Venerable Ro
Mystagogue of the Dreaming Muse
- Joined
- Aug 24, 2024
- Messages
- 528
- Likes received
- 3,044
Question, is there any rule stating that someone can only be sent on a single expedition? If not I'd advise sending Baldomare on both expeditions.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The problem would be doing it in a manner which wouldn't be suspicious, since as far as I understand Velvet doesn't have a way to contact him without the letter passing through the main house (though maybe I missed something). And if Steppes could be convinced to not ask too many questions or even inducted into Lores, dear father is not going to let the matter go.As for Steppes, I'm tempted to send a letter telling him to GTFO of Manhatten, because I feel like Velvet would rather clear her beloved uncle from the blast radius.
The problem would be doing it in a manner which wouldn't be suspicious, since as far as I understand Velvet doesn't have a way to contact him without the letter passing through the main house (though maybe I missed something). And if Steppes could be convinced to not ask too many questions or even inducted into Lores, dear father is not going to let the matter go.
Yeah, I'll extend her Moth 3 realization to that. Her shapeshifting isn't just from filly to alicorn, she can illusion herself into a grown unicorn to justify using magic.@OurLadyOfWires Sorry, one other question I edited in a little too late: Does Selene's Moth realization mean she can go on the attack expedition without showing off Luna to the world?
I'll bend over backwards to try and find a way for your actions to STILL take place inside your home, preferably with Velvet staying in her bed. So you can take any actions "In Ponyville" and expect it to only be inneficient or roll with a small malus.@OurLadyOfWires CAN we take actions outside of the house in Ponyville, having it assumed it's basically Velvet going out near the end of the Month once she feels better?
No. See this:Question, is there any rule stating that someone can only be sent on a single expedition? If not I'd advise sending Baldomare on both expeditions.
Say you have DoA, Comet, and Rarity. It is perfectly fine to do this:
Short expedition 1: DoA leads, Comet and Rarity follow for free.
Short expedition 2: Comet leads, DoA and Rarity follow for free.
Short expedition 3: Rarity leads, DoA and Comet follows for free.
And in all three expeditions, DoA would "take over" with her generalistic +50 bonus, because the best suited pony is the one trying the rolls. And everyone else chips in with their added Lores (unless something like combat or a very specific situation arises).
Granted, if you try to do FIVE short expeditions on the same turn I might start imposing restrictions. Because narrative is still a thing, and a month is still only a month.
But having a pony accompany a short expedition without spending their actions is intentional, so stuff like this can happen. That is why assaulting an opponent is a short expedition.
And of course, when I say "follow for free" I refer to action points. You still need the bits for this to happen.
But what if you don't know they are criminals?Sending letters to criminal family members warning of an upcoming "Federal" investigation and raid is exactly the kind of thing that creates successful corruption charges. If we go down at some point I'd like to at least go down to something a little bit more exotic than a RICO case.
If we do the hit while the LB are there, then they will most probably be heavily concerned (assuming they see the Names kick ass). This would, obviously, be bad, but I feel that if it happened we could use it as an excuse to introduce the Lores to them, in the sense of "Oh yeah those guys, they're dangerous, here's a neat thing I learned to deal with them." That is potentially one way it can go, but I must admit to not really liking how little control we would have over that. It could be seen as us knowing about or maybe even colluding with the enemy in the worst case scenario, so I think I'm against same time hits. Not to mention, if we attack after they could have the cult as their first exposure to the Lores, which could be bad.
If we go earlier, then the LB will also probably be concerned, but in the vein of "what happened here????", which is both good and bad for us. Good in that it means the LB have less evidence of the Lores not given by us, bad in that it could mean they could potentially link the attack to us. As Sveta said, this would most likely end with the Names being Public Enemy Number 2 (after changelings), which would hamper the less subtle one's from acting to their true potential. Despite that, I still think that Before would be better overall as it gives us more control over the LB, and if we ever get suspected of being P.E.#2 supporters we can always bring out the nuclear option of Luna.
All of which is to say, Before allows for more control over how LB gets introduced to the Lores, while After gives us the opportunity to introduce them earlier/easier. Of course, this is assuming worst case scenario for both, where the Names leave a big trail in Before and attack while the LB watch in After. Not to mention, this is just focusing on the Lores, there's bound to be other consequences for both options that haven't been mentioned.
Pardon. It seems I explained what I see as happening poorly. I'll be brief.There's also worlds where it seems like intense gang violence. Or Baldomare sneaks us in on a day there isn't a stakeout.
