [hide/die/drink].
Fortunately, our [patron/enemy/other party of a contract] has already [planted the seeds/painted the rivers/distributed herbs used for poisoning].
Will she betray us? Of course she will betray us. That is [what makes it fun/the only guarantee we have/the sole regret of a widowed wife].
But that is [a/the] [bargain, in the sense of a deal/bargain, in the sense of a bet/bargain, in the sense of a low price] that I am willing to take.
That is my [hope for a peaceful death/hope for a fruitful life/lack of hope, when something goes wrong]."



You could learn much from this confusion. As well as from the intriguing implications this letter has, considering when it was written and where it was found.

Furthermore, this missive seems to be surprisingly safe and tame, considering how old it is.

You should not expect this from other pieces of writing of this age.







Your studies are interrupted by a knock on the door. A maid asking what you would like for dinner.

Which in turn makes you realize you have missed lunch. And breakfast.

But the food is enough of an excuse for you to put the old missive, and your attached notes, away.

After you are well fed, you resist the urge to further offend the book by shedding more light on it. And instead, you carefully pull another item from your bags.

The instrument you have on your hoofs, or at least the thing you assume is an instrument, is in surprisingly good condition. It is entirely made of metal, and it has a vaguely cylindrical that makes it easy to hold on a hoof.

You do not yet know how to operate it, or even what it does, but you can see the hallmarks of an ergonomic design. And what is more, this item is not a singular cylindrical shape, but is instead comprised of several interconnected parts that you are sure must unfold somehow.

However, like a puzzle or a particularly eccentric piece of art, you cannot seem to be able to twist or turn it in any way.

And then, of course, there was the problem that as soon as you put on Baldomare's glasses you almost went blind.

Not in a metaphysical or eldritch sense, no. You literally almost went blind. Because through the lenses of the glasses, the instrument shone. And for the split second before you dropped it and yelled out in pain, as you looked directly at it through the glasses, you felt like you were looking at the sun.

But the instrument, and its natural glow, was a lot more agreeable once you turned off all the lights and began to study it in total darkness.



[Lantern Artifact, Level 4. CD 90]

[Roll = 14 + 14 (Learning) + 20 (Lantern application) + 8 (SH Artifact) + 40 ("A Splendour") = 96]

[Success]



It takes you far longer than you are willing to admit for you to completely unfold this instrument.

But an instrument it is, that is for sure. An intricate, beautifully crafted instrument the design of which is nothing less than inspiring. You might even call it genius.

Because the first few joints and prongs you untwisted revealed several measuring devices. Delicate pliers with intricate markings telling you its current angle of opening. Extensible rulers with different scales and runes. Even a small rod that vibrated curiously when you submerged it in a bottle of water. All of that, and several others besides, many of which you don't really know the purpose of.

Upon further untwisting, which necessitate the joining and connecting of most of the measuring devices, you found yourself holding what looked like a rather large compass. Or at least it looked like a compass, given how the greater part of the cylinder unfolded into a surface of sorts, and several of the measuring devices connected together into what would be a needle of a compass.

However, unlike a regular compass, the central needle wouldn't stop spinning. It did so very slowly, but no matter how long you waited it wouldn't stabilize itself. Although the movement of the needle was not regular enough for you to think of it as a clock.

And finally, when you completely unfolded the device, it turned into something resembling a globe, or a trio of rings forming a sphere. All of its other parts were connected on its inside, in such an intricate way that disassembling it back into its "compact" version would be a puzzle on itself.

Despite your methods, you truly have no idea what this final configuration is for. Although, as you looked at its internal workings, you were vaguely reminded of a gyroscope.

Although you are mostly certain that it is safe enough to use.







Your studies were interrupted by a day of work, and then by another. Still, the Bureau is at times lightning-quick and at times bureaucracy-slow, and these days seem to be the latter. So, as your orders trickle down and results trickle up, you are able to continue your studies during the night period after you are done with your work.

The next item to receive your attention is one of the items that were pilfered by Mareinette, during Selene's foray against Copper Secateur.

It doesn't look old, but it doesn't look new either. From its appearance alone, it could be a century-old item that was carefully kept, despite constant use. Or a decade-old item that was left abandoned, after its previous owner passed away. Which feels somewhat poetic, given how you can feel the subtle presence of Winter about it.

In some ways, the thing you are looking at feels more like a memory of an item, rather than the item itself.

It is also fitting, you suppose, that the item itself is a candle snuffer. A long metal rod, with a hoof-grip, which has a cone-shaped cap on its far end, meant to smother down the flames of an overhead candelabra or perhaps a candle that is just out of reach. An item favored by earth ponies, who have neither magic nor the wings to reach more inconvenient places, but not an uncommon item by any stretch of the imagination.

So, you are somewhat curious about why (and how) it became so soaked with the Silent Lore.



[Winter Artifact, Level 4. CD 90]

[Roll = 50 + 14 (Learning) + 20 (Lantern application) + 14 (SH Artifact) + 40 ("A Splendour") = 138]

[Success]









The irony of this situation is not lost to you.

This item, you can tell, is usable. It is usable, and it has a legitimate pall of Winter about it.

But it is also ironic that, as far as you can tell, it is also cursed.

It is a pony curse. A magical curse. Not a curse from the Lores that you would fear due to its age and unpredictability. But a curse nonetheless.

A curse of unluck, of all things.

You wonder if this item became cursed because its previous owner died, or if its previous owner died because of this curse.

Whatever the answer may be, the irony of the situation is still not lost to you.

Because of course Copper Secateur would find a way to remain a thorn on your side. Even after her passing, and by means of a Winter-soaked artifact.







The final item you brought with you is not much of a book, as much as it is an assortment of reports, letters and maps that were taken from Copper Secateur's hideout.

There is too little of it for you to truly consider it the "paperwork" of her organization. But there is just enough of it for you to suspect there is something interesting there. And besides, considering the pon… considering the creature that acquired it, you suspect she also reached the same conclusion before hurriedly grabbing them.

It is quite a lot of information, yes.

But under normal circumstances, your hoofs would be enough for you to work over them, even if it took you a few days.

So, given the additional understanding you have, you might as well be reading from a report, as your bespectacled eyes roll over the pile of papers you have on your desk.



[A Book of no Lore levels. CD 50]

[Roll = 75 + 14 (Learning) + 5 (Well Read) + 20 (Lantern application) + 10 (SH Artifact) + 40 ("A Splendour") = 164]

[Success]



It is not the juiciest of blackmail materials, but it is not useless paperwork either.

It is not a map of hidden caches, but it is also not just a pamphlet of Manehattan.

Instead, what you are looking at is… potential.

You knew Copper Secateur. Or at least you think you knew her. You knew her as the pony she was, before the Master became more active and Copper's tendencies and talents became a greater influence in her actions.

So, you know that she was already an… ambitious mare, even before her predilections began to push her even harder.

Which means the information you are looking at is… well, her plans to expand her operation, or perhaps her influence, over Manehattan and beyond.

Something for you to look into later.

But for now, that seems to be it.



- - -



You will revisit your notes, and your tentative conclusions, over the course of the next several days and weeks. You will need time to reduce your findings into writing, and you will triple-check the Lantern instrument-thing before sending it back to Selene for her use.

Of course you will. You wouldn't be caught dead giving Selene a cursed item for her to use in her upcoming tasks.

But for now, you think you have a good enough understanding of what you are dealing with, and what you stand to gain if you continue studying these items.





You have deciphered and ancient book of Moth. Gained one scrap of Moth Lore, and the equivalent Manuscript. Given where it was found, you suspect it was surprisingly tame and safe, despite its age.

Your Moth Lore is now at Level 4, with 4/4 scraps of progression attained. You will no longer be able to gain any scraps of Moth (they will be "wasted" if gained) until you attain Sacrament.

You have successfully studied a book without any Lore levels. Three Expedition sites have been added to your expedition pool.

You have successfully studied a Lantern Artifact and a Winter Artifact. You have gained one scrap of Lantern and Winter Lores, and your information on those artifacts has been updated. Both artifacts are now available for use.

Under a fair reading of your actions, you have used one Study action to study two artifacts (2/2 artifacts for a dedicated action), and one Study action to study two books (2/3 books for a dedicated action). Thus, you can still study a third book (roll one study-dice for a single book) under your book Study action.

A vote on what book you would like to study will be held later this turn.

You are now under the effect of "A Splendour" (+40 for all Lantern rolls).

Because your Lantern is not yet Level 5, and this is your first time under this Influence, you have gained two scraps of Lantern Lore.

And if you would like a more in-depth view of how another Adept could react to Baldomare's "blessings",
you can check it out here!
 
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Turn 22 - Part 3 New
Tally
[X] Gift her influence.
And we will deal with that later.
[X] Plan: IM FROM PONYVILLE AND I SAY KILL EM ALL
-[X] (AotL) Edge
-[X] (Knock) Explore the Ashen Wastes
-[X] (Social) Fleeting Opportunity: Soft Sweeps
-[X] Study (2x), by priority: Moth 5 book, Lantern 4 artifact, Winter 4 artifact, Manehatten book

-[X] Join the Assault on Tall Tale
-[X] Sacrament: Challenge Biedde

[X] Plan: Prisoner Chomping
-[x] (Free) Sell Edge 3 artifact
-[x] (Detectives) Follow Up: Dodge City
-[x] (Constables) Follow Up: Tall Tale
-[X] (Commissioner) Introduce Lore: Forge
-[x] (Director) Lantern
-[x] (Mareinette) Honored Guest: Spoiled Rich & Filthy Rich
-[x] (Biedde) Channel an Edge Influence
-[x] (Baldomare) Channel a Lantern Influence
-[x] (Selene) Soothe the night
-[x] (Rarity) Focus on her work
-[x] Perform the Reflection of the Tapestry x 2
--[x] Target: Easiest Level 7 book to acquire
--[X] Target: Easiest Forge 6 reagent to acquire
--[X] At Jade's old house
-[X] Acquire a prisoner, preferably not an innocent civilian
-[X] Build a prison
-[X] Obtain a dead body
-[X] Perform the Attention of the Laws (Edge) (x2)
-[X] Cover your bases (-2 Follower AP, +1 Velvet AP)

The old stallion entered her room in the middle of the night.

Unexpected. Uninvited. Unwelcome.

But also inevitable, like death itself.

"I will be taking my leave now. But I understand you will be requesting an assessment this month, yes?"

He said that as he left her something. A leather-sheathed thing that would much rather be sunk into the leather of something that still lives.

"I will be back by then. And this is something that can still make me bleed. I recommend you get used to wielding it by the time I return."

He said that, and he left that, and then he left.

And the soundless whisper of the door closing upon his departure was the same sound that startled her awake.

Although she could not tell, no matter how hard she tried, if that had been a nightmare or not.

Because the tool she had been left was nowhere to be seen.


But its sting was very, very real.



- - -



Lucky Brush swallowed, and something dry and hard worked its way down his throat as he did.

As he did that, several thoughts began to appear in his mind. He thought about the weather, and how dry it is today. He thought about pony anatomy, and that he couldn't really remember when was the last time he drank water today. He thought about pony psychology, and of how his brain is clearly trying to distract him from the stress.

But of course, that train of thought had the opposite effect. It just reminded him of how empty his stomach feels, and of how his hoofs are almost shivering, and of how nervous he is right now.

So, once again, another dry gulp, and another deep breath from the dry air.

"You really think they mean it?" the mare next to him asked, and he almost jumped up in surprise at the sound of her voice.

Granted, she had been standing next to him the whole time, but he was so nervous that he had forgotten about her.

