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Esquestria: The House of the Sun - A pony cultist experience

I consider tying Sacrament to Name befriending to be a poor gameplay choice. What if players want Velvet personal sacrament instead, does it mean that they can't have it and befriend a Name at the same time? QM speaking against Knock personal sacrament is already somewhat controversial since he should not have written option he does not want to write about.
I'll be disappointed if the same story repeats with Mareinette.
I don't really mind it.

Actions should have weight! And consequences! Sacraments especially so!

I guess it's fair that there's some tension in "why can't we still get Axe her key/have dinner with Mareinette if we take the other Sacrament?"

But sorta seems like an issue more in theory than in practice, people never seemed eager for our personal Grail/Knock anyways.
 
I don't really mind it.

Actions should have weight! And consequences! Sacraments especially so!

I guess it's fair that there's some tension in "why can't we still get Axe her key/have dinner with Mareinette if we take the other Sacrament?"

But sorta seems like an issue more in theory than in practice, people never seemed eager for our personal Grail/Knock anyways.
I remember someone complaining about not going for Knock personal. And personally I argued for Velvet's personal Grail, since I don't have much moral issues with mind control, and moreover it explained vague enough that not allowing other ponies to leave Velvet may refer to not allowing them to die. So I would not be terribly heartbroken if it is just mind control (of minions who are already mind controlled by us, lol) with possible bonus if it makes our ponies harder to kill.


But more importantly issue with that it is clear that we need to befriend Names to clear the game, so it turns personal sacraments into traps. You take them and you immediately lose opportunity to befriend relevant Name. Which is why I consider having a alternative choice a necessity. Even when it comes to Knock sacrament I would have preferred for things to branch somewhat. Like you are now behind the mirror, you have your task from DoA, but you can go and search for Frangiclave instead.
 
But more importantly issue with that it is clear that we need to befriend Names to clear the game, so it turns personal sacraments into traps. You take them and you immediately lose opportunity to befriend relevant Name. Which is why I consider having a alternative choice a necessity. Even when it comes to Knock sacrament I would have preferred for things to branch somewhat. Like you are now behind the mirror, you have your task from DoA, but you can go and search for Frangiclave instead.
Keep in mind that OurLadyOfWires chose sacraments probably sometime before turn 11, which is when we were first introduced to sacraments. The reason we need to befriend Names to beat the game now is because questers deliberately chose actions that left us on unsteady ground without sources to pull from (ignore and leave the cult, joining the bureau* which has directly lead to AP hell) while we understand where our strengths are (high in all lore levels, the furthest in the mansus).

Our sacraments are based on either A.) how Velvet perceives the world and B.) what the Names want. We could have played a very different game from the start where we built up a large number of confidants and minions through Ponyville and the cult while making a library well equipped enough that they could learn on their own time without our direct action. We wouldn't have needed to rely on Names so much, and we could have pursued our personal sacraments much more readily. However, that's not the way we chose to play the game, and the rules were made long ago. Right now we're just playing to win with the best bets we have available to us.

*Overall, I have very mixed feelings about the decision to join the bureau, but that's partly in retrospect. Discussing the pros and cons of the decision given how the past 6 turns have turned out could be its own discussion.
 
Our sacraments are based on either A.) how Velvet perceives the world and B.) what the Names want. We could have played a very different game from the start where we built up a large number of confidants and minions through Ponyville and the cult while making a library well equipped enough that they could learn on their own time without our direct action. We wouldn't have needed to rely on Names so much, and we could have pursued our personal sacraments much more readily. However, that's not the way we chose to play the game, and the rules were made long ago. Right now we're just playing to win with the best bets we have available to us.
Large number of confidants perhaps, but large number of minions is more questionable. Even if we stayed in cult I would give it good odds that we would not have been able to take many ponies with us into final expedition, since all cult ponies supposed to be obsessed with Glory. And we were reluctant to gather minions to begin with. And in many cases it would be harder to turn cultist into proper minion (leash does not work and so on). So while I can consider a way were we don't need Names, it is still very specific approach primarily suited for more villain Velvet.

If people were interested in possible Heart Sacrament they should have gone for books.