It leaves questions, it's not guaranteed the Names will be in their radar.
-Selene would very much like to participate in the assault on Copper, but not in an insistent or promise-bound way that she was to Guarding you this turn.
Feels silly when we want to do the Forge ritual next turn, which risks (with low probability, admittedly) a wound.Well, we could leave one healing die up to chance. After all, Lore Levels stack for Expeditions and Selene's slapping an extra 3 onto Moth, Winter, Knock, and Edge rolls, while also being a handy combatant if combat is needed.
Huh, interesting. First check feels like it's definitely SH. I was thinking maybe also a Knock/Forge for digging up the grave, maybe Heart for getting there or Winter (I dunno why, it's a grave?)
Oh HUH! Man her lores are nice for this sort of expedition. But also it would mean dropping… Baldomare, probably? Which is quite the price to pay.Selene participating in an expedition will not reveal her to the world.
So we no longer gain a bonus from the source level itself @OurLadyOfWires? I guess that makes artifacts more difficult to study in general, going forward.This is a small change in how books and artifacts are read or studied, which will take effect immediately.
It'll still give a bonus. Lore levels stack on expeditions, so if we e.g. sent Baldomare, DoA, and the SH3 artifact the final roll for SH stuff would be X + 50 (Specialty) + 30 (Baldomare) + 15 (DoA w/ Artifact).There is no reason for them to take the SH3 and E3 Artifacts when Baldomare, Biedde, and Axe are present. Those Artifacts will do nothing for them because their Lore Scores are so much higher.
While I hope for much the same, I wouldn't put stock in making it seem as by suicide or overdose. So, while the nicities of this I disagree on, I agree on the whole as an aim.So here's what I'm thinking, largely speculative, but I think it's plausible.
Back in the days of the old Cult none of our core group actually lived at the headquarters, we just worked there. Assuming that Copper has kept to what she's familiar with I might venture to guess that her current home is comparatively less secure than the cult's vaults and suchlike. Especially since she hasn't had (to our knowledge) the kind of object lessons that we just had. A Grail adept late of a Moth cult will assume security in obscurity and social ties methinks.
Anyway, I want to specify a distinction between Copper and her cult for the purposes of targeting. I want to hit her specifically similarly to how she targeted us specifically. The Names aquire Copper, they interrogate her for all the information they need to accomplish secondary objectives, and then they kill her in such a way that it looks like suicide or perhaps a substance overdose (Grail cult after all) with her newly-demonstrated medical expertise I'm certain Mareinette can make it look convincing.
After that the Names take care of the documents and the Winter Name using their various talents, looting as the opportunity arises but only if it doesn't put the expedition at risk. Stealth and obscurity is to be heavily emphasized when moving through Cult holdings, combat should be avoided when possible.
Ideally Copper's cult should find her dead without any indication of outside influence and become heavily disrupted, which will allow our Bureau to take advantage of the chaos without discovering a third party's influence.
I think these two could be compiled into a single "Find and destroy and evidence that could implicate us as a former member of the cult".---[] Steal back (or destroy, if unable to steal) the manuscripts that have our name on them, plus any books that strike Baldomare's fancy.
---[] Find and destroy any other evidence that associates us with Copper, if any exists.
Regarding our manuscripts, do we know if they were all trapped in the Wildhoof Club collapse? Or do we need to prioritize finding them with Copper's cult during the Expedition?
Why Baldomare? DoA would give a higher base roll, and there's no guarantee all the rolls will use SH. DoA + SH3 artifact rolls +65 on SH checks and will be better at anything except Lantern and social checks.I think the Graveyard should be doable with just Comet and Baldomare, Comet can handle fighting if it comes to it, Baldomare of course, needs no explanation. I'd honestly rather send Rarity with the Edge artifact, nearly as good an Edge score and just as much Grail, even a bit of Forge
We didn't. Which is why we'll have to tell them to go look while they're there instead of just knowing *grumble grumble*
Why Baldomare? DoA would give a higher base roll, and there's no guarantee all the rolls will use SH. DoA + SH3 artifact rolls +65 on SH checks and will be better at anything except Lantern and social checks.
Location: There is a grave, somewhere on the northern plains of Equestria, where a particular item lies buried. The map you have shows you precisely where that grave is. The only problem is that the map is approximately seven hundred years out of date. You acquired this map in a dream, you see, and dreams do not follow the same rules of the Wake.
