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Did I say we should keep her bound and not set her free? No. I'm just not sure doing so will actually defrost DoA at all.Perhaps it is not on Velvet Covers to keep DoA bound?
Perhaps keeping someone who has been imprisoned for untold eons under your yoke is not the right path.
Maybe we can fetch her Frangiklave but it is our daughters who can set her free. And perhaps it is to them she will be the most grateful.
Oh, by the way, you are Silky Stream. You have been Silky Stream all along. Your entire life, to be precise. Who else would you have been if not yourself?
the narrative benefits are mostly from each single lore more than the combination of them all together. I'll acknowledge the 9 tastes thing with Mareinette summon though.We got the 9 (now ten) tastes, which has been useful. Probably more then we realize.
Teaching as well.
It also has narrative benefits.
and you're about to Snekrament?!
Your husband, also, was thrilled… for other reasons. You made a point of Stormchaser being the first pony you told about this, and it goes without saying that-
…
Anyways.
...no snekrament yetSo, now that you are not only back on your hoofs, but actually feeling good about yourself, you figure you should check on everypony.
It has been too long since you had your friends over for a tea party. So, given how you don't think you would be able to schedule one in such short notice, this is the least you should do.
...Still, all you can sense is… well, a pony that feels like Fluttershy, and a pony that definitely feels like Comet Feet. Although, for some reason, you can't help but sense that Fluttershy's presence is slightly stronger, and Comet's is slightly weaker… or perhaps drained?
But despite that, you can definitely tell that her mane is at the very least disheveled.
And what is more, is she… out of breath? Her cheeks look flustered, almost flushed, and you swear that just now, when she spoke, her breathing sounded like she just ran a marathon.
You think you hear her gulp something dry, and you swear that you heard somepony facehoofing right behind her. Roughly from the direction you can sense Comet Feet.
Fluttershy, PLEASE, just... tell her you're busy and you'd rather talk another day if it's all the same, pleasethanksbye!"He is doing fine," Fluttershy answers almost immediately, with the tone of a pony who clearly is not thinking before she speaks. "Very healthy. Y-yes. Energetic, even! His stamina is gr- Imeanhe'sdoingfine!"
..."Y-yes, it's helping a lot. We've been using it every nigh-! I mean, I have be-… no, he has been using it. To rest! Yes, definitely just rest a-and…! IpromiseI'llcleanitbeforereturningitokaythanksbye!"
...She's so deep in Denial she might as well be drowningAfter all, you just lent beautiful Fluttershy and brooding Comet Feet a Heart artifact that is specialized in physical health and vigor. So why would these two ponies, who apparently live together in a cottage in the middle of nowhere, be troubled by any of this?
…
Truly, you have no idea, and you certainly don't think you knocked at their door precisely while they were busy doing something important.
...what?But more importantly, she stout pegasus mare is also carrying somepony on her back.
"Jade Whistle's arrest warrant has been successfully carried out," she says.
...I'm very, very, VERY glad we voted to check on her.The same Jade Whistle who you have been trying to see for several days now.
The same Jade Whistle that, when you tried to visit her by going to her musician friend's house, refused to see you, and instead locked herself up in the attic. And who, from what you were told, has refused to eat, speak to anypony, or even sleep since then.
The same Jade Whistle that, when you had Selene quite literally check on her dreams, has apparently convinced herself that she doesn't deserve to have any friends because she "should have seen the danger coming".
..."On the same turn that you summon an Incarnadescence, you also fix your flank. And then you… and then you send me away for a commission? How could you be so cruelllll?"
"Rarity, let go of my dress!"
"Please, just a peek of your flank. Just a glimpse! I promise I'll only lick it once!"
"Okay, we are DONE here, let-… let go of me and-!"
"Just ten minutes. Five! Five minutes! Just that, and then I'll be gone for the rest of the turn like you asked, just please-!"
"I- Ack- Sto-… Fine! Stars above, fine, you win! But this is not canon, and we are still being posted on the safe for work section!"