We could have done it too if we used leash.
I don't think that searching for books is optimal way to increase Heart. Just find time to scry for Heart 5 book and we should be set. We have Lantern AoTL this turn so if we have actions after DoA we may still consider study of Lantern artifact this turn .
And when issue with Celestia finally resolved we definitely create whole Bureau department just for scrying alone.
 
The reason we need to befriend Names to beat the game now is because questers deliberately chose actions that left us on unsteady ground without sources to pull from

In hindsight a lot of the choices go back to picking to keep Selene.

It basically locked us out of the Celestia/Harmony route and set up the thread to betray the Master at the first opportunity. Along with influencing the Master to take the path she did.

Now I'm not saying it was an especially bad choice to make.

The Celestia/Harmony route was a set up for the sisters folly.

Killing would have gotten us the Blood of the Outsider trait and a bunch of lore but we wouldn't have the urgency to climb as fast as we did.

I am kinda sad we didn't get Selene adopted by the Will of the Woods though. With Velvet buffing the cult along with the Master and Selene teaming up. Well things would have been interesting to say the least.

We have Lantern AoTL this turn so if we have actions after DoA we may still consider study of Lantern artifact this turn .

Even if SH Sacrament didn't have priority which it does we can't do that.

That's locked onto our mansus action.


Edit. Hold on that was actually in the Prudent and Responsible plan not the winning plan. So yeah we technically could.

But like we technically could teach Caddy the lores as well.
 
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There are oaths and bindings for even Hours, and taking souls intact from a Name isn't easy especially at a great distance.

Also the necromancy comes from the Wolf, so that would be more Stains.

Hey now, I am talking about necromancy from a hypothetical Hour Velvet here; don't need the Wolf at that point, you got your own Hourpower to call on in order to violate the laws of nature.
 
Frankly, it really goes back to Luna's natural 100. I can't even imagine what the quest would have looked like if this didn't happen.

Well Luna would have caused large scale destruction to a whole lot of cities. Lot's of mass murder.

And I'm sure nothing could go wrong with Celestia finding out her beloved sister was tortured for a thousand years and she was set up for that to happen again. With her having a bunch of responsibility for that happening.

Of course having testimony that it was some shape-shifter pretending to be Celestia that set this off means that Changelings would probably get a lot of the blame.

Hey now, I am talking about necromancy from a hypothetical Hour Velvet here; don't need the Wolf at that point, you got your own Hourpower to call on in order to violate the laws of nature.

Maybe, but I don't think there's a lore that unmakes death aside from the Wolf. Especially with Velvet being newly acended.

Sure the Forge of Days managed it but that's how we got into this mess in the first place.
 
Well Luna would have caused large scale destruction to a whole lot of cities. Lot's of mass murder.

And I'm sure nothing could go wrong with Celestia finding out her beloved sister was tortured for a thousand years and she was set up for that to happen again. With her having a bunch of responsibility for that happening.

Of course having testimony that it was some shape-shifter pretending to be Celestia that set this off means that Changelings would probably get a lot of the blame.



Maybe, but I don't think there's a lore that unmakes death aside from the Wolf. Especially with Velvet being newly acended.

Sure the Forge of Days managed it but that's how we got into this mess in the first place.

Look, if the Applebright can reconstitute the scraps of the Grail Apostle left over from their Delight's devouring of their corpus during their Name Ascension, Hour-Velvet can undo some dart-induced physical trauma.

Unrelated, but I think I just realized why Baldomare requires books that no one has read: one's sum of knowledge only increases by learning new things. Reading something she already knows does not add to her knowledge, does not restore her life's blood. And since she probably doesn't know what exactly she has forgotten, she has decided to opt for having summoners find things she definitely has not previously incorporated into her body.
 
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You know I was thinking about what we know of ancient history and how things went down.

Then I discovered that things weren't adding up.

For the timeline:

First had whatever that criminal did that got almost all the granddaughters killed and had our favorite Snake ditch her sisters to take Axe as her new mother.

But what happens next is confusing.

The Forge of Days kills Vak, turns Crucible into a door and resurrects The Sun in Splendour.