"They told us not to talk about it," Lucky Brush answered, his voice barely a whisper. "Not even here."

He spared the mare another glance, trying and failing to appear calm and unbothered. And for some reason, he couldn't help but feel slightly more relaxed when he looked at the mare and realized she looked as nervous as he did.

Good, it meant he wasn't going crazy. It meant that he wasn't an entire idiot for believing in all this.

"I know, I know…" she whispered back.

Although she immediately went quiet, and the two of them went completely still, as one of the doors down the corridor opened. Less than a second later, a tense-looking secretary carrying a stack of papers ran across the corridor and entered the opposite door, quickly closing it behind her.

Leaving the two of them alone in the corridor. Still waiting.

But even then, it took the mare several seconds before she dared to continue speaking.

"I know they said that… but c'mon, you don't think the secretaries know? I mean, somepony has to know, how else would she-?"

Her words were cut off, once again, as one of the doors down the corridor opened.

And this time, the pony who looked out at them was a more familiar face.

It was the face of the pony who had roped them into this… this madness.

It was the face of Iron Button, looking at them from the partially-open door to the Commissioner's office.



"She will be seeing you now," the stallion said. And his words felt as thrilling as they felt terrifying.



Still, Lucky Brush and his unlikely friend made their way to the detective and into the Commissioner's office.

And the moment they stepped a hoof through the door, they immediately believed everything the detective had told them.



"Lucky Brush. Forensics specialist, second assistant of the evidence department."



He had never been in a fight in his entire life. But even then, he suddenly understood how it felt to be kicked on his chest.

He had also never been a member of the Guard, or of any rough-and-tough group like the constables. But he somehow understood that he was standing in attention.



"Steady Step. Maintenance specialist, from the equipment department, currently assigned to the armory."



Because the mare in front of him, the mare so casually sitting behind the large work desk…

There was no way she was a pony. There was no way she was just a pony.

Her presence was palpable in a way that even his academic mind could almost measure.

Her eyes were sharp, to the point that he knew at a glance that she could see into his mind, or perhaps into his dreams.

And her words were commanding in a way… in a way that scared him, yes. But also in a way that made him want to follow her.



"Iron Button has brought you two here at my request, and by his judgment. He thinks you two are particularly trustworthy, and I have need of ponies I can trust."



The mare in front of him, as he could perceive her right now, was one that was tired of keeping up appearances. Or perhaps she had just deigned to let her mask slip, even if only a little.

The mare in front of him knew the way. To the point that he as a pony could not help but feel the desire, the need, to follow her.

And the mare in front of him was not a pony.

Or at least, she could not be just a unicorn.



"The Bureau as it stands is not enough. Its ponies may not lack in will, but I find their skills and methods wanting. So, I will teach you those skills, and I will give you those tools, and you two will spread them under the guise of my approval. Until more ponies like yourselves are selected."



She said that, and Lucky Brush immediately understood it. All of it.

The need for secrecy. The stakes involved. The sheer honor that he was being given.

As well as the things that would be required of him, and the sacrifices he would need to make.



"Instructions will begin immediately."



- - -



Velvet Steppes was old.

Be he was not out of cards to play.

At least not yet.

Appleloosa was truly a sight for sore eyes. It was beautiful, but not in a manicured way like Canterlot was. And it was a wide open and undeveloped place, but it certainly lacked the peacefulness of, say, Ponyville.

Yes, Appleloosa was a wild place. A true frontier town, where some streets just lead to the vastness of nature, untouched by ponies, and where the few signs of civilization seem carved and fought for rather than bought and built.

And he wasn't exactly sure why he felt that way, but something about this little village just made him feel good. The air felt fresher, and the ponies seemed more energetic…

"Can I get you anything else sugar?" the waitress asked him, with a smile much too knowledgeable for her age.

"Nothing at all, I'm still waiting for some ponies," he answered.

… and of course, the mares were a lot prettier!

But alas, he was much too old to care about that last part. In fact, his old body could only be thankful for the energy in the air, but he knew he had come here to finish something, and not start something new.

"Although I should have come here a long time ago," he said to himself, as he allowed his eyes to linger on the waitress for just a little longer.

That is, until his ears were filled with the sound of a small bell ringing, and his eyes were then graced by one of the ponies he was waiting for.


"-has to be it, right? The Shinny Apple?"
"We wuid've fokken known if ye dinnae lose the fokken letter!"
"I said I'm sorry…! But if I hadn't let go of my saddle, I would have fallen on that river and-"
"An' maybe ye suid've had the bath, ye moron!"


Steppes' expression opened with a smile as he watched his youngest nephew enter-

"Now dinnae ge' lost. Ae'm gonna do sumthin' else an' ae'll be right back. Dinnae. Fokken. Leave this place, ye hear?!"

-or rather, get thrown into the bar by a certain mare.

And it didn't take long for young Velvet Pride to see him, and make his way to his table. Even if he was still massaging his hind where it had hit the floor.

"Ah, lovely to see you, nephew. How is the date going?"

"D-date? What date? Don't be ridiculous, uncle! I… I just had to hire her to escort me here, because you picked such a faraway and dangerous place for this!"

"Yes, of course," Steppes nodded, feigning belief in his nephew's obvious lie. "And the good mare wouldn't be caught dead riding a train, so you two had to trek your way here."

He said that, and then he started the more methodical task of learning how his young nephew's date went. Because he can't think of any reason as to why a sheltered young stallion like Pride would ever go on a camping journey if not because of that mare.

In fact, that had been one of the very reasons why he picked Appleloosa for this little meeting. So how could he not reap the benefits of listening to his nephew talk about his journey here?

And just when Pride was about to finish his short (but very interesting) tale, the doorbell rang again.

"-sure that you don't want to come in, Selene?"

"It's okay mom. The letter did say it was something private, didn't it?"

And in came his niece, together with her adopted filly.

Velvet Covers didn't seem surprised to see her younger brother there, but she did raise a curious eyebrow. So, she said something else to little Selene, who gave a shy wave to Steppes, and then the mare entered the bar alone.

"Uncle Steppes, Velvet Pride," she said, greeting the two of them before taking a seat herself. "The train ride here was quite charming, and Selene was so interested that she said she wanted to look around the town while we are here. But still, color me surprised, because your letter didn't quite explain why we couldn't have this conversation back in Ponyville."

She said that, but Steppes could sense the good nature of her tone.

Because yes, the letters Steppes sent to orchestrate this meeting were more than a little mysterious. And yes, it didn't make a lot of sense to have the three ponies around that table meet in such a distant town, rather than in the central garden of the Ponyville estate.

But still-

"Everything will make sense soon, Covers," he answered her.

-and Steppes couldn't have timed his words any better. Because the moment he said that, the doorbell rang a third time.

Right after that, a middle-aged pegasus, healthy-looking but already sporting a few grey strands on his mane, entered the bar.

His young nephew looked at him, but his eyes quickly returned to Steppes and his sister. Not an inkling of recognition on his face.

His niece, on the other hoof, almost froze when she looked at him.

And the pegasus himself, in turn, looked back at her, and then at Steppes, with a mixture of surprise, shock, and maybe something else.

But before anypony could do anything else, Steppes spoke up.

"Now, this is a long, long overdue meeting. But come now, Wings, your old uncle has some business to discuss, yes?"

It would take patience, and it would take skill, and it would take every last ounce of guile he had. But Steppes vowed to himself that he would make that meeting work.

He owed it to them.

Besides, they didn't call him the "facilitator" for nothing. And if this would be his last act before leaving the stage for good, then having carried that title for his entire life would have been worth it.

He took a deep breath, feeling the energizing air of the frontier fill his lungs, and then he put on his best smile so he-



-finally woke up.





He woke up. Once again, inside an unfamiliar room, and on an unfamiliar bed. The energizing air of the south gone from his lungs, and the young face of his favorite ponies nowhere to be seen.



Well, that place wasn't too unfamiliar. It was his room in the Ponyville estate. He had already been there plenty of times, so that place wasn't exactly strange to him.

But still, it was not… his home.

He simply didn't have a place he could call that. Not here, and not anywhere else.

He was old.

He had no more cards to play.

And finally, he was out of time.

"Well, I knew I wouldn't be able to get everything done. Still, it's a pity that…" he said to himself, as he got up from his bed.

But he stopped himself, before he could finish what he was going to say. He had a good run. It could have gone better, yes, but it definitely could have gone worse.

And besides, he is doing all of this so he can go out on his own terms. So, he won't bemoan for what could have been.

"I'll pass by the post office on my way to the train station," he said to himself as he made his way to the door.

And then he left. He left the room, and then the mansion, and then the gate, just as the morning sun was being raised on the horizon. Without his luggage, and without his cigars, and without even clothes on his body. But he also left without any of his regrets.

He left with nothing but a small bag, with a few bits and a letter he had finished writing the previous night.

He wouldn't really need anything else.



- - -



Diamond Tiara did not like Silky's mom.

It was a… complicated feeling. One that her young self had difficulty putting into words.

At times, she felt angry at Silky's mom. Of course, she rarely saw the mare to begin with, but on the few times she saw her she couldn't help but feel a little angry. Something about the way she fawned over Silky and Selene made her feel…

Well, it was hard to describe. Diamond didn't have a problem with the two sisters, but she definitely did not like it when she met their mother.

However, that was what she felt on some of the times she met Silky's mother. On some occasions when she met the mare, she would feel angry.

But there were other times where the only thing she could feel was…

Dread.



"[GRAIL]!"

"Ohohohoho, you are so right Lady Velvet!"



Diamond Tiara already had nightmares like this. In fact, a small part of her wished this was a nightmare.

But the feeling of sharp bones poking at her from underneath the thick cloak told her this was reality.

Diamond Tiara was… was being carried on the back of Silky's mother. She was being carried on the back of Silky's mother, who was currently engaged in conversation with Diamond's mother. The two older mares were laughing as they walked around Ponyville, but…

But every now and then, Silky's mother would look back towards Diamond… a-and the expression she had w-was…!

Diamond could not convince herself that this was a nightmare.

But she could not convince herself that she would live to see the end of that day either.

"[FORGE]!"

"What a wonderful suggestion, Lady Velvet. Our fillies will look positively fabulous!"

And not for the first time, Silky's mother gave yet another outrageous suggestion that…

Oh dear Celestia please help!







"Velvet, darling, how wonderful it is for you to visit me! Oh, and you are…?"

"Spoiled Rich! But please, call me Rich. Any friend of Lady Velvet is a friend of mine."

"Ah, Mrs. Rich! Of course! You did buy some of my articles on occasion, before I closed the boutique. Welcome, welcome!"

"[HEART]!"

"Oh, the usual? Anything for you, darling… Just give me a…"



"Sweetie Belle… stop being so… stubborn!"
"B-but Rarity! I-I-I don't want- d-don't like it when she takes me a-and-!"
"No BUTS, and no IFS. Now put on this dress and get your blank flank down there!"
"Y-you don't understand, l-last time she took us t-to-!"
"If I even hear a whisper from my Velvey that you were rude to her, so help me I will…!"


"[MOTH]?"

"Nothing, Lady Velvet! We will be down there in a minute!"​







The dresses were cute.

The fillies wearing them were even cuter.

And their guardians would do anything to stay in the Lady's favor.

So, it was no surprise that the filly pageant, impromptu and sudden as it may have been, was a great success.

Why, it was so emotional at times that some of the participants even cried!

But more importantly, it was a wonderful opportunity of the parents to bond and spend time together.