"Yes! Yes! Whatever, I don't care. We can end the update right now! Just let m-"
To be honest, I didn't think a commission was necessarily sending Rarity away. I always figured the client came to Rarity's shop like in the show (see the beginning of A Dog and Pony Show), and she slaved away on it for the rest of the month. Or are we trying to control access to Rarity somehow by not telling anypony where Carousel Boutique is? It would be pretty difficult by now regardless if Rarity had more of an independent mind."On the same turn that you summon an Incarnadescence, you also fix your flank. And then you… and then you send me away for a commission? How could you be so cruelllll?"
That is basically it.Or are we trying to control access to Rarity somehow by not telling anypony where Carousel Boutique is?
This option was the one that won regarding Rarity's "image" so we could avoid the dumb nobles knowing she is a commoner, consequently no one knows she lives in Ponyville(I think) so no one can go to the Boutique.-[] Dame Rarity works best from her secluded boutique. The Velvets will make sure to relay her works to the Needles, though: Cut the problem from the bud, and invest in the image of a mysterious couturier who lives on an undisclosed location. (Rarity's common origins will remain unknown, and her eventual appearances will be all the more impactful because of it. She won't be living the dream anytime soon, though.)
Why do you tempt us like that?
No, never. You except me to be patient when a really cool ability is right there, really? I mean I will, but still. Cool abilities sitting right out of sight.
Okay the entire Knock 5 was incredibly cool but this is also very neat. Gotta give props for the whole update as well.Your soul is now a key, and reality is the lock. And should you ever find a suitable keyhole, you will be able to turn it. (Further +5 when attempting to open something. And ???)
It should be 5.
Never change hunFurthermore, your unconscious and writhing body has been unceremoniously tossed through the Foggy Mirror.
technically I think the door opened itself on that turn we had the knock 4 influence! That time we actually seemed to scare Axe a bit after she bit and poisoned us to give us the influence, and Velvet went all "I can't believe you! And here I was trying to be nice to you!"In the past, this door stood adamantly closed before you. No matter how much strength or power you applied to it, you were never really able to open it. You could yell through it, and heaven knows you did so many times, but ultimately you could never really seek an audience with the being that took residence behind it.
That's an interesting perfective.You trail off. Not because you are reminiscing, and not because the creature in the darkness is not interested. But instead, you trail off because she already knows where you are going with that.
A statue is a slab of stone with its imperfections carved off.
A key is a piece of metal with a code scraped off its body.
So why are you still clinging to the hubris that your soul is perfect the way it currently is?
The Second one sounds like our Moth Sacrament.Maybe there are things inside of you, things that are innate to everypony's nature but that go unused, that are simply weighing you down.
Maybe there are things inside of you, that aren't really that important, that could be cut off to make room for something else.
not really, but we need the power, and we need your help...
... so lvl 3, the Realization, is the point at which an Adept is... too deep to stop?But still, you feel something welling up inside of you because you know what she is talking about. You have already experienced what she is talking about. You know what that line is. You have already crossed it, even.
You have already crossed it nine times.
"Et's a mental thresh'old. The point where ambition becomes stronger than good sense. An' tha's why et's called… a realization. Th' Branding Door dinnae require power or knowledge tae cross it, et only requires the commitment tae never step back from it,"
oh"The first point o' no return for ev'ry adept is mental. Ye reach it when yer mind lets go o' th' desire tae return. Bo' this… this is more… This next step is a sacrifice. Et's self-mutilation. Et's the loss of the ability itself o' returnin'. Even if ye come tae regret yer decisions, even if ye burn away yer knowledge an' yer power an' yer realization, ye'll be incapable o' coming back."
So it's more like a spell, or a skill you learn, in a way.Because although it might function as a key, it is not one that can be crafted or gifted or stolen away. It will never be only yours, the same way it will never be only mine.
It can be shared without being copied.
It can be owned, but it cannot be held.
It is like a memory, or a password that is memorized. But instead of being stored in your mind, it is stored in your soul.