The Moth after the Sun in Splendour is resurrected goes and Leroy Jenkins themselves into Glory, then their Ashes hit the Woods.

Which is weird because it's mentioned that the Moth was the first Hour to die which runs into the issue of Vak and there was Door-Crucible that should have been in the way to Glory for the Moth. But the Sun in Splendour clearly wasn't around before the Forge of Days did her thing and killing Vak was definitely before the Moth's ascension.
 
The Forge of Days kills Vak, turns Crucible into a door and resurrects The Sun in Splendour.

The Moth after the Sun in Splendour is resurrected goes and Leroy Jenkins themselves into Glory, then their Ashes hit the Woods.

Which is weird because it's mentioned that the Moth was the first Hour to die which runs into the issue of Vak and there was Door-Crucible that should have been in the way to Glory for the Moth. But the Sun in Splendour clearly wasn't around before the Forge of Days did her thing and killing Vak was definitely before the Moth's ascension.
Were was it said that Forge of Days was the one to resurrect Sun in Splendor?
How about this timeline:
The Sun in Splendour is resurrected.
Moth blitzkriegs into Glory.
Forge of Days goes last since she needs time to properly prepare for the date with her beloved, shatters Vak who stood in her way, then locks the doors behind herself so they are not interrupted.
 
Were was it said that Forge of Days was the one to resurrect Sun in Splendor?
How about this timeline:
The Sun in Splendour is resurrected.
Moth blitzkriegs into Glory.
Forge of Days goes last since she needs time to properly prepare for the date with her beloved, shatters Vak who stood in her way, then locks the doors behind herself so they are not interrupted

That doesn't work because the killing of Vak happens before the Moth leaves the Woods.

The damage is shown as he goes up.
 
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That doesn't work because the killing of Vak happens before the Moth leaves the Woods.

The damage is shown as he goes up.

Main damage was indeed from the Forge's final strike from the top and down. But damage to the Mansus during Moth climb description was ongoing process, perhaps caused by Moth himself, perhaps due to all other Hours fighting and climbing at the same time. Vak would have allowed Moth to pass without issues since she did not have a reasons to worry about his plans for the Future.

Or another possible interpretation is that Forge killed Vak, started to work on the lock, but allowed Moth to pass since King Crucible is only a Name and Hour would have broken through him. She kind of need for all other Hours to be dealt with first for her lock to be guaranteed to work.
 
I don't think that searching for books is optimal way to increase Heart. Just find time to scry for Heart 5 book and we should be set. We have Lantern AoTL this turn so if we have actions after DoA we may still consider study of Lantern artifact this turn .
And when issue with Celestia finally resolved we definitely create whole Bureau department just for scrying alone.
Better yet, scry a Heart 6 artifact so we can get both Heart scraps and a Level 6 Heart source for All In (and the Ruined Church).
 
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Better yet, scry a Heart 6 artifact so we can get both Heart scraps and a Level 6 Heart source for All In (and the Ruined Church).
I was going to recommend learning from Mareinette over Heart books, but a Heart 6+ Artifact is actually a very good choice. The Heart scraps will also help in Sacraments.

I also had an idle thought about lending Cadance a Moth Artifact but the best one we have is only Moth 3.
 
This:

DoA interrogating Selene pretty much stating just before it she was in doubt if she was just a freak or a monster and that if she failed to answer her questions she would kill Selene.

So something related to one character(Selene's method of awakening) ended up affecting another character's decision. That is what I meant.

Because if Selene did not remember the deal she made with the Daughter-of-Axes she might not have survived that encounter and even if she had won DoA could have refused all of our future summons as per her [Unique] trait.

I feel like choosing Mareinette's Sacrament will serve as "Evidence" that Velvet is a monster and make DoA oppose her due to Velvet deciding to befriend(and taint her Grail) with an Alukite.

I hope I managed to express my thoughts properly but I'm a bit sick at the moment so I might not have managed to say everything the way I wanted to.

I think that, MAYBE, if we do Mareinette AFTER having befriended Axe it MIGHT be possible to keep both.

