Silversun17
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i pulled up the wiki page for servants and the ones i left out i did so on purpose. I feel avenger would be a sucky class to be for example.
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True, but I felt I should at least mention it. Its not the classes fault it got that thing as its servent... well you know what I mean.Silversun17 said:i pulled up the wiki page for servants and the ones i left out i did so on purpose. I feel avenger would be a sucky class to be for example.
That's kind of what I was trying to go for with the Shielder Class... thing. I'm just bad with names.Smuthunter said:We could always add a Guardian class for a heavy-defense fighter. Yang would probably benefit from that one.
Ehh... they wouldn't live up to it. Not to mention I think it leaves a bit of a bad taste in peoples mouth. If we can make actual Exalted Shards, or something very close to them, then I think that would be okay, but for now... no.BFldyq said:Guys, we're Exalted. Why not base them off the Exalted? 4 Exalted types x 5 castes/aspects = 20 different possibilities.
Exactly what I was thinking when I thought that up.Silversun17 said:now that i think about we could create a priestesses class and give that to Asia. caster is then open for Weiss (if she is arround, hope she is) and saber can go to Xenovia.
Which is why I was wondering if we can study how our own Favored and Caste abilities work as far as making them easier to learn and such. Giving something like that would help immensely for individual ability.P_D said:The problem with Fate servant classes is that they are mostly defined by fighting style or weapon.
Sabers are close range melee fighters, Lancers are Sabers but with long range melee weapons, Archers use ranged weapons, Riders are fast with a powerful special attack, Casters use magic, Berserkers are Riders, Lancers or Sabers except they are insane and Assassins are stealthy.
This system works if you want to classify pre-existing fighters into categories but not so much when you are making new ones. Most characters could fall under at least three of the classes, which is fine if we had bunch of people and had to build a party consisting of them but we will be empowering people. Fate servant classes are based on skillsets, not abilities.
The assumption I'm working with is that the classes provide set boosts in the same way that the evil pieces do. So for example it's not that Ruby is a Lancer because she has super speed, but that we gave Ruby the Lancer class to make her even faster than she already is. We could also give her the Saber class to make her stronger and tougher so that she's not a fragile speedster and her existing super speed carries even more punch. We could also do stuff like give Yang a caster class and help her develop into a kung-fu wizard.P_D said:The problem with Fate servant classes is that they are mostly defined by fighting style or weapon.
Sabers are close range melee fighters, Lancers are Sabers but with long range melee weapons, Archers use ranged weapons, Riders are fast with a powerful special attack, Casters use magic, Berserkers are Riders, Lancers or Sabers except they are insane and Assassins are stealthy.
This system works if you want to classify pre-existing fighters into categories but not so much when you are making new ones. Most characters could fall under at least three of the classes, which is fine if we had bunch of people and had to build a party consisting of them but we will be empowering people. Fate servant classes are based on skillsets, not abilities.
... And now I'm smacking myself for not thinking like that. I need to go to sleep.Smuthunter said:The assumption I'm working with is that the classes provide set boosts in the same way that the evil pieces do. So for example it's not that Ruby is a Lancer because she has super speed, but that we gave Ruby the Lancer class to make her even faster than she already is. We could also give her the Saber class to make her stronger and tougher so that she's not a fragile speedster and her existing super speed carries even more punch. We could also do stuff like give Yang a caster class and help her develop into a kung-fu wizard.
We could train somebody to be a Saber (swordsman) or a Lancer (spearman) or an Archer (bow/crossbowman) or a Rider (mounted infantry) or a Caster (mage) or an Assassin (assassin/spy). Fate servant classes are based on what a person fought with in their life. All servants were great fighters in their life because that's the requirement to become a heroic spirit and they were classified by fighting style. Compare this to Evil Piece system. Knights are fast, Rooks are tough, Bishops use magic, Pawns are "mooks", Queens are all rounders and King runs the show.ShadowAngelBeta said:Which is why I was wondering if we can study how our own Favored and Caste abilities work as far as making them easier to learn and such. Giving something like that would help immensely for individual ability.