...Does this mean the Wrong Keys are made of souls? Or is this just about how she'll "make" our souls a Key as the sacrament?But we are not butchers, and we are not seamstress. We are key makers. And we use this poison to etch souls into keys, the same way we can use acid to carve the teeth and notches of the objects we craft.
...what?
as, so that last bit was a memory, gifted through poison.This memory is not yours. This memory is not hers. And yet, this memory belongs to both of you, now. Passed down from key maker to apprentice since the very first time, like a faint signature etched into a masterpiece that is copied out of respect and tradition.
And yet, despite being just a memory, you will live the rest of your life with the surety that those words were meant for you.
wait, level SIX? not 5?! @OurLadyOfWires that sounds like a mistake.Velvet Covers has attained Sacrament in the Lore of Knock. Your Knock is now level six. You have finally attained a Sacrament, and you believe the next step in this and any other Lore would be to achieve Mastery over it.
In return, you have promised the Daughter-of-Axes you will run an errand for her. Technically speaking, you could not uphold your end of the bargain and keep the boons you just earned. However, you believe that would be catastrophic to your relationship with the Snake-Name.
Furthermore, your unconscious and writhing body has been unceremoniously tossed through the Foggy Mirror.
More to follow. Very, very soon.
our soul is a key, and reality is the lock. I have to wonder WHAT the suitable keyhole will be though.-Level 5: Opening a passage always involves a violation. Whether one violates the face of a mountain with a pickaxe, or the laws of the world with a ritual, the opening of a way always requires the removal of what once stood in its place. Even the use of a key is a violation. It just happens that a key applies the minimum amount of force needed, when used in its proper lock, in order to open a passage.
Your soul is now a key, and reality is the lock. And should you ever find a suitable keyhole, you will be able to turn it. (Further +5 when attempting to open something. And ???)
Current known trend of the Application bonus:
-Level 0, an entry point: you gain +1 on specific tests.
-Level 1, a subtle hint: you gain +5 on specific tests.
-Level 2, a lesson learned: you gain further +5 on a specific test, and +1 on a status.
-Level 3, a realization: you gain further +5 on a specific test, and you undergo a subtle change of mind and body.
-Level 4, a confident certainty: you gain further +5 on a specific test, and one dice Re-Roll per month, for a test which involves said Lore.
-Level 5, a Sacrament: you gain further +5 on a specific test, and undergo a great change of mind and body.
-Level 6, Mastery: ???
Lantern would reveal the flawsOne can't help but wonder as to the scene where we took Baldomare's sacrament first, so that she got to give this speech, but on the other hand Axe has a certain Old World gravitas to her that fits this idea perfectly.
it would also be quite cruelIn return, you have promised the Daughter-of-Axes you will run an errand for her. Technically speaking, you could not uphold your end of the bargain and keep the boons you just earned. However, you believe that would be catastrophic to your relationship with the Snake-Name.
Oh…."Es tha' wot ye want me tae sae?! Tha' aem fokken useless?! Tha' they left me tae ROT? Ae dinnae kno! I dinnae know where they went! I dinnae kno wo' they were doin'! All ae kno is tha' SHE NEVER CAME BACK!"
AHAHAHAHA WHAT?????You are Professor Velvet Covers, a faculty member of Canterlot High School in charge of teaching history.
You are a human, if that word means anything to anypony, and you will do your best to say "anyone" instead of "anypony" from now on.
Well. I don't think this is how anyone expected SH to be involved[Training montage(?), breakpoints 50/60/80/100/120]
[Roll: 34 + 14 (Learning) + 40 (Secret Histories, level 4) + 40 (I Have Been Here Before) = 128]
[Final breakpoint reached, no re-rolls invoked]
You cannot double on actions. You must pick exactly three actions on your plan.… I think first things first, we go for Axe's favour. That is why we are here and who we need to find. @OurLadyOfWires Can we double-up on an option? Or is it pick exactly three, and you'll get them all done insofar as you can in the course of that day?