Thing is, Axe doesn't really have a problem with Mareinette (or Velvet) eating PONIES. She's a big snake, she likely ate plenty of mortals whole herself, and cannibalism is hardly the worst thing Longs and Names get up to.

She hates Mareinette because she's an ALUKITE. And, for somewhat unclear reasons, Alukites are seen as WORSE than most other kinds of monsters.

So, if she could truly believe that Silky is safe from Velvet, I don't think she'd care about Velvet eating OTHER ponies. The problem is that getting closer to the ALUKITE NAME OF GRAIL obviously makes us more... vulnerable, so to speak, to her persuasion and corruption.

In other words, yeah, Getting closer to Mareinette is definitely risking our relationship with Axe, ESPECIALLY if we do it BEFORE she truly gets to understand Velvet. MAYBE later it could be viable.

Tbh, this is probably the single biggest roadblock for me in taking Mareinette's Sacrament.

The Daughter-of-Axes rightfully considers her a monster of monsters, Selene is unnerved and discomforted by her, and Silky iirc was just flat out terrified. These are all characters who I care much more about having a good relationship with than Mareinette.

Playing Velvet as someone who would accept Mareinette's invitation, knowing that, feels like we'd narratively be prioritizing our relationship with Mareinette over our family and ending any chance of a true friendship with DoA, rather than her only sticking around to make sure we don't decide to follow in Mareinette's footsteps and devour our daughters.
I don't see it as quite that extreme, but it's definitely a possibility.

As I said before, the main problem with going for Mareinette's sacrament isn't any silly fear of alukite corruption. It's that it means Velvet becomes "a Velvet that is willing to eat ponies for power", and even more, "A Velvet that would likely be fine with Mareinette doing some of her "bad" things".

Because if Mareinette becomes Velvet's friend, then VELVET is also becoming Mareinette's friend. It's not a one-way street, not if it's REAL friendship, which means that Velvet will become the kind of person willing to indulge Mareinette, at least up to a point.

And don't forget the fact Velvet won't rationalize it like we do(keeping the monster on our side) and might actually, honestly and truly want Mareinette to be her friend if we push her to do do that.

Like, she might get close with and let Mareinette be close to her or worse trust the monster that wants to turn her into another monster.
exactly!

We don't know anything specifically regarding Theresa, but standard Lantern Long ascension under the Watchman (*in canon CS) essentially entails consuming the 'light' of people (basically eating their souls), and the only Lantern Name ascension we see entails luring dreaming minds to stand before the Tricuspid and get their brains melted by Glory-exposure. 'course, whether or not there is such thing as a standard Lantern Name ascension is debatable; I doubt every ascendant Forge Name is going around exploding magic nukes in cracks in the world, for instance.

Also whatever she did to retain speech beyond the White/Blank Door, but literally nothing is known about that or how it stacks up against other bog standard Cultist Things.
and even so, we can do nothing about what was done in the past, but CURRENT Baldomare is unlikely to commit atrocities the way Mareinette would.

I'm moments away from actually going to bed for real this time, but who put the whole senario in good writing for the plebs (SEE: ME) to understand?
Think it was Sveta, will link tomorow if noone does it first
There was also this post that Bird seemed to like and find pretty accurate:

You know, this bit makes me realize something.

It makes SENSE that Mareinette would deign herself to be bound to Velvet.

She IS a monster. We shouldn't forget that.

But even monsters have feelings and emotions, and maybe their own code of honor.

And Velvet is, after all, the one who "saved her" from an eternity thirsting in the Ruined Church.

What are a few months of service to an admittedly interesting (and nice-smelling) Mare, that in some ways reminds her of herself oh so long ago, as a way to express her gratitude?

And of course, as the last of the Ligeians, she might have an interest in recruiting anew... maybe to find a kindred spirit to keep her company. To initiate to her delights, because isn't a Feast more fun when there's more people like you in it?

So, from her point of view, it makes complete sense what she's doing.

She's investing the one thing she has in abundance, time, both as a way to repay a debt she might or might not feel honor-bound to repay, AND at the same time she's making an investment in an interesting mortal who might, one day, become a peer or even just a... well... friend.

