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Pretty Soldier Sailor Tinker Taylor [Worm Quest]

Grosstoad said:
Arrr... Red hair on a blue and white costume?!

My inner fashion designer is tearing his hair out and shrieking!

+rolls on the floor laughing+
we're going against fashion sense because "fuck society's standards!"
 
I simply didn't account for fashion sense with it.

If people want to give a better costume coloration I could see changing it, but I wanted blatantly ridiculous anime hair :)
 
Honestly, when I made the hair I was thinking 'let's make Taylor a magical girl whose hair is actually different when she transforms'. I'll admit I have NO fashion sense at all. Granted, I DO like how the original costume had a Sayaka feel to it.
 
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I educated myself by reading up on color wheel and color coding.
It's not too hard, actually.


Silversun17 said:
we're going against fashion sense because "fuck society's standards!"
And then Taylor turns into a hipster... :D

Well, there is also the standard "fuck society's standards!" style of punks and goths.
Irony.
 
There's also the fact that Taylor canonically has no fashion sense whatsoever making fashion failure perfectly In Character.
 
Ok, this seems to have won.

[X] Older. People would still buy it if you introduced yourself with your real age, but if you asked them to guess they would probably say 17 or 18. Your hair is longer, but instead of the dark color like your Mom's it is now a fiery red flowing down your back with a long blond bang on the side. As you confirm, running your hands over your body, you also now actually possess more curves than a 2x4. You are wearing a somewhat brief dark blue skirt and thigh-high boots with modestly high heels. Your white top exposes a strip of trim belly, has no sleeves, and is closed up to the neck. You have elbow length white gloves with dark blue trim. You seem to be wearing a golden choker, earrings and... a navel ring?

[X] You could take your time and do more research, experiment with your powers, and in general prepare for cape-hood. (Timeskip)

[X] No, you shouldn't worry him.
 
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Can we, er, switch the dark blue to dark purple or dark violet?

Or at least very dark blue?
 
[X] Younger. 12 or 13, maybe, but definitely prepubescent. You are wearing a white dress ankle length dress, with a big red bow on the front, and more frills and lace than you could shake a stick at. A headband with a heart decal is holding your hair back, and you have fingerless black gloves.

[X] You could try making it as an independent hero. Normally, that would be ill-advised for a Tinker, but with your power you are somewhat uniquely suited to it. Fame and prestige sound might nice.

[X] Yes, you should let him know.

Why? For misunderstandings that won't end the Fucking World. Just for silliness. Goddamn does Worm need silliness.
 
Grosstoad said:
Can we, er, switch the dark blue to dark purple or dark violet?

Or at least very dark blue?
Is this really that important? (I really don't know, somewhat colourblind.)

minuseven said:
[X] Younger. 12 or 13, maybe, but definitely prepubescent. You are wearing a white dress ankle length dress, with a big red bow on the front, and more frills and lace than you could shake a stick at. A headband with a heart decal is holding your hair back, and you have fingerless black gloves.

[X] You could try making it as an independent hero. Normally, that would be ill-advised for a Tinker, but with your power you are somewhat uniquely suited to it. Fame and prestige sound might nice.

[X] Yes, you should let him know.

Why? For misunderstandings that won't end the Fucking World. Just for silliness. Goddamn does Worm need silliness.

Voting's over. Don't worry though, I intend to have a lighter tone than canon.
 
Jaertin said:
Is this really that important? (I really don't know, somewhat colourblind.)
Well, not really. I guess I can ignore that aspect.

+beats up inner fashion designer+
There.
 
In the end, you decided to delay any public appearances until you knew more about your powers, the local cape scene, and what your options were.

You took up running, despite the fact that it wouldn't help your transformed persona. Mostly because that wasn't even close to inconspicuous, so whenever you'll want to get around discretely, you'll probably have to go normal, and transform when you're close to your goal. Your father was rather worried about you jogging through the Docks on your own, but ended up agreeing, provided you carried pepper-spray with. In a burst of inspiration you also took a two week self defence course. It wasn't anything special, but it did teach you how to throw a proper punch and kick, and a few things about getting out of holds. Taking your own safety seriously seemed to soothe some of your father's worries, which in turn assuaged your guilt over what you weren't telling him.

Your exercise regiment also gave you a good opportunity to test out your transformation. Not many people came to the Boat Graveyard, so it wasn't that hard to find a quiet spot to practice.