[Honored Guest: Visit the Riches – Breakpoints 50/80/120/150]

[Roll = 46 98 + 60 (Name focus) + 30 (Grail, Level 6) = 188]

[Final breakpoint reached]

>50 – A gaffe: Lose progress in both relationships.

50 –A pleasant "how do you do": No progress in either relationship.

80 – The artist's touch: Make progress on both relationships, but nothing quantifiable yet.

120 – A jostle of favors: Take a full step in one relationship, and make a small progress in the other (open vote).

150 – Her cup runneth over: Take a full step with both relationships.





You are now under the effect of "A Resolution" (+40 for all Edge rolls).

You have introduced the Lores of Lantern and Forge to the Lunar Bureau. Two "Institutional Knowledge" Manuscripts have been added to the Secret Library.

Velvet Steppes has left your estate, with no word of where he would be going next. Nopony has heard from him since, either in the Velvet Manor back in Canterlot, or in his other places of residence. But a letter, postmarked with the date of his departure, arrived just a few days later, suggesting you to contact somepony for a "mutually beneficial business".

Uncle Steppes has gifted you the Fleeting Opportunity "Contact somepony?". This Fleeting Opportunity will not truly decay, but the passage of time might make an eventual contact more complicated.

Spoiled Rich is now a Close Friend.

Filthy Rich seems just about ready to become closer to you. But of course, a true true friend helps a friend in need, so you can see he needs a final push to get there. Filthy Rich is… not dissatisfied with his wife, but he is certainly unhappy about their current situation. He loves her, despite anypony else's opinion on her, and he misses the time she loved him back.

From the time you spent with him, you believe he has an affinity with Winter, which helped him weather the difficulties of life and climb to success, as well as Grail, which motivated him to do so.

Furthermore, Filthy Rich will become a Confidante if you save his marriage. Or perhaps he will fall into your clutches if his marriage is ruined, and you are there to catch him when he falls. A "Write-in" may be offered to specify how you would like to go about that come next turn.
 
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Turn 22 - Part 4 New
[X] Plan: IM FROM PONYVILLE AND I SAY KILL EM ALL
-[X] (AotL) Edge
-[X] (Knock) Explore the Ashen Wastes
-[X] (Social) Fleeting Opportunity: Soft Sweeps
-[X] Study (2x), by priority: Moth 5 book, Lantern 4 artifact, Winter 4 artifact, Manehatten book

-[X] Join the Assault on Tall Tale
-[X] Sacrament: Challenge Biedde

[X] Plan: Prisoner Chomping
-[x] (Free) Sell Edge 3 artifact
-[x] (Detectives) Follow Up: Dodge City
-[x] (Constables) Follow Up: Tall Tale
-[X] (Commissioner) Introduce Lore: Forge
-[x] (Director) Lantern
-[x] (Mareinette) Honored Guest: Spoiled Rich & Filthy Rich
-[x] (Biedde) Channel an Edge Influence
-[x] (Baldomare) Channel a Lantern Influence

-[x] (Selene) Soothe the night
-[x] (Rarity) Focus on her work
-[x] Perform the Reflection of the Tapestry x 2
--[x] Target: Easiest Level 7 book to acquire
--[X] Target: Easiest Forge 6 reagent to acquire
--[X] At Jade's old house
-[X] Acquire a prisoner, preferably not an innocent civilian
-[X] Build a prison
-[X] Obtain a dead body
-[X] Perform the Attention of the Laws (Edge) (x2)
-[X] Cover your bases (-2 Follower AP, +1 Velvet AP)

Thunder rumbles in the background, shaking the thick walls of the tent in uneven intervals. Even from this distance, you can still feel the chill of the concentrated storm, and smell the wetness of the downpour it is causing.

Everywhere around you, and everywhere you look, you can see and hear ponies going about their duties. Focused, sharp-faced, working efficiently and silently. What few words are spoken here and there are quick and to the point.

And you know that outside this tent, in the temporary camp under the midnight-purple flag of the Lunar Bureau, nearly every last constable of the Bureau is preparing for the coming raid.

You are Salt Rope, chief officer of Operations of the Lunar Bureau.

You are the one who planned and executed the Blueblood Raid. You are the one who translates the Commissioner's directives into strong-hoofed action. And you are the highest ranking Bureau officer in Tall Tale, overseeing preparations for the upcoming raid.

And to be honest? You feel right at home. This may be the single most important thing you have ever done in your career, and this certainly is the most complicated operation you ever took part in. But by the mark on your flank, this is what you live for.

Although you do wish you were allowed to focus exclusively on operational matters. Because unfortunately, your rank also comes with… other concerns.

"Sir, he's here," an armored mare says as she peeks into the tent, her equipment damp from the accumulating fog outside. "Shall I let him in?"

You let out a small sight. And not for the first time, you consider meeting the stallion in a more "professional" place. But once again, you decide that having this meeting here, where he can see everypony working and focused on the task, might help drive home how important this is.

"Bring him in," you say. Already mustering your administrative experience as an officer, rather than the harshness you learned in the Guard, for what comes next.

Because sure enough, a few moments later your tent is graced by a pony who very much does not want you to be here.

You are graced by nopony other than the governor of Tall Tale.

"Governor," you say, your voice polite but serious. "Good evening to you."

"Evening? Is it evening already? I wouldn't know! I haven't seen the sun in so long, because you ponies won't take off this damn storm from over my city!"

The governor, a thin-looking and frail stallion by your regards, almost yells those words at you.

No, you won't sugarcoat it. He actually yells at you.

"I can assure you, governor," you say, as you said every other time you talked to him, "that the storm we gathered over the mountains are necessary for out matters here. And they will be removed as soon as we are done here."

You say that politely, like you did every other time. And like every other time, you refuse his unspoken question of when exactly you will be leaving.

And to be honest, a part of you does not blame the stallion. This is his city, and taking care of it is his job, and the storm over the mountains have been there for a few weeks now.

But by Celestia and Luna, could it hurt him to tell his citizens to toughen it out a bit?

"Oh really? Is it necessary for whatever you are doing out here? Because I don't see a lot of doing going on. Besides, do you hoofs-for-brains know how gravity works? Do you realize all this rainwater goes downhill? Tall Tale's drainage system has been overloaded for three days now! I have streets getting flooded!"

The stallion is even angrier than he was during your last few meetings. And even more disrespectful. He rolls his eyes, stomps around the tent, and every last word he spoke so far has been yelled out of his mouth.

But you let him do that. You let him vent his anger. A less experienced pony in your shoes might have thought he was "disrespecting you in front of your troops", given the audience inside the tent. But you know better.

You are the commanding officer here. You are in charge. Your sole mission is to prepare for the raid which, the governor does not know, will be launched tomorrow.

And most importantly: the governor can't really do anything about this.

Receiving the governor, and letting him yell at you, is a kindness you are extending to him. It's an institutional decision, more than anything. So he can tell his citizens he tried everything in his power, and so the Bureau can be known to at least listen to the ponies that are troubled by its actions.

But ultimately, just like you think the governor should, you just weather this storm. Knowing what awaits you and your ponies tomorrow is more than enough to chill whatever anger you could feel towards him.

You will keep ponies like him safe, even he hates you, and even if it kills you.

However, unlike the last few meetings you had with the governor, something interrupts his berating of your competence.

"… and… and what the hay is going on out there?" the governor says, as the sound of… well, as several different things happen on the outside at the same time.

You hear chariots. You hear armored hoofs moving. And you definitely hear way more activity than you have the horsepower to produce, given the size of your camp.

So, you wave for the governor to wait, and you get up from your chair. But of course, as you expected, one of your aides is already re-entering your command tent with a report before you make it halfway towards the exit.

"Commander, we have a… well, a situation outside," she says. But your lieutenant has worked with you for long enough to know what you will ask her next. "Something good. Reinforcements, or a very big escort. Armored carriages of the Royal Guard, and the pullers said the Deputy is in the convoy."

"The Deputy? I see," you say, holding back from sighing in relief.

The only two ponies who outrank you in the Bureau are the Deputy and the Commissioner, they are your direct superiors after all. So, having a superior here means they will be stuck placating the governor.

"I'm afraid we will have to pause our meeting, governor," you say to the thankfully quiet stallion. "But I am sure Deputy Shining Armor will make some time for you whenever he c-"


"Salt! Salt Rope!"


-but your very polite answer is interrupted by, well, the one pony in this camp who can yell your name like that.

And moments later you see the first thing in the entire day that actually makes you worried.

Because you are an experienced officer. You have seen your fair share of fights, you are currently camped at the hoof of a mountain that is infested by shapeshifting monsters, and you have spent the last few weeks preparing to breach it and take it back for the Princesses.

But that's the thing about experience. Despite all the dangers and tension, you were always able to do those things calmly. You always kept yourself in control. And the discipline needed to do that is one of the first things you learn when you join the Guard. The same discipline you have kept throughout your entire career, to show your subordinates you knew the way and that they should follow your lead.

So, it is no exaggeration to say that one of the things you have learned to fear is…

… a tense superior.

"Salt Rope! There you are," Deputy Shining Armor, your direct superior, quite literally gallops towards you. Four officers of the Royal Guard are following him with the same speed, and they all look just about ready to run somewhere else as soon as possible.

"Sir? What is the matter? Did something else happen and we need to relocate?" you say quickly, sharply. Finishing your salute almost as an afterthought.

Because you would be the first to know if, say, the changelings tried to sally out from the mountain and attack your ponies.

So, if you didn't hear anything, and if the Deputy is this worked up with so many guards at his back, it must mean an emergency happened somewhere else. And they are passing by Tall Tale just to conscript your forces with new orders before you move out.

Calculations of how many ponies you would have to leave behind to break camp, and how much material you could move immediately, began to run through your mind. But the Deputy shakes his head before you can elaborate on that.

"No, no. It's not that. If anything, something is about to happen here," he says. And you have to bite three more questions, that almost ran out of your mouth, as your superior continued to speak. "The city will be placed in lockdown. I have half the Guard of Canterlot heading down here, Princess orders-"

"My city will be placed in WHAT?!" the governor yells from behind you. But both you and the Deputy ignore him.

"-and I'll be in charge of that. I just came to warn you that she is coming here. Directly. To take charge of the assault."

The moment he says that, your blood runs cold. Because you know who "she" is. Of course you know.

He is referring to the Commissioner herself.

And for all that you thought she was just a civilian who had no idea what she was doing, your opinion changed radically when… well, you report directly to her, so you have already seen her when she is in a foul mood.

And what is more, you also oversaw the raids on Manehattan. Which means you personally debriefed the ponies who were in charge of executing the capture monster. The thing that was denominated a "Windigo".

So, you can say you have recently reviewed your opinion on the Commissioner.

"The brunt of my ponies will be arriving via train, but these Royal Guards are here to bolster your numbers," the Deputy continues, hurriedly, as if he wanted to be anywhere else but there right now.

And the reason for his rush becomes apparent when he says his next words.

"I also have a message for you. From the Commissioner."

You nod at him, pursing your lips for what would come next.

And although it does not make any sense, you swear you can hear the words that come out of his mouth as if they were in her own voice.

"Prepare for my arrival."



- - -



You feel her before you see her.

In the near distance, the mountains of Tall Tale dominate the horizon. Heavy clouds filled with lightning pour a constant barrage of rainwater on the mountains, in preparation for the upcoming assault.

That way, the monsters can't try to escape by going up. Nothing can go through those storm clouds unscathed.

And more importantly, if the bastards could feel cold, then they will be shivering and miserable by the time you raid the place. That is, if some of them don't die first if part of the cave complex gets flooded.