And Archer proves the fact that Servents can fight outside of the system but the biggest point we need to remember is that we are creating an empowerment system while the Heavens Feel Ritual was a system that empowered those weaker than the baseline for there class but also weakened and restricted those that were stronger than what the system was set to. Under our system they will gain new skills but won't lose any, unlike how Lancer couldn't access his Warp Spasm NP.
Not really. We need to have those skills first, and then to be really good at it we also need War charms, especially Tiger Warrior Training Technique. It's probably better if we stick to enhancing natural talents.P_D said:We could train somebody to be a Saber (swordsman) or a Lancer (spearman) or an Archer (bow/crossbowman) or a Rider (mounted infantry) or a Caster (mage) or an Assassin (assassin/spy).
I was speaking generally. You can train someone to be a Saber, as being a Saber just means that you fight with a sword, or a Lancer, as being a Lancer means you fight with a lance.Smuthunter said:Not really. We need to have those skills first, and then to be really good at it we also need War charms, especially Tiger Warrior Training Technique. It's probably better if we stick to enhancing natural talents.
Smuthunter said:Do I need to remind people that a smaller harem is also easier to manage and easier for Alexander to write? A large number of girls means a large number of characters who need to share screen time, and the more we have to deal with the less time for development each girl is going to get.
Bloodshifter said:
part of the reason for the cards is so we can make and sell off a mass produced version. (which i plan on using as seed money for setting up a corporation)Missingnoleader said:With the mention of cards and such, why not a pactio system like Negima did? Each member gets a unique power up.
P_D said:Okay, how about we take a different approach to this.
What do we want to empower and how? Actually, what CAN we empower?
Poor Koneko...fitzgerald said:Or we could just ensure that likely Cutey Honey each heroine can don any guise she likes ..... as long as it includes Oppia
Really? I will try asking thenDarik29 said:Alex, if you want someone to write up some stuff for you, you could try asking Ack over in his corner. Mans a Machine, if you ask me.
Also, he wrote out the porn piece to another quest when I asked him to. He's mostly all about Worm right now, but if you ask him I'm sure he wouldn't mind helping you out.
Accuracy serves to actually hit the target without him dodging or blocking. A Stint is better to do that.Carrnage said:Look at it this way, Issei's greatest weakness is people taking hostages, If we improve accuracy we can take out people without putting others near them in danger.
It's...a bit difficult. Since, like, it runs counter wise to his very role? You would have better luck looking for an appropriate Charm.megrisvernin said:Alexander would a god of fertility be willing to suppress fertility on request? Say if a couple wanted to establish themselves first? Sounds like an easy consistent way to have Issei have active sex with an Harem without bringing up the issue of pregnancy.
Nope, Issei is only Exalt in DxD.Gnarker said:We should propably include some sort of longevity function into our chess pieces.
Also, is our Lunar Mate running around somewhere?
Mu-Sensei said:Thanks for the Class System ideas (ShadowAngel, Silversun, Smuthunter), Well, Let me try again:
Frontline Fighters:
Berserker - Boosts Endurance, Grants Mad Enhancement (controllable)
Beast - Boost Inhuman Traits and Endurance
Saber - Boosts Strenght, Grants Magic Resistance
Guardian - Boosts Endurance, Grants Magic Resistance
Lancer - Boosts Speed, mobility and movement Endurance (for long runs).
Rider - Boosts Speed, and mounted skills.
Ranged
Archer - Boosts Ranged Attacks, and sight.
Launcher - Bombardment Specialist, Magic or otherwise. Boosts Ranged Attacks, AoE.
Caster - Versatile Spell Specialist. Boosts Spells Power and efficiency.
Saver - Healer, Boosts Spells Power and efficiency.
Support
Assassin - Boosts Speed, and concealment.
Avenger - Boosts Concealment, also, damaging him or his peers boosts his damage.
Temptress - Boosts Concealment, grants Shapeshifting powers.
Ruler - Us, or perhaps our second in command. Has the Ability to see through the eyes of his peers, and communicate by Telepathy.