Yzarc
The Spark of Madness
- Joined
- Apr 27, 2014
- Messages
- 389
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- 505
Well, both yes and no.
The Charms to "Help" craft is both boring and useless. I did agree with you there. But even with the Slots (Which can be ignored) and even with the different xp (Which I wish I could have ignored), all you really need is 10 or so charms in craft, mainly the "Experiential Conjuring of True Void" cascade and just ignore all the other so called "Charms" which are all useless chaff. (I am not happy about a lot of them)
Craft was made with a ton of weird decisions that I ran into, that when I checked OP, was "Working as Intended," as in a intentional part of the system. Craft was intended with only a certain type of play in mind and unfortunately quite a lot of people don't hit that. I think that why the whole, "You are not the Targeted Audience" thing came from.
But yes, the Idea was good and works and is fun if you do a lot of crafting, but is very subjective, bloated withwhat I feel are unnecessary parts and gets bogged down fast without some much needed house ruling. I never disagreed with anything you said except the part that the core system is broken as some people are arguing. It does work and is fairly fun, if highly limiting. The System could use a ton of changes but works, if not thematically then in action resolution.
I was forced to give it a fair chance and while I largely won't use it as it,it can be used.
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