Even monsters want friends sometimes, and she's been alone for so long... why, introducing all her pleasures to a new soul would be a pleasure in and of itself, wouldn't it? and to an Old Monster like Mareinette, Velvet must look like a cute, precocious child who might one day actually become someone worth knowing, maybe even befriending....


I wonder if it's a doomed story. Is there a middle ground, somewhere? Is it possible to "reform" Mareinette? For all of her crimes, she basically imprisoned herself for an era. There's an argument to be made that she payed any old debt that way, just like in canon it's probably assumed that Discord's crimes were repaid in his long, LONG imprisonment as a statue...

@OurLadyOfWires just a couple thoughts about Mareinette, thought you might enjoy them :V

Hey, we don't know what Mareinette is into :V

But really, I think when an action says it'll befriend the Name… that's what it'll do. Not with added strings or limits.
She's kinda into EVERYTHING I think. :V


In any case, befriending a monster means approving what the monster does, UNLESS the monster is willing to change due to that friendship, which MIGHT be possible, but only partially so.


This is flat-out wrong. This isn't speculation -- we've been explicitly told the Grail Sacrament makes her a friend.

Read the message in her binding options:


Read Bird's reminder, when talking about Mareinette's friendship:


If people don't want to do her Grail Sacrament, sure we can have that argument. But Mareinette's friendship requirement has been outright stated, it's not in doubt.
TECHNICALLY there's a chance it might not be the ONLY way. But the best alternatives I can think of are

1)Heart Sacrament. We don't know it yet, so it's just a mostly baseless hope

2) Harmony Rainbow to hopefully remove the taint of alukite status. This is an even LESS viable method than the above, as we don't know if it would work, we don't know if it would seal her or purify her, AND even if it did we DON'T HAVE THE ELEMENTS to try it.

That's... kinda it.

Either grail sacrament, or hope heart sacrament is a viable way too.

I consider tying Sacrament to Name befriending to be a poor gameplay choice. What if players want Velvet personal sacrament instead, does it mean that they can't have it and befriend a Name at the same time? QM speaking against Knock personal sacrament is already somewhat controversial since he should not have written option he does not want to write about.
I'll be disappointed if the same story repeats with Mareinette.
Velvet could visit DoA's other world as a favor to her OR eat someone with Mareinette without getting the Sacrament powers, if she had already done her personal sacraments.

So I don't see the problem with this. If she's already done the personal sacrament it means she can still go through the motions of the Name Sacrament (or something equivalent), but not get the mechanical benefits of a Sacrament power out of it.
 
I was going to recommend learning from Mareinette over Heart books, but a Heart 6+ Artifact is actually a very good choice. The Heart scraps will also help in Sacraments.

I also had an idle thought about lending Cadance a Moth Artifact but the best one we have is only Moth 3.
Scrying + studying artifacts over lessons (or books) also has the benefit of artifacts providing long-term benefits (the specific artifact effect, virtual Lore levels for expeditions and rituals) vs. lessons and books, which are just the scrap. Especially since we've pretty much moved into the phase where we basically need to get our Lore sources from expeditions for the most part anyway, so books don't even necessarily have the advantage of being cheaper like they were in the early game.

Edit: Studying a Level 6 (or Level 5) Heart artifact + An Imminence from Mareinette would get us to Heart 4, unlocking our reroll and letting us see what our options our for Heart Sacrament and seeing if it's worth rushing.
 
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There's a decent argument in favour of artifacts over books. Especially because we'll basically be able to use ALL of them in the All In expedition simply by adding extra summons capable of using them.

And of course it means we can send fewer followers on better expeditions, as the artifacts can cover for their weaknesses.

In any case. I don't think there's much of a point in making complex plans about Mareinette. We'll most likely do All In expedition in 3 to 5 turns, with the deadline basically being "When Celestia reaches Lantern 4".

I don't think Mareinette will be a problem for us once we go for glory though.

Put yourself in Mareinette's shoes:

First of all, it's not a sure thing that she or Biedde will KNOW when we're about to reach Glory, because right now EVERYONE knows it's simply impossible. But let us assume they find out about it.