But you are not concerned about the mountains, right now. Or about the rivers that, true to the governor's complaints, are flowing down the mountains. Or by the damp fog that is slowly creeping up everywhere from the constant storm.

No, you are worried about the night sky. You are trying your damned best to see a purple-dark carriage against the pitch-black night sky.

Because you know she is coming.

You can already feel her.

The fog, that thin and hoof-tall carpet that is flowing down from the mountain, becomes colder.

The air, somehow, becomes sharper.

And for all that she is your superior, and on your side, you feel a palm of dread descending over you.

Moments later, you finally spot the cause of this chill on your spine.

Suddenly, a silhouette appears in front of the moon. A flying carriage, being pulled by two pegasi and escorted by four, makes itself intentionally visible. And you can see, clear as moonlight, that it is making its way towards your camp.

You are currently at the center of your camp. Right in front of your (or rather, her) command tent, on the ad-hoc mustering field where your ponies could gather for briefings and preparations. All around you, like a constellation of stars, are the other tents for personnel, gear, and everything else.

This clear field is meant for your ponies to muster and prepare. This open field, at the center of your camp, is the place where you would gather all of your ponies for the final steps before the assault.

But right now, under the shining moonlight, you feel like you are in a parade ground.

Behind you, your officers are standing in attention. And your junior-most officer is even carrying a banner of the Lunar Bureau, his stance straight out of a guard's manual.

To the side are your assault teams, lined up and stern-faced. All of them armored and ready, as if expecting an inspection from the Commissioner the moment she steps hoof out of the carriage.

And behind them, your support personnel, constables, and every other pony who was not (quite literally) on duty at this exact moment.

The scariest part is that you did not really call for a reception like this. You did not warn everypony that she was coming. You did not give the order for something like this to happen.

But you didn't really need to.

Everypony just started moving the moment they heard the news.

And you knew better than to stop them. Hay, you are thankful for this.

Finally, pulling pegasi touch down on the ground. The escorting pegasi assume an open formation on the sky, and the magical winds around the flying wheels whirl in protest as they sense the approaching soil.

But ultimately, the carriage comes to a stop.

The tension grows to a crescendo.

And one of the pullers unclips himself from the carriage and makes his way to the door.



!!!!!



The Commissioner is not a Princess. Nopony here, in the capacity of a guard or constable, can truly bow to her. No fanfare or band may be used to declare her arrival. And no crier is here to proclaim her name.

But by her presence alone, she might as well be one.

Because for some reason, you can't help but think that…



Clip- you hear a hoofstep walk out of the chariot.



… you can't help but remember that… all of those things. The bowing, and the bands, and the honors. They are not there to make the Princesses look good.



Clop- another hoofstep, hitting the ground. You wouldn't know. You haven't dared to look up yet.



They are there to make the onlookers feel less ashamed, from being in such an august presence. They are there to remember everypony else of their place.

Commissioner Velvet Covers was not a Princess.

But everypony, yourself included, presented such a sharp salute that she might as well be one. The movement so strong and fluid that even the fog was pushed back by the sudden breeze from your forelegs.

"Salt Rope," she says, her words cutting through a tinnitus you had for so long you even forgot about it. "Report."

You undo your salute, finally daring to look into the eyes of the mare who now at the center of the field.

"Sir! Commander Salt Rope, reporting as ordered! We are ready to assault at first light!"

You say that, part ceremonially, and part because you wouldn't dare disobey her. Even if she ordered you to report on everything, secret information included, right here and now, in this open and unsecured location.

But you said enough. You told her enough, and you are sure she knows much more.

She knows that the stormclouds have enough water for the rest of the night.

She knows that, since the mountains are to the west, it is best to assault on sunrise so the sun will be on the best angle to illuminate the mountain.

And she knows that, at this exact moment, Deputy Shining Armor is enforcing her Princess-given authority to lock down an entire city. Forbidding passage to anypony, in our out, regardless of circumstance or urgency. With troops levied from the Capital, no less.

Still, you can't help but… shiver and think you will be found wanting. As her eyes pass over you.

Because she looks at you, and then she glances at your officers, and then she turns her attention to the troops paraded to the side.

And for all that she has not moved an inch, you can see her judging every last imperfection, criticizing every piece of equipment before her, as well as the ponies wearing them.

Until finally, to the unspoken relief of everypony else, she once again looks at you.

And then, she begins to walk. Towards you, and then past you, and further on towards the command tent at your back.



"Sufficient," her words cut through the air.

And nothing more, you feel the unspoken words, like a knife against your gut.



"Brief me in-chambers. Everypony else, as you were," she finishes, before she disappears into the tent.

By the end of the hour, she was fully appraised of the details of your ongoing mission.

By the end of the night, she had taken complete control over the operation, and made several adjustments to it. Her adjustments, you could tell, had no consideration for Tall Tale, and made full use of the additional guardsponies she had brought.

And by sunrise, she was at the front of your assault teams, giving them and the gathered troops her final orders before the long trek up the mountains of Tall Tale.

"Salt Rope has operational command once again," she says to the gathered assault teams. "I will be in there with you. Now, listen closely to these instructions."





The Commissioner has brought new specialists and equipment for this mission. She will also lead the assault herself.

And everypony knows better than to question her on that.



[Vote in plans. A plan MUST contain two picks, one for "Troops" and one for "Lores"]


There will be changelings in there. There will be fighting, and there will be killing. The Commissioner has made it clear where she will be during all that.


-[] (TROOPS) "I will take point."
-Commissioner Velvet Covers will take direct control of Red Team as it assaults the proto-hive.
-Velvet Covers will always have seven (7) more trained soldiers with her for all combat encounters. At all times.
-Velvet Covers will be able to direct them in how to infiltrate the hive, and will consequently introduce the Lore of Moth to the Lunar Bureau (and will create the related Institutional Knowledge manuscript upon debriefing).
-Velvet Covers will not have any chance to manipulate, scout, or take "first picks" on whatever is found in the proto-hive. Everything will be witnessed by Bureau agents, and will be acted upon under an institutional lense.

-[] (TROOPS) "I will be in close range."
-Commissioner Velvet Covers will accompany Red Team as it assaults the proto-hive, but ordered them to act independently as needed.
-Velvet Covers MIGHT be able to call for aid during combat, if/as needed.
-Velvet Covers MIGHT have some chance to manipulate, scout, or take "first picks" on whatever is found in the proto-hive. But there is always the chance that Bureau assault ponies will be close enough to interrupt her, if she decides to do something strange.

-[] (TROOPS) "I will be in there. Watch for imposters."
-Commissioner Velvet Covers will warn all operatives of her presence, but will otherwise enter the proto-hive on her own.
-Velvet Covers can expect not to have any reinforcements from Bureau ponies, unless the successfully retreats from combat.
-Velvet Covers will most likely face more dangers, and will basically "soften" the proto-hive for the assault that will be behind her.
-Velvet Covers will have every chance to manipulate, scout, or take "first picks" on whatever is found in the proto-hive. If there is anything worth the hassle in there (which there are no guarantees).
-This option greatly decreases (but does NOT fully denies) the risks of using all your personal Lores in the "Lores" vote category.


These tools and ponies are cutting-edge. Do not speak of them outside of Bureau settings. And if the experts tell you something, you are ordered to act upon their words.


-[] (LORES) "Lucky Brush and Steady Step will be our on-the-grounds expert."
-Velvet Covers will not use ANY personal Lore levels other than Edge for personal combat.
-However, for any Lore-related roll, you will ONLY use the Lore levels of the Lunar Bureau.
-Due to your well-known combat against the Windigo, it will not be suspicious for you to display your combat prowess.

-[] (LORES) "We have cutting edge equipment. Watch carefully."
-Velvet Covers will apply her personal Lore levels ONLY to the Lores that have already been taught to Eclipse (including Moth, if she teaches it now).
-That means that for any Lore-related rolls, the Bureau will apply its own personal level, as well as Velvet's level as if she was a participant of an expedition. But ONLY for the Lores the Bureau knows.
-There are some risks that Eclipse will hear, even if tangentially, about any "strange feats" that take place today.

-[] (LORES) "Try to keep up."
-Velvet Covers will apply all her personal Lore levels to any situation that arises during the assault.
-Velvet Covers will teach one random Lore to the Lunar Bureau (random as in, depending on how things develop), and will create the related Institutional Knowledge manuscript upon debriefing.
-This has the highest chance of Eclipse catching wind of any "strange feats" that take place today. But you cannot quantify how risky this is.





Think of it this way. You have two big concerns.

Your first big concern is your personal safety versus your ability to collect any (possible, and by no means promised) loot. That concern is tackled by the "Troops" vote.

Your second biggest concern is that having so many ponies witnessing your use of the Lores might leak to Eclipse. The Bureau is loyal to you, but most of them don't know (and have no reason to suspect) that they SHOULDN'T be cavorting with Eclipse. So, your use of Personal Lore is covered by the "Lores" vote.

Regardless of your "Lores" pick, the Bureau will always use its own Lore levels (Lantern, Forge and Edge), without any risk of suspicion by Eclipse. The Bureau Lore levels are low and sparse enough (and your personal Lores are comparatively big enough) for this vote to matter.

And of course, if the assault goes catastrophically bad and you are wounded or have to retreat, all rewards and opportunities will be lost.

Twenty-four hours moratorium.
 
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Vote closed New
It was called the Conspiracy of Stars.
A fancy name, yes. But it was more out of symbolism than anything else, as it usually is with that kind of spooky stuff.
Still, it was called that because the stars... well, so many ponies forget that the stars are also part of the night sky.
Strange as it might sound, I think it is because it's easy to ignore the stars on most nights. It's easy to forget about them.
And yet they are always there. Dancing around the darkness. Serving the Moon's bidding.
And here's another thing about the stars. They are easy to ignore, but they still shine. Not as bright as the Moon, of course, but maybe that was the point.
The stars, each of them, can only shine a tiny light. But when they work together, they can still illuminate the night.
So, I guess it made sense for Her to call them her Stars. They moved at Her will. They danced at Her tune. And they kept the night bright while the Moon did not want to be seen.
But fancy name or not, I was not in on it. At least not at that point.
Still... a part of me suspected that... a part of me started to suspect
something, on that cold morning.
A part of me, small as it was, suspected she was not just a pony, when she spoke to us before our attack against that first den.
And I don't think I was the only one.

-Memoirs of a Protector.​



Voting is closed.

Adhoc vote count started by OurLadyOfWires on Dec 5, 2025 at 2:10 AM, finished with 162 posts and 32 votes.


The wrath of the Princesses shall be terrible indeed.
 
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The Proto-hive of Tall Tale New
At some point, a thought crosses your mind.

It is a curious thing, to be under these… these weights, these blessings, these influences.

Because now more than ever you realize how aptly named they are.

And for all that this might be obvious in hindsight, you don't think you ever really noticed this. You don't think it would have been possible for you to notice it, even. But now? Now that you are under not one, but two of these insidiously and all-consuming things?

Now, perhaps for the first time, you are acutely aware of what they are.

Even if that thought only lasts for a moment.

At times they feel like shackles around your hoofs. Constricting your movement. Prohibiting certain actions. Dragging you a certain way.

Other times they feel like lenses. Something that lets you see the way a little better, and nothing else.

However, just like the stupor of alcohol, their sway is so easy to ignore. More than just that, it is so easy to think that these thoughts and ideas are yours to begin with.

But now that you are under not one, but two of them, you can see them for what they are.