Question: what do you think the wrong keys will be useful for, and why two?
I think I'm mostly okay with this. A couple comments though:[] Plan Leave No Trace
-[] [BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[] Assault an opponent (Copper Secateur)
--[] Who is going? (WRITE IN which followers will go)
---[] Baldomare
---[] Biedde (as planner)
---[] Daughter of Axes
---[] Mareinette
---[] Selene
--[] What are they taking? (WRITE IN what artifacts, if any, to take)
---[] One wrong key
--[] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[] Make Copper disappear. (If possible, have Mareinette "clean up" Copper on her bed as she sleeps in the middle of the night, or if not, just eat her and any other enemy casualties.)
---[] Find and neutralize anything that would compromise us. (Steal or destroy evidence that implicates us as part of the Master's cult, or an associate of Copper's, or having knowledge of the lores before their official rediscovery.)
---[] Leave as little trace as possible. (Leave no evidence of the assault, for example, by employing stealth, eating the bodies, grailing witnesses actively or passively into believing they saw nothing notable, etc.)
---[] Neutralize Neighnia somehow. (Get her bindings, desummon her, steal the painting she's in, or confirm that she gets desummoned when Copper dies.)
---[] Steal anything valuable and easy to steal. (As long as it doesn't jeopardize any other objectives! For example, books that strike Baldomare's fancy, artifacts, bits or things that can be sold for bits.)
--[] Anything else? (WRITE IN any other orders or specifications you have)
---[] Good luck. Should the mission be a huge success, do let Velvet know if there are any particular rewards you seek.
-[] The Grave on the Hill
--[] Who is going? (WRITE IN which followers will go)
---[] Rarity (as planner)
---[] Daughter of Axes
--[] What are they taking? (WRITE IN what artifacts, if any, to take)
-[] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[] [STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence. (Convince Steppes to stay out of Manehattan and out of the way of your assault and the Bureau for a month through a clever ruse.)
-[] [SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[] Applejack
-[] Talk to somepony? (WRITE IN who)
--[] Mayor Mare
--[] Go into town and try to meet somepony interesting; there are at least two more very interesting ones who exorcised a demigoddess.
The main reason I think I'd like to social Cherilee this turn is because I want to see if we get her to Confidant if she could help with leveling up our other followers, since she is a teacher after all. It probably wouldn't be directly, but even if she could do something to help level up our Secret Library faster that would be great, e.g. maybe Cherilee could take manuscript-writing actions which would normally be limited to Velvet in the same way that Jade can take research actions that normally only we would be able to do.- Social Cheerilee instead of getting a random contact. I think the random contact is more valuable than Cheerilee. I'm sorry Ms. Cheerilee. (Also still unhappy we didn't take the three random contacts reward at that one party we hosted.) We are aware that Pinkie Pie and Rainbow Dash are both still yet-to-be-encountered and in the contact pool. As Our Lady of Wires said, narratively, we probably will not actually go into town, but some reason will be contrived that they will come to meet us. We know we are definitely on Pinkie Pie's radar already as a repeat party hostess.
I think "leave as little trace as possible" should go under Anything Else,
Edited in both of these. I noticed @spiderhellian's plan has them taking a ton of stuff, I guess in the hope that something will be useful, just in case?
You didn't take "Leave as little trace as possible" out of the objectives section when you moved it, fyiEdited in both of these. I noticed @spiderhellian's plan has them taking a ton of stuff, I guess in the hope that something will be useful, just in case?
Oops, really edited that out now.You didn't take "Leave as little trace as possible" out of the objectives section when you moved it, fyi![]()
The -15 is to our healing roll, not the actions itself? Unless there's another -15 malus that I missed.On social endeavors do remember that with the Malus and lack of Lores we will roll with a -4 to intrigue and a -5 to diplomacy due to the -15 hitting our base statline.
The -15 is to our healing roll, not the actions itself? Unless there's another -15 malus that I missed.
Yeah but like. Pretty much everything that we can do this turn isn't going to be very useful anyway. At worst, Velvet has a nice chat to reintroduce our contacts to the narrative for future social-ing. At best, we get five contact updates between us and Mareinette if ours are successful.Either way we definitely don't have Lore bonuses pushing us over persuasion or insight breakpoints.
I dislike a bit Neighnia solution is violence here.[] Neutralize Neighnia somehow. (Get her bindings, desummon her, steal the painting she's in, or confirm that she gets desummoned when Copper dies.)