Velvet Covers is about to reach Glory. That means that either she becomes an Hour, or at the very least (if it's not quest end) a Long.

...What does Mareinette gain by making trouble for us JUST as we're about to get a massive jump in power?

I think the most likely scenario is that either she'll stay at our side (as long as she doesn't feel threatened and we're paying for her services) OR she'll simply leave, and make problems in general for Equestria but NOT specifically for us.

Biedde is harder to predict, but his one last order is presumably to guard the Worm Museum, and I think he knows we're at least planning to protect the Wake from the Worms.

Those goals are not in opposition. I'd expect him to stay neutral.

Of course we don't want them WITH US, because if they were with us they could try to hijack the "get to glory" process, and even if they were not planning to... well, Velvet simply doesn't trust them THAT much.



In any case, General plan for the next few turns is probably fixed, at least until something else explodes and we need to deal with the pieces.

1)Get Sacraments. Axe Knock, personal SH, Biedde Edge and Personal Moth are all but certain at this point, with Lantern-Winter-Forge being a bit less likely MOSTLY due to being further away and us having limited time to achieve them. Grail has that problem PLUS the "ethical" concerns of both personal and Mareinette Sacraments, but there's still a chance we might go for them IF we have the time

2)We'll try to continue with expeditions and high-artifact research. For the most part we're no longer interested in buying artifacts and books, with the possible exception of expedition books, lvl 3 heart books, MAAAAAAAYBE lvl 4 books (but really for the cost of one lvl 4 book we can basically do a full expedition when you consider the "finish earlier refund" thing, so not really worth it). Oh, and there's Baldomare's "go have fun" special action, which we MIGHT want to give a try if we have the slack in our budget.

3)We'll want to scry for resources and concerns, if possible. Windy, Windigoes, Neighnia, artifacts...

4)We'll want to summon more help (more Mares in the Light, mostly, unless we find other interesting and useful actions).

5)Implication has been that Velvet is about to try and introduce Luna to some of the Bureau people, potentially including Beyond Reproach.

6)Selene might or might not offer us options about Daybreaker, either from Memory of Light or from her training being over and her reaching her (current) full power (at least until we start giving Sacraments to our followers, which is NOT out of the question. Bird said he was waiting AT LEAST until WE got our first one...).

If she doesn't come up with something on her own, we'll likely just ignore Daybreaker and try to accelerate towards ALL IN.

7)Get Name Friendships. We have decent plans for Baldomare and Axe, and we know Biedde is not an option (at least not now).

Mareinette is unlikely, but we'll see how it goes. Neighnia... who knows, we haven't even met her yet. Same for Forge Name.





All in all in the next 2-3 turns we'll try to get AT LEAST a sacrament and expedition per turn off, and possibly multiple ones. This should accelerate Velvet's power growth... as long as something like Sombra or the Storm King or Discord don't come to ruin things for us.
 
We should also try and put in some effort to explore the rest of the Mansus, to hopefully open up the option for other summons to bring along besides MitLs and Windigos. I'm still fairly certain the Grail summon is going to be in the Ruined Church, though I'm not entirely sure where the theoretical Forge and Knock summons would be, unless the Forge Name and Forge spirits are both in the Malleary somewhere. Moth and Heart summons are unfortunately not an option unless there are new Moth and/or Heart summons to be found in the Wastes.

Or maybe we can find some interesting stuff in the HotM once we get our SH Sacrament and can clear the Tower.
 
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We should also try and put in some effort to explore the rest of the Mansus, to hopefully open up the option for other summons to bring along besides MitLs and Windigos. I'm still fairly certain the Grail summon is going to be in the Ruined Church, though I'm not entirely sure where the theoretical Forge and Knock summons would be, unless the Forge Name and Forge spirits are both in the Malleary somewhere. Moth and Heart summons are unfortunately not an option unless there are new Moth and/or Heart summons to be found in the Wastes.

Or maybe we can find some interesting stuff in the HotM once we get our SH Sacrament and can clear the Tower.
I KNEW I was forgetting something!