Because in the rare moments where they disagree, in the rare moments that these pressures clash against each other, you become acutely aware of their presence. The same way you would notice a breeze if it suddenly shifted in the opposite direction.

You wanted to say that they are like voices inside your head. Giving you suggestions, or even pushes, in this or that direction.

But they are not inside your head. These influences, these presences, are not inside of you.

Not exactly, at least.

Still, now that this veil has been lifted from your eyes… now that you realize that you cannot use these tools without being used yourself in return… you cannot help but ask yourself.

Which of these thoughts are yours?

And which of these thoughts come from something else?

"Which of these words are mine?"

"And which of them are not?"

That thought, those questions, they come to your mind one moment.

But on the next moment, they are gone.

And your inquisitiveness is ushered away, and forgotten, the same way a filly would be comforted if she had entered a room and found her two parents bickering for a moment.

After all…

You have better things to do.

And you do not have time for these questions.


And you don't even realize how small you are, compared to those presences, when you quietly agree with them.

As if you had any choice in the matter.



- - -





You are Velvet Covers.

And you do not have time for any of this.

You are currently at the Bureau camp, near the base of the mountains of Tall Tale. But no matter how you think about this, this feels like a waste of time.

Not because you are here.

But because everypony else is here.

Right now, you are inside a command tent near the center of the camp. You arrived here a few hours ago, and you spent the entire night going over the plans for the assault with your subordinates.

And now, as the time of the attack draws near, there is nothing to do but wait.

Or rather, there is nothing you can do but wait, and smell the whirlwind of activity all around you, right outside the thick canvas walls of the tent.

You sense the dozens upon dozens of constables and guards readying themselves, you taste the rushed orders being passed around from mouth to mouth, and you feel the weight of equipment and armors and armaments being strapped to backs and legs and bodies of strong ponies.

But with each second that goes by, you cannot help but feel more and more…

… disappointed.

Because no matter how you look at it, no matter how you try to frame it.

They are too slow.

And they are too soft.

And they simply are not enough.

A large and oppressive part of you tells you that they are not enough to be deemed the protectors of these lands.

And a smaller, quieter part of you agrees, thinking that they are also not enough to be a worthy band of followers for your daughter.

Because for all that you are focused and you are sharp and you are wearing your contempt as easily as you would wear a dress, you still remember your priorities well enough to remember why you are doing all of this.

Edge-sharp or not, you still know that you are doing all of this to keep your family safe.

Just as you think that a small presence enters the tent. It is Salt Rope, you know, the pony in charge of the disorganized haggle that is going on outside.

If you were prone to distractions right now, you would certainly muse on how timely his entry was, given what you were thinking about just now.

But you do not have any time for distractions right now, either.

"Commissioner, we are ready for you," the stallion says.

A soft "tsk" of disappointment comes from you, at the fact that you can sense the stallion's hesitation when he addresses you. But you suppress your other reaction to how he flinched at that.

This is all a waste of time. You did not need anypony else to be here. Or maybe, you shouldn't have come at all. Still, the fact remains that both you and the Bureau being here at the same time is redundant at best, and wasteful at worst.

But let it never be said that Velvet Covers did not make the best out of a bad situation. And there is one thing you can still do, today, to make up for all of this.

You will sharpen this blade for your daughter.

Without a word, you get up from your seat, and you make your way out of the tent. Salt Rope silently follows after you.

As soon as you step hoof outside of the tent, you are greeted by… by the ponies you should be calling your troops, you suppose.

The command tent is right in front of a mustering field, the true center of the Bureau encampment.

To your right, you can see the city of Tall Tale itself, its skyline being graced by the morning sun as it rises from the horizon.

To your left are the mountains of Tall Tale, crowned by the storm clouds that have battered them for the last several days.

And in front of you is the full armed might of the Lunar Bureau. Neatly arrayed in teams and squadrons, organized by specialization and purpose. Close to a hundred ponies, all of them armored in the midnight purple of the Lunar Bureau, are standing in attention in front of you.

You jump onto the makeshift platform that was prepared for you, a stack of equipment crates arranged into a temporary dais, and you look down towards the gathered ponies.



Under normal circumstances, you assume you would have said something inspiring.

If this was any other situation, a small part of your mind tells you, you think you would have tried your best to encourage them. You would have told them that today is the day you strike back against the monsters that bled Ponykind, and that today the purpose of the Lunar Bureau will at last begin to be realized.

But as your piercing gaze looks down at them, you feel your frown crumble into a glare. And that strict and oppressing part of your mind smothers down any other thought you might have.

You find them unworthy.

But for your daughter, you will make them worthy.

With those two tentatively aligned thoughts in your mind, you begin to speak.

"We are gathered here as the greatest fighting force of Ponykind. More agile than the unwieldy Guard, more numerous than the heroes of our past. You, all of you, are the most dedicated and skilled fighters of our generation."

You do not smile. You do not say that with pride.

You do not sound contemptuous either, but you do not bother to hide the honesty in your voice.

Especially as you say your next words.

"But never forget that each and every one of you has already failed."

You say that, and the meaning behind your words is obvious.

Your words strike them like a hammer. But deep down, you don't think anypony here thinks differently.

"There are no excuses for that. No circumstances or explanations will ever justify this disgrace you all carry. For your entire lives, you thought of yourselves as protectors. Constables and guards, fighters and protectors. And yet, despite your beliefs, Canterlot burned, and countless ponies dies."

Knowledge is never kind.

And truth hurts.

But you silently dare anypony to raise their voice and speak against your words.

The silence is deafening.

"There are no excuses, but there may yet be forgiveness."

You say that, and you are content at how heated up this blade is.

It is now time to sharpen it.

"You thought yourselves to be fighters and protectors. But I have no need for those anymore. From now on, I need soldiers and killers."

You raise your left foreleg, the movement quick and sharp. You raise your left foreleg, and you point your hoof towards the waiting mountains of Tall Tale.

"Up there is a gathering of monsters. They are the monsters against whom you already failed. They are the monsters who killed more ponies than we will ever be able to mourn. They are the monsters that broke Love's heart, defaced the Moon and enraged the Sun. And above all else, they are the enemies of Ponykind."

You lower your foreleg.

And for all that you do not feel any joy, a part of you is satisfied at how the contempt on your face is now mirrored on the ponies who are looking up towards you.

Which means you have done enough. For now, at least.

There will be more work to do, later, on however many ponies survive this day.

"That mountain belongs to the Princesses," you say. "Kill anything in it that isn't a pony."

And then you hop down from the makeshift platform, turning towards the mountain and beginning the long trek up.

A multitude of wrathful hoofsteps is following after you, before you reach the limits of the mustering camp.



- - -



Because Velvet Covers will be "running against the clock" to outpace the Bureau, and because the proto-hive will be assaulted while she is in there, special rules will apply. Velvet Covers will only have one chance to locate and secure anything that could be to her benefit, and will have to move on deeper into the hive if she fails that first attempt.



[Quasi-expedition: The Proto-hive of Tall Tale]



The mountains of Tall Tale are, in truth, a complex of very tall hills that surround a hooffull of "true" mountains. And thankfully, only one such mountain is truly infested with changelings.

Naturally, mountains are hazardous places to begin with. It is hard for non-fliers to access them, and their caves are filled with monsters as often as their depths are packed with precious minerals. So, you have no doubt that the changelings infesting this one mountain had to fight their way in, and that they either chased off or killed whatever territorial beast used to call it home.

But that is the crux of it. The fact that only one of the mountains of Tall Tale are currently infested (the others, your agents checked, are still filled with its aggressive fauna) tells you that the changelings had enough number to take one mountain, but that they are not numerous or aggressive enough to take over the others.

And this entire operation was planned with that in mind.



Time to turn that plan into a reality.



- - -



The trek up the mountain is long, but not exactly punishing. There are several trails that lead to the mountain in question, and they were all scouted to exhaustion during the several weeks that led to this day.

Naturally, the trails become less friendly the closer you get to the mountain. Paved trails that lead to the adjoining hills turn into cobblestone as you reach higher. And once you reach the mountain itself, you have to negotiate your way through the trees and vegetation to find the beaten path.

This same story, you know, is being repeated by every other constable and guard of the Bureau at this very moment.

For operations of this scale, the fighting force of the Bureau is divided into four branches.

The Red Team, which is a single team of your seven best ponies, is currently making its way to the top of the mountain. They have Steady Step, your fledgling Forge specialist, with them, and they will quite literally blow their way into the mountain through an unexpected angle as soon as the assault begins. Their mission, naturally, will be to reach as deep into the hive as they can, as quickly as they can, to secure any high-priority targets they find.

Although, after your instructions, you hope they understand their mission is to "assassinate" whatever high-value changeling is running this hive. Not just "secure" it.

The Blue Team is composed by runner-ups. Ponies who are impressive enough fighters to be trusted with the front lines, but not good enough to reach the peak of Red Team. At this point you have close to five full squadrons of ponies that make up Blue. They will be the face of the Bureau's horseshoes as it kicks into the hive. The moment everypony is in place and Salt Rope gives the signal, they will assault the hive through its largest caves and known entrances.

The Green Team is by far more numerous than Blue, and is composed by almost everypony in the Constable branch of the Bureau who can be trusted to fight. They will be right behind Blue during the assault, but their objective will be to secure and "shore up" any advances that Blue makes, as well as to be there to either reinforce them, or help them retreat if needed.

Finally, the ad-hoc "Support" team is everypony else. Constables who are not up to the Bureau's fighting standards, members of the Royal Guard that were brought from Canterlot to assist, and everypony in between. They will be the runners delivering messages, the patrols cordoning the mountain, and the critical reserve forces for anything Salt Rope needs during this operation.

And you…

Well, you considered leading Red, or being close enough to Blue so they could at least help you if things turned sour.

But after more careful consideration, you decided on something else.



[Infiltrating the proto-hive, CD 60]

[Roll: 46 + 12 (Intrigue) + 20 (Moth level 4) = 78]



You know Red Team will take a while longer to reach their ingress point, far away from the entrance for the assault to be a proper distraction. And you know Green and the support ponies will need time to properly surround the mountain.

But here is the thing about timing. Until any changeling spotters realize what is happening and raise the alarm, their hive is still as defended (or undefended) as it had been for the last several weeks, while they were battered by storms and covered by thunderclouds.

So, you just… slip in, through the front door. You crawl into the largest cave, the same one that Blue Team will rushing through in less than an hour. Passing by a pair of shivering changelings without a sound or a whisper.

And moments later you are once again gone, already making your way deeper into the hive.



You have gained ingress into the proto-hive.



- - -



[Velvet Covers has not joined the Bureau. Bureau rolls omitted.]



- - -



[Velvet Covers is immune to cold, challenge ignored]

[Velvet Covers is immune to darkness, challenge ignored]



You are now alone.

It has been less than a few minutes since you entered the cave, or rather the cavern complex. And now, you can say for certain that you are alone.

Realistically, the assault will not begin for at least half an hour. There is no reason for the Bureau to rush its hoof and waste its preparations. That is a practical reality that you were acutely aware of when you made this decision. So, you know that you are on your own here.

But that also gives you a modicum of time to do things your way.

The first thing that you realize is that this place is… cold. It is miserably cold. It is cold, and it is damp, and you have already seen sheets of ice here and there covering the walls.

The constant storm-battering the Bureau subjected this mountain to must have worked too well. You don't know yet if any of the lower caves were flooded, but you can already tell that whatever moss and lichen existed here is long dead and frozen.

And more importantly, the newest denizens of this place are suffering for it.