You found out that you were considerably stronger in your transformed state. Strong enough to put dents in thin steel sheets. Tougher too, you tried cutting yourself with a knife, and had to push hard to break the skin. The fact that you didn't bleed really shouldn't have surprised you, the transformation wasn't actual flesh and blood, but it imitates it so well you end up forgetting. As you had suspected the damage you got while transformed didn't transfer to your real body, nor did it reappear when you transformed again.

You also found that you could project ribbons of light from your gem and use them to entangle things. They didn't last very long, disappearing in minutes if you weren't paying attention to them, but they were strong enough that you couldn't break them with your hands. You could force some give out of them when you had good leverage though. You tried using them as grapples to climb like you've seen Armsmaster do, but you weren't very successful. The ribbons become clumsier as you try to stretch them far away, you could only extend them about 30 feet, but after 15 or so you had trouble keeping them on course, and from entangling around the first thing they touched.

The less said about where you had to look for techniques used to securely bind a person with ropes, the better. That librarian is still giving you "the look" every time you visit.

You also discovered that you got another power. When you cleared your mind and looked a certain way, you could see thin red strings connecting to yourself. The first time, it shocked you right out of the right frame of mind, thinking you were seeing things, but you've since gotten quite familiar with them.

Other people had them as well, but you haven't had a chance to get a close look at someone in your transformed state, yet.

Of your own you quickly identified one as going towards your father. It looked a bit frayed on the surface, but you could tell it had a core of steel.

Another hung limply, and the end looked burned, which you eventually decided must have once been connected to Emma.

The third and final one was half faded, but occasionally moved about as if searching for it's other end.
Mom...



Your experiments with tinkering wasn't unfruitful either. Making these gems for people seemed to be the primary focus of your power, but after thinking about how your real body and the things it was carrying were removed into a pocket dimension when you transformed, you thought about using it to store other things as well. That would be pretty useful, since your transformation didn't come with any pockets. You ended up making some modifications to your gem, allowing you to store up to three items.



You also did some research on the internet, especially the Parahumans Online forums and the attached wiki. You now knew at least the basics about the local prominent capes, both heroes and villains.

Overall you felt more than ready to go out and do something, even if it was just stopping a mugging or beating up drug dealers. You needed to start with something simple anyway, and building up a reputation would help you in the future.

Contacting the PRT was still an option, and while there were downsides, based of your research the PRT would consider your powers extremely useful, so you could probably drive a hard bargain.

Your research also revealed the rather surprising fact that your hometown had it's own mercenaries. Faultline's Crew had a reputation for professionalism and for having standards in which contracts they took. They also own a nightclub, which is pretty cool.

Your venture into the internet also revealed that there were many people out there, who didn't have powers, but very desperately wanted to. While you couldn't give them the real thing, you could sort of give them powers. Arranging maintenance for their transformation gems would be troublesome, but even temporary versions would probably go for quite a tidy sum.

In the course of your inquiries you also created a throwaway account on the PHO forums to ask a few questions that came up. You decided that identifying yourself as a Tinker on the North-Eastern coast would be minimally risky. You ended up getting quite a few recruitment pitches from both sides of the law, most of which were from out town, however. The one that stood out the most was not only from Brockton Bay, but also made a very interesting proposal. They said that they were putting together a cape team, and would be sponsoring it generously with money and resources. They even offered to send you one thousand dollars up front (through a reputable online banking provider), just for you to give them a way to contact you in person. There has to be more to it, but it's a very tempting offer.

School still sucked. The trio was keeping a lower profile for a while, but with how little attention the teacher's paid, that didn't really mean much.

It is now the 8th of February 2011.

It's about time you decided [ ] What To Do?

...You should also consider coming up with a fitting [ ] Cape Name.
 
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[X] be an independent hero and start your own Web show. your transformed state is damn easy on the eyes and the cape webshow you know of is profitable. starting up a hero counterpart to the Uber and leet should pay off.
 
[X] Take the online offer for one thousand dollars, arrange a meeting face-to-face, but do so masked-up. A definite yes/no is off the table until you know what and who you're dealing with and whether or not crime or crime of what type is involved. Besides, money leads to tinkering supplies. If these people are not wholly repugnant, then you'll probably be able to put up with them as long as they're shelling out the cash.