But yeah, Moon Tower (and beyond) and Ruined Church expeditions, plus the remaining location in Ashen Wastes and Shattered Stairways, and maybe the Resting Place of the Sun-in-Rags if we manage to do the Winter Sacrament in time.

if we have the actions it would be fairly nice. Especially in turns in which we're already using Influences, and AFTER we get to Health 3 (hopefully this turn) and have some more leeway in terms of risks we can take.

We only really did ONE Mansus expedition (the first part of the Ruined Church), and while Mareinette soured things for us it was still worth it, giving us

a lvl 4 Grail reagent
her summoning ritual
1 grail scrap
1 moth scrap
"Depths" follow-up expedition.

We're at the point where just the two scraps are fairly valuable, as the easiest and cheaper source of them we have are lvl 4 books for most things... And presumably part 2 will have better stuff...
 
In any case. I don't think there's much of a point in making complex plans about Mareinette. We'll most likely do All In expedition in 3 to 5 turns, with the deadline basically being "When Celestia reaches Lantern 4".
All we need is a single scrap of Moth, and we can easily push the deadline back 2-3 turns.

Also do not underestimate the Names, assume they know, or at least know that Velvet thinks she has a working way to get the Glory. Remember their true stats are much much higher in all lores then what they are showing us at least they will all have 4's in every lore.
 
It may also be worth looking for a Moth artifact that can specifically help with obfuscating our Lore level, i.e. as a function of the artifact rather than just because it's Mothy, to buy more time in regards to the Daybreaker doom clock. Since more time pretty much directly translates into more power and resources that we can pour into All In (more befriended Names, more lesser summons, more artifacts, more Velvet Sacraments, etc). And as I think I brought up before, we should probably acquire at least one high-level Moth artifact anyway considering the Moth Name is ash and the lesser Moth spirits along with them.
 
Option: Jade, Velvet, and Baldomare together as they scry for "The Highest Level Moth Artifact That Can Be Obtained" as well as the requirements to do so. If we're lucky, a Moth 7 is laying around somewhere in an insanely difficult Expedition that we can use Names and Velvet and Selene to blitz.
 
Option: Jade, Velvet, and Baldomare together as they scry for "The Highest Level Moth Artifact That Can Be Obtained" as well as the requirements to do so. If we're lucky, a Moth 7 is laying around somewhere in an insanely difficult Expedition that we can use Names and Velvet and Selene to blitz.
I don't think that putting Jade & Velvet on the task if Baldomare's already tackling it would be very productive? It's not like assist rolls (from the ye olden days before Follower/Velvet phase changes) could ever apply to rituals.

We could give Baldomare a Lantern 4 reagent though. A +40 would be a substantial boost to the Lantern roll even with Baldomare rolling +110 at baseline, considering it be a very high level Moth artifact that we'd be having her scry for.

Edit: I hope we have at least one leftover action from DoA's Sacrament. I really want to study that Lantern 4 artifact and make Selene RotT-capable.
 
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I don't think that putting Jade & Velvet on the task if Baldomare's already tackling it would be very productive? It's not like assist rolls (from the ye olden days before Follower/Velvet phase changes) could ever apply to rituals.

We could give Baldomare a Lantern 4 reagent though. A +40 would be a substantial boost to the Lantern roll even with Baldomare rolling +110 at baseline, considering it be a very high level Moth artifact that we'd be having her scry for.

I know, but I was doing an only semi-serious post. The idea of scrying for that kind of thing would be a good idea, but I was only throwing the other two on there for silliness sake.

I mean… we ARE studying a level 4 Lantern Artifact soon, and HAVE a level 3 SH artifact, so… definitely not a bad idea… :3

I wonder if that would help take the heat off of us for a bit. And how difficult it would be…

Also, studying a 6+ Heartifact would be great, but if I recall correctly, 6+ books offer traits for that Lore, right? A few Moth traits might help make up the difference of we need it to… or a few Heart traits. I wonder what they'd look like…
 
All we need is a single scrap of Moth, and we can easily push the deadline back 2-3 turns.

Also do not underestimate the Names, assume they know, or at least know that Velvet thinks she has a working way to get the Glory. Remember their true stats are much much higher in all lores then what they are showing us at least they will all have 4's in every lore.