[Avoiding detection – outskirts, CD 60]

[Roll: 87 + 12 (Intrigue) + 20 (Moth level 4) = 119]



There are no patrols of changelings to speak of. In fact, you have seen very little activity so far. But you do find pairs of changelings, sometimes huddled with each other, posted on certain places.

Ironically, you begin to use them as guideposts to make your way deeper into the tunnels. And given how you can see them shiver, you are not surprised by how easily you can make your way past them.

But of course, you won't make the mistake of blindly trusting these sparse sentries when it comes to exploring this place. And more than once you follow your instincts to take a detour here and there, even if it bites into how much time you have before the Bureau catches up to you.



[Something interesting? – outskirts, cd 75]

[Roll: 48 + 12 (Intrigue) + 20 (Secret Histories level 4) = 80]



And eventually, your efforts pay off. Because you find something… very, very interesting.

You find it in one of the side-paths, close enough to the entrance for it to be on the outskirts of this "hive" rather than within it. And you know for a fact that the Bureau would have found it if you didn't.

But you did find it. You found it before the Bureau, and here is a plain chance for your to do something about it, if you so desire.

You make your decision, and then you move on.



You have located "Exploration efforts?" It will be available for you to make a decision at the end of your foray.



- - -



[Velvet Covers has not joined the Bureau. Bureau rolls omitted.]



- - -



At some point, you step on something that is no longer stone. Instead, it is a black thing you can only describe as "chitinous."

It reminds you eerily of the hard coat the changelings have, although it is not exactly the same.

You wonder if they intentionally cover the surfaces of their lairs with this. You wonder if, instead, this just slouches off their bodies over time.

You do not know. The Bureau has performed autopsies on them and raided the archives for whatever information you had on the changelings. But the fact remains that you still know too little about them. Despite the several months since the Catastrophe, this terrible enemy of Ponykind is still an unknown. And in many ways, this first assault against one of their hives will be a crucial first step into understanding them better.

But those larger considerations aren't really important right now.

All that matters to you, right now, is staying alive. Alive and undetected.



[Avoiding detection, and also… – depths, breakpoints 80/110]

[Roll: 37 71 + 12 (Intrigue) + 20 (Moth level 4) = 103]

[Moth re-roll invoked, first breakpoint reached]



Still, you can say you entered the "hive" itself, now.

Not only because of the hard and black stuff that is coating the ground, here and there, but also because you finally found some changelings that don't seem to be just on guard duty.

It makes sense, you suppose. The changelings must have either killed or expelled the other creatures that lived in this mountain. But your previous investigations suggested that there still weren't enough changelings to occupy the entire mountain. So, it makes sense for the hive itself to be in the depths of the cavern system.

And the Bureau did acquire whatever maps they had of the mountain itself. Most of those maps were terribly outdated, being charted by overly-adventurous ponies several years ago. And more often than not those maps were abruptly interrupted by a note reading "here be basilisks" or something similar. But still, you are somewhat satisfied to see that your advisors correctly guessed that the core of the changeling gathering would be in these darker depths.

None the matter. You continue to stalk your way deeper into the hive, and-



"!!!!!"



-and you press your body against the nearest wall, until you are so close to the darkness you can almost taste it.

Because suddenly, the cold and miserable interior of the hive is interrupted by the chittering equivalent of a shout.

It is a shout, it is panicked, and even though you can't speak their monstrous language you immediately understand it to be an alarm. You stay where you are deathly still against a wall of the large cavern you are in, as you watch a startled changeling rush in through one of the adjoining passages.

And in response, dozens of other changelings, some that you didn't even notice before, raise their heads in chittering concern.



"!!!"

"!!!!!"

"!!!!!!!!!!"




Moments later, the deathly cold of the cavern turns into a buzz of activity. Several changelings begin to rush here and there, in buzzing frenzy that somehow feels organized, true to their hive-like nature. And soon enough, at least a dozen changelings rush through the entrance from which the alarm-raiser came from. With another dozen following suit less than a minute later.

This means, you are absolutely certain, that the assault has begun. The assault has begun, and the frightened changeling currently chittering on the center of this cavernous hall must be the runner who is raising the alarm.

But there is nothing you can do right now, but remain hidden and wait for the commotion to… not to die down, but to stabilize into something you can navigate.

So, you are forced to watch, helpless, as the alarm-raiser rushes deeper into the hive.



[Second breakpoint not reached, you were unable to ambush the alarm-raiser]



A few long, tense minutes later, the cavernous hall where you are hiding is entirely empty.

It is empty right now, but it is not devoid of activity. Because every now and then a group of changelings rushes through it, no doubt going towards the entrance. And more rarely, you spot a lone changeling flying the other way. You assume that to be a runner, carrying news or asking for orders, but you can't know for sure. And at this point, it is not worth it to try to ambush them.

You have more important things to do.



[Something interesting? – depths, cd 80]

[Roll: 44 51 + 14 (Learning) + 20 (Secret Histories level 4) = 85]

[Re-roll invoked]



[Break or Enter?, cd 100]

[Roll: 89 + 13 (Magic) + 25 (Knock level 5) = 127]



Deep in the mountains, a trio of large, cavernous halls. Shaped by time and nature and perhaps the claws of large beasts.

One of them connects to the darker depths, and housed the fighters that were roused.

The second had signs of activity. Perhaps too much idle, unfocused, activity. Which pointed to the theory that this was a sleeping nest of sorts, although you do not find any eggs or verminous younglings to confirm this was a hatchery.

The third one was eerily empty. But there, hidden to the side, was another passage.

And the fact this tunnel was barred by the sickly green sap the changelings have been known to produce told you that this was a place worth exploring.

Behind that entrance you find…



[The prisoners, and their belongings, breakpoints 50/120]

[Roll: 52 + 12 (Intrigue) + 20 (Lantern level 4) + 40 ("A Splendour") = 124]

[Final breakpoint reached]



… you find ponies, yes. Some dead, most alive, all unconscious.

Some of them have pockets with personal effects. Some of them have objects of dubious value still clutched in their forelegs.

But one of them, to your absolute surprise, carries something… within his mind. Something you can… interact with, even.

You make your decision, and then you move on.



You have located "A victim, or an experiment?" It will be available for you to make a decision at the end of your foray.



- - -



[Velvet Covers has not joined the Bureau. Bureau rolls omitted.]



- - -



You never felt the ceiling shudder, or anything like that, telling you that Red had infiltrated the mountain. But you take that as a good sign. The one thing you tried to teach Steady Step, during what little time you had, was how to quickly make an entrance without disturbing its surroundings. So, you assume Red Team is in here with you, somewhere.

And judging by the frenzied activity you can hear coming from all directions, you are certain Blue Team is making steady progress.

Still, it bears noting that this place is now a chaos of movement. The depths of the mountain are still cold, and you still have to lock your muscles to prevent them from spasming against your will. But the quiet tension of this hive, that must have been accumulating over the last several weeks they have been surrounded, has finally exploded into an animalistic vengeance.

Small as this hive may be, you can still feel that it is a living thing. And its changeling-shaped legs are currently kicking in rage against your Bureau.

Good, you think to yourself. You are glad this place is alive. You are glad that, more than a mere gathering, their hive has an identity to it.

It will only make it easier to kill.

But to do that, you will need to go deeper. Towards the place where the runners come and go, bearing their chittering words, and where the Bureau will most likely meet its fiercest resistance.



[Avoiding detection, and infiltrating – depths, breakpoints 50/100/150]

[Roll: 97 + 12 (Intrigue) + 20 (Moth level 4) = 129]

[Second breakpoint reached, unable to infiltrate final chamber, but surprise will be possible]



Stalking deeper into the cavern-complex-turned-hive, you expected it to be harder to navigate. You expected to find claustrophobic tunnels, or foal-sized entrances that the bug-like monsters had to squeeze through. But instead, you find eerily wide passages and hollow rooms.

In the distance, towards the darker passages and away from the chittering panic, you hear the sound of rushing water. So, perhaps you are walking in the bed of an underground river which has since burrowed deeper underground.

Or maybe a long-forgotten kin of the Daughter-of-Axes once called this place home. Who knows?

It does not matter. What matters is that you are close.

You took your time to carefully reach into this deepest part of the hive undetected. As you stalked your way in, one tunnel at a time, you watched as most of the changelings committed themselves to the main assault. And after that, you watched as a panicked bug called for help from an unexpected direction, and what little reserves they had began a frantic climb towards the upper reaches of the hive. Which you assume is the doing of Red Team.

Which means that unless something goes very badly, the Bureau will eventually reach the end of this small hive.

But they are not here now, you are.

And before you, you see…



[Rolling for changelings]

[5d4: 1 + 4 + 2 + 1 + 3 = 11]



This is it. This is the last corridor, of the last hall, of the deepest point of this hive.

You will have a true bearing of how large this hive truly was, and of how many changelings it hosted, after the Bureau finishes its task.

But you can tell, from the animalistic logic that the changelings operated, that his is the place they are trying to stop the invaders from reaching.

You are currently in a long, downward-facing corridor that ends in what appears to be a small hall.

In the distance, you can see… one, two, five… several changelings, chittering to each other in their monstrous language. You can tell from their urgency that they are thinking about orders, or alternatives, or whatever else passes for organization in their society.

Which is… curious. Because given the bug-like nature of the changelings, you expected to find one large specimen in charge, and not a…

… well, not a panicked and terrified group of bugs, trying to reach a consensus on what they should do next.

But more than that, you can sense something else, beyond this group of changelings-in-charge.

And since this tunnel is too narrow to sneak through, and the group's panic is not great enough for you to take advantage of, you will have to go through them in the only way that really matters.



[Ambush?]

[Attacker's roll: 25 + 9 (Martial) + 20 (Edge level 4) + 40 ("A Resolution") = 94]

[Defender's roll: 66 + 12 (Changeling, leader) + 10 (Alert, under invastion) = 88]

[Attacker wins. Defenders will be caught by surprise, and "one" new defender will join combat per turn]



You make your decision.

There is no longer a need for this. For any of this.

You disrobe from the shadows that were clinging to your coat. You dash out of the silence that was misted around your hoofs.

And as you rush towards the changelings, you only have one thing in your mind. As if an old soldier is whispering it in your ear.

This mountain belongs to the Princesses, and you will kill anything in it that isn't a pony.



[Velvet Covers has initiated combat]

[The changelings have been surprised. Only "one" of the gathered changelings will reinforce their leader per combat turn]

[Velvet Covers' health: 3/3]

[Changeling leader health: 4/4]

[Current overflow (damage occurs on 50): Velvet Covers – 0, Changeling leader – 0]

[A Confident Certainty: Velvet Covers rolls twice, on the first of every six combat dice]

[Bureau preparatory roll successful: All changelings have a "-5, cold and miserable" debuff to combat, already applied]



[Velvet: 52 81 + 69 (total combat bonus) = 150]

[Changeling leader: 61 + 12 (total combat bonus) = 73]



[Overflow: Velvet Covers – 77, Changeling leader – 0]

[Changeling leader suffers one wound (-50 to Velvet Covers' overflow)]



[Velvet: 72 + 69 (total combat bonus) = 141]

[Changeling leader: 2 + 12 (total combat bonus) = 14]



[Overflow: Velvet Covers – 154, Changeling leader – 0]

[Changeling leader suffers three wounds (-150 to Velvet Covers' overflow)]

[Changeling leader has been killed]

[All currently-engaged changelings killed, present combat ended, Edge re-roll reset]

[Due to the nature of this, "ambush" bonus is retained, and changelings will have to roll to not break and run]



You rush towards the gathered changelings, galloping down the sloped corridor without any more care for secrecy.