[X] Shibari, after the method of tying people up you found
 
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[X] Take the online offer for one thousand dollars, arrange a meeting face-to-face, but do so masked-up. A definite yes/no is off the table until you know what and who you're dealing with and whether or not crime or crime of what type is involved. Besides, money leads to tinkering supplies. If these people are not wholly repugnant, then you'll probably be able to put up with them as long as they're shelling out the cash.

[X] Cape Name - Ribbon Star
 
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[X] Troop down to the Palanquin in disguise to talk with Faultline.

[X] Cape Name - Ribbon Star

Jaertin said:
In the course of your inquiries you also created a throwaway account on the PHO forums to ask a few questions that came up. You decided that identifying yourself as a Tinker on the North-Eastern coast would be minimally risky. You ended up getting quite a few recruitment pitches from both sides of the law, most of which were from out town, however. The one that stood out the most was not only from Brockton Bay, but also made a very interesting proposal. They said that they were putting together a cape team, and would be sponsoring it generously with money and resources. They even offered to send you one thousand dollars up front (through a reputable online banking provider), just for you to give them a way to contact you in person. There has to be more to it, but it's a very tempting offer.

Sounds to me like Tattletale making an offer.
 
did lung kill the undersiders? that's the only reason I can think of someone building a new team in this city.
 
That offer is pretty tempting.

Any chance we can implant the transformation gems into things other than people? Like, Taylor's bicycle becomes the Pretty Soldier Hardlight Assault Bike.
 
I'm more inclined to think it's Coil offering to get us to join the Undersiders.

As to Lung, this is prior to him trying to get rid of them. Prior even to the Casino job I think.
 
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[X] Take the online offer for one thousand dollars, arrange a meeting face-to-face, but do so masked-up. A definite yes/no is off the table until you know what and who you're dealing with and whether or not crime or crime of what type is involved. Besides, money leads to tinkering supplies. If these people are not wholly repugnant, then you'll probably be able to put up with them as long as they're shelling out the cash.

[X] Cape Name - Ribbon Star
 
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[X] Troop down to the Palanquin in disguise to talk with Faultline.

[X] Cape Name - Sailor Phantom

Faultline's far, far less likely to try and screw us over than Coil. Maybe she has fewer resources as well, but it's worth the trade off.
 
[X] Troop down to the Palanquin in disguise to talk with Faultline.
[X] Cape Name - Sailor Phantom

I'm thinking that it might be nice to work with Faultline for once as a change.

At the very least this is better than Ribbon Star, though I was tempted to go with something like Senshi.
 
[X] Troop down to the Palanquin in disguise to talk with Faultline.

*get involved with Coil* -> ahah... No. F*** No.
 
[X] Take the offer
As for the name, let's see... got it! Ribbons bind things, right?
[JK] Bondage Princess

More seriously, what about
[X] Queen of Hearts


Alice's Adventures in Wonderland reference, and a reference to our ability to see connections.
 
[X] Troop down to the Palanquin in disguise to talk with Faultline.
[X] Cape Name - Sailor Phantom
 
I just want to go around selling people the chance to become magical girls for a low, low price...

Lots of money, of course. What else would we want?

We could use a proper codename for an outfitter of impressive toys: Q...B

[X] Try selling a few temporary gems
 
[X] Troop down to the Palanquin in disguise to talk with Faultline.
 
[X] Take the online offer for one thousand dollars, arrange a meeting face-to-face, but do so masked-up. A definite yes/no is off the table until you know what and who you're dealing with and whether or not crime or crime of what type is involved. Besides, money leads to tinkering supplies. If these people are not wholly repugnant, then you'll probably be able to put up with them as long as they're shelling out the cash.

[X] Cape Name - Ribbon Star

If we Join the Undersider we must give everyone their own jem, so we can have a full team of Magical Boy/Girl
 
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[X] Take the online offer for one thousand dollars, arrange a meeting face-to-face, but do so masked-up. A definite yes/no is off the table until you know what and who you're dealing with and whether or not crime or crime of what type is involved. Besides, money leads to tinkering supplies. If these people are not wholly repugnant, then you'll probably be able to put up with them as long as they're shelling out the cash.

EDIT:
[X] Shibari, after the method of tying people up you found

Selias said:
More seriously, what about
[X] Queen of Hearts

Alice's Adventures in Wonderland reference, and a reference to our ability to see connections.

Taken, unfortunately, by a British cape.
 
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