I'll keep to the most pessimistic estimate, of Celestia getting 1 lantern level per turn. Assuming she's rolling, she probably has escalating DCs each turn, but she can always get lucky and we can't risk it.

So

TURN 21 END: Lantern 2
TURN 22 END: Lantern 3
TURN 23 END: Lantern 4
TURN 24 END: Lantern 5

This is our worst case, but still POSSIBLE, scenario. and we don't know our odds here.

Which means we HAVE to be ready to do all in on turn 24, because if we're not ready and she gets lucky, we're FUCKED.

to be clear, I don't mean Fucked, I mean FUCKED.

It may also be worth looking for a Moth artifact that can specifically help with obfuscating our Lore level, i.e. as a function of the artifact rather than just because it's Mothy, to buy more time in regards to the Daybreaker doom clock. Since more time pretty much directly translates into more power and resources that we can pour into All In (more befriended Names, more lesser summons, more artifacts, more Velvet Sacraments, etc). And as I think I brought up before, we should probably acquire at least one high-level Moth artifact anyway considering the Moth Name is ash and the lesser Moth spirits along with them.
...uh.

I suppose we COULD search for a Moth 6 or 7 artifact, and use THAT to buy even more time IF it comes down to it.

or, alternatively, it would allow us to teach Cadance while letting her hide her lore levels.

Option: Jade, Velvet, and Baldomare together as they scry for "The Highest Level Moth Artifact That Can Be Obtained" as well as the requirements to do so. If we're lucky, a Moth 7 is laying around somewhere in an insanely difficult Expedition that we can use Names and Velvet and Selene to blitz.
Sadly we know where one such Moth artifacts was... the changeling hive, before Baldomare destroyed it through subversion...
 
Sadly we know where one such Moth artifacts was... the changeling hive, before Baldomare destroyed it through subversion...

Timeline- valid and reasonable.

As for teaching Cadence Lore… it wouldn't be as valuable as us gaining a few more turns of prep, sadly.

And the artifact in the hives… yes. But if we're lucky, there's more than a single 7 artifact out there. Besides, that would've been a touch useless at defending us from Celestia given the lack of mobility…

A Moth 5+ artifact could let us send Mareinette to social Celestia and see if she can help reduce the stress/pain/psychosis going on. Toss Luna into the heap and that might also aid in some stuff. :3
 
I'll keep to the most pessimistic estimate, of Celestia getting 1 lantern level per turn. Assuming she's rolling, she probably has escalating DCs each turn, but she can always get lucky and we can't risk it.

So

TURN 21 END: Lantern 2
TURN 22 END: Lantern 3
TURN 23 END: Lantern 4
TURN 24 END: Lantern 5
I doubt Celestia getting to Lantern 5 would be something as simple as just a DC roll. That's your Sacrament level! Sacraments, as far as we've seen, are big deals that take effort! Also there's the question of where Celestia would be getting all these Lantern scraps from, considering her one point of reference is the Watchman's Glass and as far as we've seen, Velvet is pretty unique in being able to wring out occult knowledge from books.

...uh.

I suppose we COULD search for a Moth 6 or 7 artifact, and use THAT to buy even more time IF it comes down to it.

or, alternatively, it would allow us to teach Cadance while letting her hide her lore levels.
The thing is, no matter what the situation with Celestia's learning curve ends up being, more time on the doomclock is objectively better for us, because it translates pretty much straight into more power, more artifacts, more Names, more Sacraments, more summons, etc. Finding a Level 6 or 7 Moth artifact shouldn't be something we scramble to do at the last minute because we need more time, it's something we should be doing preemptively. Because, no matter what, more time means more resources and power, which in turn means better chances at victory.

Edit: As in, if we want to go for a Moth artifact, I'd be inclined to have Jade scry the Level 7 book while Baldomare scries the highest level and/or most useful Moth artifact regarding hiding-from-Celestia-ness. Would it mean that our SH Sacrament would get delayed again? Yeah probably. But I think increasing the amount of time we have to work with is probably worth it.
 
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