But for every hoofstep you take, every kick of your legs against the ground, your plans change.

At first, you plan on singling out the closest changeling who reacts to you, and barreling towards him horn-first. You are not afraid, but you also realize how much of a disorganized melee this will quickly become. So, trying to single one, or a few of them, at a time will be key for your survival.

But as you reach halfway through the corridor, you realize they have not yet noticed you. So instead, you single out the smallest changeling as your target. Kill him first, make the fight that much easier. You are sure they will turn towards you any second now, but you should be able to take out the runt of the litter before they can react. That is your plan.

Or rather, that was your plan until you reach the end of the corridor, and you see they have not yet turned to face you. They are still too engrossed in their own panic, even as the narrow corridor gives way to the larger cavern-room.

Their bestial complacency disgusts you, but you don't have time to waste either.

They haven't noticed you yet.

You single out the largest changeling instead.

They haven't noticed you yet.

You kick your hindlegs against the ground, jumping over the group as you make a vaulting beeline towards your target.

They haven't noticed you yet.

You are right on top of your target, time slowing down to a halt as your hoof dashes towards the back of its exposed neck.

They haven't noticed you yet.



!!!!!



They finally notice you, as the decapitated head of the largest among them crashes against the ground.

You are not carrying a blade. Not a physical one, at least. But the cut on the changeling's neck was as clean as that of a guillotine, and its body stays standing for a few more seconds, arterial blood gushing like a fountain, before it finally crumbles on the ground.

And finally, finally, their monstrous eyes begin to go wide open.

But you would be a fool to give them time to react.



[Velvet Covers re-engages in combat]

[Rolling for routing changelings…]

[Three changelings have disengaged and run away]

[Seven changelings remain]

[Velvet Covers' health: 3/3]

[Changeling-1 health: 3/3]

[Current overflow (damage occurs on 50): Velvet Covers – 0, Changeling-1 – 0]

[A Confident Certainty: Velvet Covers rolls twice, on the first of every six combat dice]

[Bureau preparatory roll successful: All changelings have a "-5, cold and miserable" debuff to combat, already applied]



[Velvet: 86 73 + 69 (total combat bonus) = 155]

[Changeling-1: 38 + 11 (total combat bonus) = 49]



[Overflow: Velvet Covers – 106, Changeling-1 – 0]

[Changeling-1 suffers two wounds (-100 to Velvet Covers' overflow)]



[Velvet: 85 + 69 (total combat bonus) = 154]

[Changeling-1: 43 + 11 (total combat bonus) = 54]



[Overflow: Velvet Covers – 106, Changeling-1 – 0]

[Changeling-1 suffers two wounds (-100 to Velvet Covers' overflow)]

[Changeling-1 has been killed]

[All currently-engaged changelings killed, present combat ended, Edge re-roll reset]

[Due to the nature of this, "ambush" bonus is retained, and changelings will have to roll to not break and run]



As your hoofs touch the ground, behind the decapitated changeling, a recent memory comes to you.

It was a command, and perhaps an advice, from a monster who acts like a pony.

"This is something that can still make me bleed. I recommend you get used to wielding it by the time I return."

You think you understand those words better, now, as a whiff of your foreleg on the monster's neck was enough to see its head flying. And as your hoofs hit the ground with a hissing, cutting noise as if you were skating on ice.

But just like your hoofs, your mind is too sharp to care about such trifling details.

Instead, you turn back towards the mass of chittering, gasping, panicked monsters that are still gathered in something that approaches a conversational semi-circle.

By the time their faces are still twisting in surprise, you rush towards another one. The one that is closest to you.

Your movements feel fluid. Practiced. Satisfying. Like a technical answer being presented to a tricky question.

That question being how can you bring your hoof towards that monster as quickly as possible?

And the answer, satisfying in its elegance, is to skip towards it, plant your forelegs on the ground, twist, and hind-kick it on the side of its body.

One of your hind-hoofs hit it on the chest, and it stops exactly after you finish crushing its heart. Your other hind-hoof, more out of certainty than anything else, digs into the bone of its hip, and it keeps pushing until you have shattered the base of its spine.

After that, you turn towards the next one.



[Velvet Covers re-engages in combat]

[Rolling for routing changelings…]

[Four changelings have disengaged and run away]

And for all that your eyes tell you that you have killed two out of the eleven that were gathered, your senses tell you that nine of them are no longer a threat.

[Two changelings killed, seven routed]

[Two changelings remain]

[Velvet Covers' health: 3/3]

[Changeling-2 health: 3/3]

[Current overflow (damage occurs on 50): Velvet Covers – 0, Changeling-2 – 0]

[A Confident Certainty: Velvet Covers rolls twice, on the first of every six combat dice]

[Bureau preparatory roll successful: All changelings have a "-5, cold and miserable" debuff to combat, already applied]



[Velvet: 49 17 + 69 (total combat bonus) = 118]

[Changeling-2: 53 + 10 (total combat bonus) = 63]



[Overflow: Velvet Covers – 55, Changeling-2 – 0]

[Changeling-2 suffers one wound (-50 to Velvet Covers' overflow)]



[Velvet: 74 + 69 (total combat bonus) = 116]

[Changeling-2: 13 + 11 (total combat bonus) = 24]



[Overflow: Velvet Covers – 97, Changeling-2 – 0]

[Changeling-2 suffers one wound (-50 to Velvet Covers' overflow)]

[One changeling reinforces combat]

[No parties attempt to flee, combat will continue]



The time it takes you to lunge towards the closest living monster is enough for them to finally spring into action.

Your senses tell you enough, even though you can see it clearly through your closed eyes. Several of the cowardly monsters flap their wings, jumping back and away from you. But rather than try to surround you, you can see them rushing towards the nearest exit.

But as soon as the fastest monster reaches a nearby exit, your hoofs are already crunching through the hard chitin of your selected target.

A tsk escapes your lips as you realize your blow isn't fatal. The half-moment it takes you to wrench your hoof out of the crater you made on the changeling's side causes even more of its sickly blood to rush out, but the thing jumps back in pain rather than fall down on the ground.

And as time finally resumes moving at a normal pace, rather than the focused slow-motion you have been walking through so far, you realize you have a small brawl on your hoofs. Because sure enough, the only other changeling that did not fly away is hissing at you.

You cannot tell from its alien eyes if it is acting out of feral panic, or if there is some semblance of thought within its skull.

That is a question you will leave to the Bureau's morticians.



[All remaining changelings currently engaged]

[Velvet Covers' health: 3/3]

[Changeling-2 health: 1/3]

[Changeling-3 health: 3/3]

[Current overflow (damage occurs on 50): Velvet Covers – 47, Changeling-2 – 0]

[A Confident Certainty: Velvet Covers rolls twice, on the first of every six combat dice]

[Bureau preparatory roll successful: All changelings have a "-5, cold and miserable" debuff to combat, already applied]



[Velvet: 33 + 69 (total combat bonus) – 5 (outnumbered) = 97]

[Changeling-2: 88 + 10 (total combat bonus) = 98]

[Changeling-3: 45 + 10 (total combat bonus) = 55]



[Overflow: Velvet Covers – 47, Changeling-2 – 1]



[Velvet: 34 + 69 (total combat bonus) – 5 (outnumbered) = 103]

[Changeling-2: 9 + 10 (total combat bonus) = 19]

[Changeling-3: 10 + 10 (total combat bonus) = 20]



[Overflow: Velvet Covers – 131, Changeling-2 – 1]

[Changeling-2 suffers two wounds (-100 to Velvet Covers' overflow)]

[Changeling-2 has been killed]

[No changeling left to reinforce combat]

[No parties attempt to flee, combat will continue]



There is no thought behind their actions. There is no conscience.

Only feral, animalistic, monstrous aggressivity.

And monsters deserve to be killed.

The second changeling lunges at you. Forelegs outstretched and fangs bare as it tries it best to get within biting range.

But you roll under it, even as you continue to chase your retreating quarry.

And the target you have on your sights, the changeling that currently has a bleeding hole on its side that has the shape of your hoof, also reacts with wild fervor.

You gallop towards your target, and you have your forelegs around its neck with barely any time for the beast to react.

You feel a hint of a fang barely scratch against your side-


-SNAP-


-but you clamp your forelegs around its neck before the beast can bite any deeper, its face facing the wrong direction as its body hits the ground.

And then, you turn towards the last monster standing.



[Velvet Covers' health: 3/3]

[Changeling-3 health: 3/3]

[Current overflow (damage occurs on 50): Velvet Covers – 0, Changeling-3 – 1]

[A Confident Certainty: Velvet Covers rolls twice, on the first of every six combat dice]

[Bureau preparatory roll successful: All changelings have a "-5, cold and miserable" debuff to combat, already applied]



[Velvet: 61 + 69 (total combat bonus) = 130]

[Changeling-3: 11 + 10 (total combat bonus) = 21]



[Overflow: Velvet Covers – 109, Changeling-2 – 1]

[Changeling-3 suffers two wounds (-100 to Velvet Covers' overflow)]



[Velvet: 3 + 69 (total combat bonus) = 72]

[Changeling-3: 77 + 10 (total combat bonus) = 87]



[Overflow: Velvet Covers – 9, Changeling-2 – 16]

[No parties attempt to flee, combat will continue]



You once heard somewhere, perhaps from the mouth of one of your farmers, or perhaps from an echo in the sharper places of the Mansus, that a cornered creature will fight the hardest.

That is what comes to your mind, as the beastly changelings charges at you. Fluids leaking out of its outstretched mouth, and its wide-open eyes, and from who knows where else.

An inkling of hesitation surges from somewhere inside of you, and for a moment you don't move at all. And that gives the changeling enough time for its fangs to almost close around your neck.

But a disappointed tsk coming from somewhere nearby compels you into action once again.

Your neck disappears from the closing jaws of the beast. And a hasty punch towards its chest, badly angled due to how close the beast suddenly is, finds purchase on the base of its left foreleg.

But the beast does not stop its momentum, and neither does your punch. So, the scuffle ends with the two of you rolling on the floor on a mad melee, although the monster now has one less foreleg to work with.



[Velvet Covers' health: 3/3]

[Changeling-3 health: 1/3]

[Current overflow (damage occurs on 50): Velvet Covers – 9, Changeling-3 – 16]

[A Confident Certainty: Velvet Covers rolls twice, on the first of every six combat dice]

[Bureau preparatory roll successful: All changelings have a "-5, cold and miserable" debuff to combat, already applied]



[Velvet: 75 + 69 (total combat bonus) = 144]

[Changeling-3: 69 + 10 (total combat bonus) = 79]



[Overflow: Velvet Covers – 74, Changeling-2 – 16]

[Changeling-3 suffers one wound (-50 to Velvet Covers' overflow)]



[Changeling-3 has been killed]

[Combat ended]



The two of you roll through the ground, entangled with each other.

But since the monster lost one of its forelegs just a moment ago, it is trivial to escape from its weak embrace.

You push yourself away from it, and you are already standing up even as the beast finishes sliding on the hard floor.

It tries to stand up, once, twice. And by the time it dawns on the creature that it is missing one of its legs, you are already standing over it.

"!!!!!"

It hisses something, a tone that could almost be described as pony-like panic coating the noise as you raise a foreleg.

But you don't even bother looking at its expression as you bring your hoof down on its neck.



After that, you make your way to a side room, where the beasts' attention seemed to have been focused even as some of them fled.

And to your surprise, you find…



[What in Equestria is this?, breakpoints 50/100/120]

[Roll: 51 + 14 (Learning) + 20 (Lantern level 4) + 40 ("A Splendour") = 125]

[Final breakpoint reached]



… you find something that, to your disgust, seems to be tapping into the principles of the Lores.



You have located "The diseased Thing" It will be available for you to make a decision at the end of your foray.



- - -

- - -

- - -



The assault on the Proto-hive of Tall Tale was a success.

On the pony side, several constables were wounded, with a single lethal casualty in Blue Team being reported. Furthermore, "dozens" of prisoners were rescued, with a precise count (pending changeling verification) still underway. So far, only ponies from Tall Tale have been recognized, with the Bureau concluding that these ponies were being used as a food source for the proto-hive.

On the changeling side, the body count has already reached over a hundred.

No living changelings were removed from the proto-hive.

The Commissioner herself was located at the deepest part of the proto-hive. Members of Red Team reported that a last wave of changelings was confronted on the wake of the Commissioner's trail, and reports curiously used terms like "terrorized" when describing the ensuing combat. But the Commissioner herself was found unharmed, although the armorers reported some tear on the armor she was given.

However, following the permission of forensic and support teams to enter the proto-hive, the Commissioner immediately gathered Red, Blue and Green to head towards the city itself.

Bureau activities would only end close to sunset of that day.



- - -



[Sorting the prisoners, CD 20/40/60/80/100]

[Roll: 5 12 + 15 (Bureau) + 30 (Lantern 6 total) + 40 (Velvet Covers "A Splendour") = 97]

[Velvet Covers invoked a re-roll]



Debriefing Report

By: Salt Rope, Operations, Officer-in-charge

Subject: Processing of captured and detained subjects.



The Commissioner had made her priorities clear: It is more important to locate the changelings than to release the prisoners.

At first, the implications of those orders were… sobering.

During the operation itself, those orders made sense. We do not yet have reliable ways to unmask the shapeshifters. So, even if it might be wasteful at times, we have decided on the protocols that anypony who is cut-off from other operatives must be detained.

Our ponies were drilled to comply with that. And the logic behind it is sound. We just can't risk somepony who was out of sight and later "rescued" be one of them.

Thankfully, the Commissioner also cleared Lucky Brush to determine if somepony is a changeling or not. Although having to haul operatives back to the camp for his analysis was a burden on our support teams.

But the real problems appeared after the proto-hive was cleared, and the civilian prisoners were carted down. The thought of having to haul innocent ponies to Canterlot, and subject them to that infamous "freak-check" of Eclipse, was unpleasant, to say the least.

But after the dust settled, the Commissioner herself joined in the processing of the capture ponies.

A few changelings were found amidst the prisoners, pretending to be good ponies. But more importantly, the Commissioner herself signed off on the identity of the Bureau guards that Lucky Brush hadn't cleared. And more importantly, she authorized the release of the civilians who did not need medical attention.

It is impossible to be sure, with these monsters. But at least… well, harsh as the Commissioner may be at times, she isn't a monster herself.

See attached a recommended list of requests for Eclipse, as well as….






[Fourth breakpoint of success reached, no popular backlash from Tall Tale, no morale backlash from Bureau operatives]



- - -



[Locating the doppelgangers, CD 25/50/75/100/125/150]

[Roll: 61 + 15 (Bureau) + 20 (Secret Histories 4 total) = 96]



Debriefing Report

By: Shining Armor, Deputy

Subject: Lockdown of Tall Tale.



All things considered, the lockdown lasted less than twenty-four hours. So thankfully, the confusion of the citizens never had the chance to coalesce into resistance. A few guards patrolling the streets, and a few criers warning them about the enforced curfew, was all that was needed. Most of our ponies could be kept around the town ensuring nopony tried to breach the lockdown.

Once the proto-hive was cleared we also received a list of cutie marks. Those were the cutie marks of the civilians that had been imprisoned by the changelings… dead or alive.

The governor and the local constable were then tapped to locate the address of those cutie marks, and several changelings who were impersonating them were located.

The ones who resisted were taken dead, as per the Commissioner's orders.

See attached the lists of addresses of…


...



[Third breakpoint reached, some changeling infiltrators in Tall Tale were located, but not to a conclusive extent]



- - -



Debriefing Report

By: Office of the Commissioner, R.I. writing

Subject: General Orders



Finally, the Commissioner congratulates each and every one of you for your brave service.

Time-off periods have been ordered (see the table below), and additional time-off requests will be approved upon request (after submission to your ranking officers).

Furthermore, by order of Commissioner Velvet Covers, all constables must report for psychological screening. This being the first large-scale operation ever conducted against monsters, newer standards will be introduced to ensure the mental health of our ponies.

Please see below for instructions on…






You have introduced the Lore of Winter to the Lunar Bureau, with the requisite "Institutional Knowledge" being produced.



- - -



[The Proto-hive of Tall tale, quasi-expedition completed successfully]



But during your foray into the hive, you found no shortage of interesting things.

What will you do with them?




This room, or perhaps this cavern, was close to the entrance of the mountains. In hindsight, once you knew how far it was from the hive itself deeper into the mountain, you realized it was a staging room of sorts.

Of course, changelings are not ponies. They do not use tools, and are no better than animals.

But in this room, you found what were signs of… signs of organization.

Things that could pass for supplies. Objects that could pass for carving tools.

And on the corner of the room, a map.

It is crucial to remember that the Catastrophe was as sudden as it was unexplained. Princess Celestia has been deathly silent about her thoughts. And the Bureau has been left to scramble to not only stop the changelings, but also understand what happened, and why.

And here, in this room, you found evidence that perhaps the changelings are also as lost as you are.

This map, crude as it is, seems to be an attempt for them to map their surroundings. They weren't building a hive in Tall Tale, they were gathering in Tall Tale because they were lost.

And in that room you found a map of the surrounding area, yes, with clear indication that they were sending out scouting parties.

But the thing they were truly looking for was… their own home.

And this map, crude as it is, has hints of what they were looking for. The landmarks they were familiar with, the characteristics of the place they were spawned.

This stone carving, crude as it may be, is the first clue you ever discovered of the whereabouts of the true changeling hive.

You have found a map, or an attempt of a map, that the changelings were carving. Surrounding tips make it clear that they were looking for a way back home.

What will you do with this map?



-[] (MAP) Destroy it.
-You have no interest in pursuing this loose end.

-[] (MAP) Take it for yourself.
-You will gain the Non-Lore book "The Way Home (Fragment)," which has a "-20 (Confusing)" malus for study, and a "0/300" progression bar to it. Finding other Fragments (if they exist) would greatly help you study this book.
-The Lunar Bureau will not suspect, or know, about you taking this item. It is portable enough for you to take it without any issues.

-[] (MAP) Let the Bureau have it.
-The Lunar Bureau will gain a lead on locating the original Changeling Hive.
-You will still have the option to study it with your Bureau-related actions, but you will have to share your discoveries with the Lunar Bureau (and potentially other parties, such as Eclipse and Princess Celestia herself).



You found them, the changeling prisoners. Or rather, the ponies that were prisoners of the changelings.

One glance confirmed to you that they were all ponies, and you had precious little time to free them from their prisons of ichor anyways. You were ready to let the Bureau find them by themselves.

That is, until you found somepony… different.

Among the prisoners, you found an unconscious pony. He was unconscious, but not bound by the same ichor as the others.

His body was malnourished, his gaze was blank.

But so was his mind.

Maybe the changelings, emotion-feeders as you suspect them to be, feed too deeply on this one? Maybe they were experimenting with him, with suggestions or magics or something else that can affect the mind?

You do not know, but nor does it matter.

This one, you can tell, is suggestible. This one, you can tell, can be shaped.

You only need to fill his empty mind with something, and then make sure he will know to search for you once he is free.

You have found a particularly… affected pony, who was imprisoned by the changelings.

If you Leash him, here and now, he will know to serve you. And then, you will be able to paint on the blank canvas that is his mind.

What will you do with this pony?



-[] (PRISONER) Take him.
-You will Leash this pony, and come next turn he will present himself to you as a Minion.
-Given his curious state, you will have the opportunity to learn more about him. But more importantly, you will be able to influence (vote and decide) on certain characteristics about him.
-Your family and workers will not suspect this, and your friends will not find it strange. You will take precautions to ensure that. But you simply don't know enough about this pony to predict anything else.

-[] (PRISONER) Leave him.
-He was a victim and a prisoner. You will leave him here, and after the Bureau rescues him he will be free.



You also found some personal effects on the prison. Bits and baubles, jewels and personal effects you can smuggle out.

Will you?


-[] (LOOT) I will steal from the poor, innocent pony prisoners.
-You will gain [rolling…] 53 bits.
-Nopony who can punish you will ever learn about this.

-[] (LOOT) I will do the right thing, and not steal.
-You will not gain any bits.



After you killed the last pocket of changeling resistance, the hesitant leaders who had banded together to give orders, you find what they were guarding.

And it disgusted you.

You had suspected that a larger specimen of their kind would be in charge. And you were right, at least partially.

On the farthest room of the hall, you find… a large changeling. But it is too large. Too large, and too wrong, and clearly not right even by the abhorrent standards of their kind.

Thins large changeling, this former "husk", looks like… it looks like a diseased flower, or a mockery of an alien fungus. The chitin of its body has mostly slouched off, but instead of its innards you see what appears to be large petals.

Its head, also, is on the wrong spot. As if you had caught this creature in the middle of a long metamorphosis, and for all that its limbs had begun to shift around tis twisting body, it had not yet reached whatever final configuration it was supposed to. Its head was on the wrong spot, its legs were twisting and sprouting, into roots or glowing leaves, and its wings were nowhere to be seen.

But worst of all, this abomination is rank with the power of the Lores. You sense Grail and Knock in it, but you can also taste other things that you cannot identify in what little time you have.

Still, you must decide what to do with it. Time is passing, and the sound of fighting draws ever closer. If you had come here by yourself or with your followers, perhaps, you would have had more options.

But as it stands, you must decide what to do with it.

What of the "diseased" husk?

-[] (THING) Kill it, and burn its corpse.
-You will kill this thing with your own hooves, and you will dispose of the evidence before any of your constables arrive.
-No other faction will learn about the existence of this creature, or will suspect that others like it may exist (if they do).

-[] (THING) Kill it.
-You will kill this thing, but the Lunar Bureau will bring its body back for study.
-There is a chance that Eclipse will learn of it, and "confiscate" it for Princess Celestia. Alternatively, you can offer them the body yourself. Or Eclipse might not learn about it, and you will have a chance to study its body.
-The Lunar Bureau will learn of this creature's existence, and will be aware of this kind of thing during future changeling operations (if others like it exist).

-[] (THING) Capture it.
-It can barely move under its own power, and the Bureau has the means to move it. Have the Lunar Bureau take this thing into its custody.
-There is a great chance that Eclipse will learn of it, rank as it is with the Lores. And you are sure Princess Celestia would confiscate it if she ever learned of it.
-You cannot predict how quickly things would move, or where the chips will fall, if you decide to let the Bureau capture this thing alive.

-[] Kidnap it (OPTION NOT AVAILABLE)
-The cordon around the mountains is too tight, you designed it yourself. You will not be able to smuggle this thing for your own use or study without being seen.





Vote in plans. Twelve hours moratorium.

Every plan must have one option of each, "Map," "Prisoner," "Loot," and "Thing."

Kindly let me know if I missed anything. And I hope you are all doing well.

Re-rolls used: Moth, Secret Histories, Lantern
 
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